The Memory of Eldurim

Liminal Games

Released
Feb 7, 2014
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Update: Controller Support, Balance Changes, Additional Options, and More!

    Hey everyone, This update brings controller support (for the Xbox 360/X1 controllers, Steam controller mappings to come soon), balance changes, more options in the video and gameplay settings, and lots of bug fixes. We have a bunch of new quests in the works, and though they didn

  2. Developer post

    Update: Character Customization

    Hey Everyone! We are excited to release the beginnings of our character customization system. There's still some work to do to make it more complete but there are some good options to get the system up and going. There is another update coming very soon that will open up the path

  3. Developer post

    Update: Character Customization

    Hey Everyone! We are excited to release the beginnings of our character customization system. There's still some work to do to make it more complete but there are some good options to get the system up and going. There is another update coming very soon that will open up the path

  4. Developer post

    Huge Fall Update

    Hey guys, We are pleased to announce that our update is released. A lot of work has gone into this update and it adds in the long awaited Archives. Complete with a new boss, new enemies, and new loot. The changes are numerous but some big ones include: -Furthering the main story

  5. Developer post

    Huge Fall Update

    Hey guys, We are pleased to announce that our update is released. A lot of work has gone into this update and it adds in the long awaited Archives. Complete with a new boss, new enemies, and new loot. The changes are numerous but some big ones include: -Furthering the main story

  6. Developer post

    New Launcher, New Video Options, Optimizations, Keybinds, and More

    Hey everyone, This week's update brings a totally new launcher with key rebinds, much much more control over graphics quality, and other options. Be aware that the folder structure of the game is changing a bit, so don't fret when downloading the update if you see steam complaini

  7. Developer post

    Update: New Area, New NPCs, New Lights

    Hello! We have an update out for you and we think you will enjoy it. With this update comes a new area to explore. It is a large expansion to the area of the golem near the town. Soon it will be used for quests and more. We have also added in 6 new NPCs in the town. The first por

  8. Developer post

    Update: New Area, New NPCs, New Lights

    Hello! We have an update out for you and we think you will enjoy it. With this update comes a new area to explore. It is a large expansion to the area of the golem near the town. Soon it will be used for quests and more. We have also added in 6 new NPCs in the town. The first por

  9. Developer post

    Large back end update and town additions.

    Hello! We have been working hard and have a large update for you. As we have been discussing on our forums and in our streams, we have been working hard on this update and it is finally ready. While this update does not add a lot of new content directly to the game it does pave t

  10. Developer post

    Large back end update and town additions.

    Hello! We have been working hard and have a large update for you. As we have been discussing on our forums and in our streams, we have been working hard on this update and it is finally ready. While this update does not add a lot of new content directly to the game it does pave t

  11. Developer post

    Small Update

    Hey guys we pushed out a small update to fix a few values that were off because of the balancing update. Mostly we fixed some values and made a few back end changes. See you guys soon.

  12. Developer post

    Small Update

    Hey guys we pushed out a small update to fix a few values that were off because of the balancing update. Mostly we fixed some values and made a few back end changes. See you guys soon.

  13. Developer post

    The Memory of Eldurim Update.

    Hello everyone! It took a bit longer but we have our update out and ready to go. This is the first iteration of the balancing update. With it comes the groundwork for a more complete and dynamic combat system. Our goal is to give the player as much control over the type of combat

  14. Developer post

    The Memory of Eldurim Update.

    Hello everyone! It took a bit longer but we have our update out and ready to go. This is the first iteration of the balancing update. With it comes the groundwork for a more complete and dynamic combat system. Our goal is to give the player as much control over the type of combat

  15. Developer post

    Weekly Update: 3/31/2015

    We have set up our office in a new location and have been busy developing. This week brings in some pretty good new stuff. Changelog: -Added in a new weapon type: Greatswords. -Bandits can wield greatswords. -New Idle animation. -New art and environment assets added to the Archiv

  16. Developer post

    Weekly Update: 3/31/2015

    We have set up our office in a new location and have been busy developing. This week brings in some pretty good new stuff. Changelog: -Added in a new weapon type: Greatswords. -Bandits can wield greatswords. -New Idle animation. -New art and environment assets added to the Archiv

  17. Developer post

    Weekly Update 3/18/2015: New Spells, New Weapon, New Area

    This week's update brings the first phase of the archives. The exterior can be freely explored, but the interior is blocked off for now. We are working hard to add the new enemies, bosses, puzzles, and challenges that will populate this new area. With the new area also comes some

  18. Developer post

    The Memory of Eldurim with CRYENGINE at GDC 2015

    Hey guys! We had a great week and we hope you did too. We were with CryTek in San Francisco showing off the Memory of Eldurim and getting to talk to tons of really cool people. We had a lot of people swarming our booth getting to try out our latest build. We issued a challenge fo

  19. Developer post

    The Memory of Eldurim with CRYENGINE at GDC 2015

    Hey guys! We had a great week and we hope you did too. We were with CryTek in San Francisco showing off the Memory of Eldurim and getting to talk to tons of really cool people. We had a lot of people swarming our booth getting to try out our latest build. We issued a challenge fo

  20. Developer post

    Weekly Update: February 28, 2015.

    Hey guys! We got some good changes into the game this week. We think it really improves certain aspects of game play. Changelog: -Enemies and bosses re-spawn and get full health when the player dies. -Parrying added. Press TAB key to parry. Parried enemies take 2x damage when att