Claustrophobia: The Downward Struggle

The Indie Forge

Released
Sep 9, 2014
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Alpha 1.1.1 Patch Notes

    BUG FIXES Music no longer requires Windows Media Player .DLLs. NOTE: This change will potentially effect some user's Volume Settings. It's advised you review your in-game Sound Options before playing. Fixed a bug that caused the Track List to not update when travelling between Du

  2. Developer post

    Alpha 1.1.1 Patch Notes

    BUG FIXES Music no longer requires Windows Media Player .DLLs. NOTE: This change will potentially effect some user's Volume Settings. It's advised you review your in-game Sound Options before playing. Fixed a bug that caused the Track List to not update when travelling between Du

  3. Developer post

    Alpha 1.1.0_02 Patch Notes

    BUG FIXES Players Experiencing the Crash on Startup caused by a lack of Windows Media Player will now be able to play, but Music will not be loaded, as XNA 4.0 requires WMP .DLLs to function correctly. I will continue to search for a better solution.

  4. Developer post

    Alpha 1.1.0_02 Patch Notes

    BUG FIXES Players Experiencing the Crash on Startup caused by a lack of Windows Media Player will now be able to play, but Music will not be loaded, as XNA 4.0 requires WMP .DLLs to function correctly. I will continue to search for a better solution.

  5. Developer post

    Alpha 1.1.0_01 Patch Notes

    GAMEPLAY Reduced the spawn rate of Altars of Blessing. All non-user created Traps now do 5 + 3 * Trap Level Damage, up from 2 + Trap Level / 2. ENEMIES Squish and Necropoli's base Health, Damage, and Scaling reduced. Squish is no longer Thick Skinned. Illusions now have 20% of th

  6. Developer post

    Alpha 1.1.0_01 Patch Notes

    GAMEPLAY Reduced the spawn rate of Altars of Blessing. All non-user created Traps now do 5 + 3 * Trap Level Damage, up from 2 + Trap Level / 2. ENEMIES Squish and Necropoli's base Health, Damage, and Scaling reduced. Squish is no longer Thick Skinned. Illusions now have 20% of th

  7. Developer post

    Alpha 1.1.0 Patch Notes

    HIGHLIGHTS New Dungeon: The Crypts of Creepy Chaos. New Item Type: Cursed. Added Weapon and Armour Tier Appearances. GAMEPLAY New Dungeon: The Crypts of Creepy Chaos. New World Objects: Altars of Blessing. New World Object: Tombs. Enemies who have no logical way of opening doors

  8. Developer post

    Alpha 1.1.0 Patch Notes

    HIGHLIGHTS New Dungeon: The Crypts of Creepy Chaos. New Item Type: Cursed. Added Weapon and Armour Tier Appearances. GAMEPLAY New Dungeon: The Crypts of Creepy Chaos. New World Objects: Altars of Blessing. New World Object: Tombs. Enemies who have no logical way of opening doors

  9. Developer post

    A Long Delayed News Post

    Hello all! After what seems like forever, I've finally got the time to talk about everything that's been going on recently and to get everyone up to speed with a number of things. First off I'd like to say a huge thanks to everyone who's continued to support both me and Claustrop

  10. Developer post

    A Long Delayed News Post

    Hello all! After what seems like forever, I've finally got the time to talk about everything that's been going on recently and to get everyone up to speed with a number of things. First off I'd like to say a huge thanks to everyone who's continued to support both me and Claustrop

  11. Developer post

    Alpha 1.0.4 Patch Notes

    HIGHLIGHTS Added Dynamic Leveling: Enemies will no longer scale 1:1 with the player's level - instead, scaling is based on the amount of sources of experience per floor. XP scaling is now exponential. GAMEPLAY Added Dynamic Leveling: Enemies will no longer scale 1:1 with the play

  12. Developer post

    Alpha 1.0.4 Patch Notes

    HIGHLIGHTS Added Dynamic Leveling: Enemies will no longer scale 1:1 with the player's level - instead, scaling is based on the amount of sources of experience per floor. XP scaling is now exponential. GAMEPLAY Added Dynamic Leveling: Enemies will no longer scale 1:1 with the play

  13. Developer post

    Alpha 1.0.3 Patch Notes

    HIGHLIGHTS Added the Ability to throw potions. Added Wide Doorways fitted with double doors. Redesigned all XP and Level Scaling (recommended to start a new game due to inconsistencies). GAMEPLAY Added the Ability to throw potions. Added Wide Doorways fitted with double doors. UI

  14. Developer post

    Alpha 1.0.3 Patch Notes

    HIGHLIGHTS Added the Ability to throw potions. Added Wide Doorways fitted with double doors. Redesigned all XP and Level Scaling (recommended to start a new game due to inconsistencies). GAMEPLAY Added the Ability to throw potions. Added Wide Doorways fitted with double doors. UI

  15. Developer post

    Alpha 1.0.2_02 Patch Notes

    BUG FIXES Fixed an occasional crash caused when switching weapons (unfortunately this fix has resulted in all those effected losing their second loadout). Fixed the Boss Key vanishing when right clicked.

  16. Developer post

    Alpha 1.0.2_02 Patch Notes

    BUG FIXES Fixed an occasional crash caused when switching weapons (unfortunately this fix has resulted in all those effected losing their second loadout). Fixed the Boss Key vanishing when right clicked.

  17. Developer post

    Alpha 1.0.2_01 Patch Notes

    ENEMIES Stats on Thick-Skinned Enemies greatly reduced. SKILLS Shred's Bleed damage increased to 20% damage per turn, up from 10%. ITEMS Reworked all Weapon's damage gain per level and per rarity. STATS Critical Chance from Dexterity reduced to 1% every 5 points. BUG FIXES Fixed

  18. Developer post

    Alpha 1.0.2_01 Patch Notes

    ENEMIES Stats on Thick-Skinned Enemies greatly reduced. SKILLS Shred's Bleed damage increased to 20% damage per turn, up from 10%. ITEMS Reworked all Weapon's damage gain per level and per rarity. STATS Critical Chance from Dexterity reduced to 1% every 5 points. BUG FIXES Fixed

  19. Developer post

    Alpha 1.0.2 Patch Notes

    HIGHLIGHTS Added Second Weapon Loadout. Added Full Screen minimap. Large scaling rework to Melee Combat, Hit Rating, and Enemy Health & Damage. GAMEPLAY Added a second weapon loadout (Default Key Q). CONTROLS Slightly reworked movement controls to reduce the chance of acciden

  20. Developer post

    Alpha 1.0.2 Patch Notes

    HIGHLIGHTS Added Second Weapon Loadout. Added Full Screen minimap. Large scaling rework to Melee Combat, Hit Rating, and Enemy Health & Damage. GAMEPLAY Added a second weapon loadout (Default Key Q). CONTROLS Slightly reworked movement controls to reduce the chance of acciden