We have been made aware that some owners of Dark Horizons Mechanized Corps, specifically gift and 4 pack owners, were not granted the new game, Mechanized Corps: Rebirth , automatically. We have contacted Steam to correct this. It should be an easy fix for them, but we are not su
We have been made aware that some owners of Dark Horizons Mechanized Corps, specifically gift and 4 pack owners, were not granted the new game, Mechanized Corps: Rebirth, automatically.
We have contacted Steam to correct this. It should be an easy fix for them, but we are not sure how long it will take to fix. If you are affected by this, it will help expedite the fix if you submit a support ticket to Steam as well.
Mechanized Corps: Rebirth has been released! If you own Dark Horizons: Mechanized Corps you have automatically been granted Mechanized Corps: Rebirth so check your library for the new app. Currently this old app has an older version of Rebirth but soon we will be replacing it wit
Mechanized Corps: Rebirth has been released! If you own Dark Horizons: Mechanized Corps you have automatically been granted Mechanized Corps: Rebirth so check your library for the new app. Currently this old app has an older version of Rebirth but soon we will be replacing it with the old torque version in case anyone wants to play the old game's single player content. See you on the new App and in game!
As we ramp up for the release of Mechanized Corps: Rebirth, we have released patch 0.2.2.003. This release has significant changes to the AI as well as some bug fixes. This will likely be the last time we upload the game to the old app. Join us on the new app on March 11th for fu
As we ramp up for the release of Mechanized Corps: Rebirth, we have released patch 0.2.2.003. This release has significant changes to the AI as well as some bug fixes. This will likely be the last time we upload the game to the old app. Join us on the new app on March 11th for future updates to the game. Full change log below.
Change log
Upgraded AI system to a newer version of our internal system to allow for adding new AI features easier.
Upgraded AI to perform better at a basic level.
Updating home target to be slightly above cockpit and reduced size of rocket explosions to cut down on homing rockets blinding you in first person mode.
Added a photo sensitivity warning since it can get intense being shot in cockpit mode.
Removed reference to steam cloud in save text since we no longer use it.
Fixed a pathing issue where AI could get stuck sometimes on the door going out of spawn bays on non sector 7 maps.
Added extra AI bot pilots and squads.
Fixed a bug where if you self destructed more than once before exploding it would count it as multiple deaths.
Fixed issue where AI would stop sometimes.
Updated AI to use Countermeasures if they have them equipped.
Fixed an issue where spectator cam would clip on mech its following.
As we ramp up for the release of Mechanized Corps: Rebirth, We have released the demo on the new page in anticipation of the launch on March 11th and we have pushed the new release candidate patch 0.2.2.002 to this old app so current owners can play against the new demo players b
As we ramp up for the release of Mechanized Corps: Rebirth, We have released the demo on the new page in anticipation of the launch on March 11th and we have pushed the new release candidate patch 0.2.2.002 to this old app so current owners can play against the new demo players before the release on the new app.
Patch 0.2.2.002 Notes:
Reduced reliance on steam servers so we can publish on many platforms and reset everything except achievements. MP/IA Mechs are no longer stored in steam cloud. We will most likely use steam cloud to store campaign saves and mechs later.
Fixed a bug where internals UI was not reset when pressing reset when editing a mech.
Fixed a bug where Reset when editing a new mech would not reset visual chassis unless you clicked on chassis.
Renamed references of mech to MC to match the table top game.
Created demo MC builds.
Created all new AI MCs to replace the old ones with better configs.
Fixed issue where long names did not display correctly on score screen.
Fixed bug where audio defaults off on new accounts.
Added RGB sliders and floating point fields to color picker.
Added trails to rockets, missiles, LARB, and grenades
K12 is now heat homing.
Fixed a bug where trails dont stop emitting when they explode.
Fixed a bug where text dissappears when zooming in with LARB in cockpit mode.
Made some balancing changes with weapons and mech armor.
Fixed some bugs with credits and XP awarding and end game now shows player stats by default instead of scoreboard.
We have been quiet lately because we have been getting the game ready for a release so new players can join and play games with everyone who owns the game. If you own the game you have been automatically granted the new app by steam. It should show up in your library (Mechanized
We have been quiet lately because we have been getting the game ready for a release so new players can join and play games with everyone who owns the game. If you own the game you have been automatically granted the new app by steam. It should show up in your library (Mechanized Corps: Rebirth) but is not playable yet because we have to finish some steps and have steam approve it. In the meantime so you can still play the updated builds, I have uploaded the build to the old app as well. Change log for the new patch is below. Thanks for playing and see you on the new app once it is released. I will make one final post here when it is released on the new app and all further news will be posted on the new app.
If you would like to follow development, we also have a discord and website we post news.
Discord: https://discord.com/invite/tMB4uTFMcD
Website: https://dhuniverse.com/
Patch 0.2.2.001 Change log:
Made some changes so steam deck has some settings auto set plus the controls work by default.
XBox controller and other game pads on PC also work out of the box now.
Implemented changes for release again to the public with a demo available (with limited features) that can play with full version users.
Made some speed and memory optimizations to the tree destruction code when loading sector 7.
Changed the weapons display in cockpit mode to use the same UI as third person since it was hard to read the old 3d display.
Changing homing to require locking on target with sounds and visuals back, but you don't lose lock when firing only when switching or removing target. It also does not require selecting the homing weapon so it will work when the alternative fire scheme of firing groups directly.
Fixed a bug with some weirdness in cross hair targeting and fixed cycle targeting to work correctly as well.
Changed Orbital strike to have a 3 minute charge up period before it can be used and it is now limited to 1 use per mech.
Replaced remaining EC and FS names with Team 1 and Team 2.
Dark Horizons: Mechanized Corps 0.2.1.006 has been released. This patch adds some effects as well as fixes some critical bugs. Full change log below. Change Log Non Explosive weapons now spark mechs and explosive weapons have a larger explosion. Most Projectiles produce sound whe
Dark Horizons: Mechanized Corps 0.2.1.006 has been released. This patch adds some effects as well as fixes some critical bugs. Full change log below.
Change Log
Non Explosive weapons now spark mechs and explosive weapons have a larger explosion.
Most Projectiles produce sound when flying through the air. (Does not affect hit scan weapons)
AI now spawns with squads instead of using the same mech over and over.
Fixed a bug where the Abolisher could not turn when standing still.
Removed the Holiday assets
if you manually self destruct you can still control the mech for 2 seconds before it explodes dealing damage allowing you to aim some damage at your target.
Added AI stationary mechs to test range.
Fixed a bug that was causing the third person camera to clip on your own mech and weapons at some angles on some chassis
Fixed a bug where firefly projectile collision was way too small resulting in missing when you should have hit.
Fixed a bug where you could respawn and it would have 2 different torsos on your mech somtimes.
Fix for issues where animations would sometimes not play making it look like the mech is floating.
Fixed issues where the squad UI did not render correctly when using UI scale of 150%
This patch fixes some bugs, introduces some small holiday limited time changes, changes how homing lock works as well as how the LARB works. The full change log is listed below. Change Log Fixed a bug where you delete a mech that has an internal index less than one of the mechs i
This patch fixes some bugs, introduces some small holiday limited time changes, changes how homing lock works as well as how the LARB works. The full change log is listed below.
Change Log
Fixed a bug where you delete a mech that has an internal index less than one of the mechs in your active squad and it would say a mech in your active squad is invalid and was replaced with a default.
Changed missile/rocket locking to auto lock on target and removed the rotating locking graphics and sounds. you still get a warning if they have you targeted and have homing weapons.
LARB now has a minimum range it can be fired at due to being a long range only weapon. Firing below the range will not fire the weapon and produce a warning on screen.
Added a confirmation on quitting mid match since it will forfeit any xp and credits.
Fixed an issue with splash damage not calculating correctly and at correct distances.
Fixed an issue where projectiles could not hit or even go through terrain.
Fixed issue with targeting where it was targeting the repair bay instead of mechs you were trying to target.
Fixed issue where it was letting you target cloaked mechs and didn't drop target when they cloaked.
Added some small holiday stuff that will go away in a few weeks. Includes Santa hats on mechs, presents and giant candy canes in hangar, and a normal sized candy cane laying in cockpit
Fixed issue where targeting laser doesn't go away when you are destroyed.
Dark Horizons: Mechanized Corps 0.2.1.004 released. This update contains new effects for the Arc weapons, mech storage values, and some bug fixes. We also did some maintenance on the back end if you noticed the game was unavailable earlier today. Full change log below: Change Log
Dark Horizons: Mechanized Corps 0.2.1.004 released. This update contains new effects for the Arc weapons, mech storage values, and some bug fixes. We also did some maintenance on the back end if you noticed the game was unavailable earlier today. Full change log below:
Change Log
Fixed the missing trees in Sector 7
Fixed mount points being in wrong place on Tsuru
Changed VFX for the ARC Cannons
Added how much storage you are using vs max storage to mech storage UI. i.e. 04/24 where you have 4 custom mechs and 24 total storage.
New mech button goes away correctly now if you have 24 custom mechs.
Fixed a bug where editing a mech could cause issues like it saying you are full and cant save it even though you edited it.
Fixed scroll bar on the mech storage to work properly and increased the size of the mech storage UI so you do not need to scroll unless you go above 100% UI scale.
Dark Horizons: Mechanized Corps 0.2.1.003 has been released. This contains some updates to pave the way for future work but also some bug fixes. Change log below. Change Log Installed a new backend system so you may notice some rollbacks since last patch due to converting the dat
Dark Horizons: Mechanized Corps 0.2.1.003 has been released. This contains some updates to pave the way for future work but also some bug fixes. Change log below.
Change Log
Installed a new backend system so you may notice some rollbacks since last patch due to converting the database from the old to new backends but most everything should be there. This also fixes a few non obvious issues with stats and other backend issues.
Fixed the splash radius on the power plant explosion.
Added the daily credits bonus back in.
Fixed inventory not showing the internals display notes.
Increased font size of the mount item UI in hangar weapon/equipment/internals lists.
Fixed a bug where internals popup stays on screens after you pick an internal to equip.
Fixed a bug where clicking the green plus button on mount item UI would do nothing.
Dark Horizons: Mechanized Corps 0.2.1.002 has been released. This covers some UI changes as well as some other small non bug changes to the game. Change log is listed below. Change Log New Internal Coolant Flush - This is a one time use internal that removes 75 points of overload
Dark Horizons: Mechanized Corps 0.2.1.002 has been released. This covers some UI changes as well as some other small non bug changes to the game. Change log is listed below.
Change Log
New Internal Coolant Flush - This is a one time use internal that removes 75 points of overload.
Active Squad now has rules on what mech classes can be moved into each slot. We have reset the slots to defaults so you will need to redrag your mechs into valid slots.
Changed all mentions of BP with BV to match the table top game.
Added Splash damage on mech explosion.
It now displays who you are following on the observer cam screen at the bottom.
Numbers have culture variant separators (i.e. commas in larger numbers in US)
Heat is now displayed as a bar on the weapons, max overload is displayed on engines, and group selection window shows your heat of each group compared against the max overload of the engine.
Removed the auto rotating of the camera in the main menu and fixed the angle to the same one in the lobby.
Changed mech stats panel to show more info on selection screen.
Changed mech stats panel to show info different on the edit screen.
Created a new panel on main menu to display news and release notes. Removed release notes from settings menu.
Weapons and Equipment now show stats when hovering over a weapon instead of selecting it. A comparison with the weapon currently mounted is also provided.
Weapons and Equipment list now lets you sort by Type or Alphabetically
Internals now show stats in a similar way to weapons and equipment now when hovering over one.
Added descriptions to internals.
Added two new sliders to Input under settings to let you set zoom level 1 and zoom level 2 sensitivity. Level 1 is normal zoom and Level 2 is far zoom with sniper and LARB.
Dark Horizons: Mechanized Corps 0.2.1.001 has been released. This small patch addresses some open bugs. The change log is below. Change Log Changed the thunder sound volume. Fixed issue with badlands sky flickering. Fixed LOD issues with badlands buildings. Fixed repair bays show
Dark Horizons: Mechanized Corps 0.2.1.001 has been released. This small patch addresses some open bugs. The change log is below.
Change Log
Changed the thunder sound volume.
Fixed issue with badlands sky flickering.
Fixed LOD issues with badlands buildings.
Fixed repair bays showing incorrectly on badlands map.
When going back to the lobby it now unlocks the lobby so people can join.
Weapons no longer take splash damage.
Spectator cam is now using more of the older style camera.
When re-spawning, if you click on settings and go back it now correctly goes back to configuration instead of mission image.
Fixed bug where the UI shorting effect from disruptor cannon not going away when you die.
Fixed a bug when you are cloaked and get shot with the disruptor cannon.
Fix for issue where if a player leaves the game can end early.
Fixed issue where you couldn't target far enough or get a lock on viper past 600 meters.
Fixed issue where it was difficult to target mechs sometimes.
Fixed issue where the orbital strike UI didn't update on re-spawn correctly.
Rewrote Arc Weapons to work better (LARB, Yellow Jacket)
Fixed issue where client using laser targeting would not remove the orange UI element when disengaged.
Fixes for repair bay where the text doesn't go away when leaving it and a fix for it breaking when you are destroyed during repair.
Dark Horizons: Mechanized Corps 0.2.1.000 has been released. This small patch addresses some open bugs. The change log is below. Change Log Sky flickering issue on octagon map is fixed. Lighting is now blocked from bleeding through in spawn areas on octagon map. Fire group 1 now
Dark Horizons: Mechanized Corps 0.2.1.000 has been released. This small patch addresses some open bugs. The change log is below.
Change Log
Sky flickering issue on octagon map is fixed.
Lighting is now blocked from bleeding through in spawn areas on octagon map.
Fire group 1 now says Fire Group 1 in keybindings menu instead of Set Group 1.
The holograms now should always be in a default pose instead of the animation they were showing when targeted.
Targeting and missile lock are now lost when a target goes out of sight for 3 seconds.
Bots should now stop firing when losing line of sight or losing target.
Gatlin weapons now are able to fire after you use all your ammo and then refill it.
End of game board should no longer show duplicate entries.
Fixed a bug where if you had F3 screen up when end of game happened and it would not let you have your mouse cursor back.
Fixed the UI scale slider so it zooms in when going above 100% and zooms out in the other direction.
Fire Group binds can now fire while others are firing. You should however not mix selection group firing and Fire group or they can cancel each other.
Countermeasures no longer get stuck in a visual reload loop.
Fixed a bug that was making targeting mechs difficult, specially at a distance.
Fixes for some various errors we got during testing.
New build 0.2.0.024 is now available. This is a small patch with some bugs found in 0.2.0.023 as well as some changes to the hangar, UI, camera, and some other changes. We are still working on the campaign in parallel and wanted to push this patch out to fix some issues in the me
New build 0.2.0.024 is now available. This is a small patch with some bugs found in 0.2.0.023 as well as some changes to the hangar, UI, camera, and some other changes. We are still working on the campaign in parallel and wanted to push this patch out to fix some issues in the meantime. Full change list below.
Change Log
Upgraded Unity to release build to fix crashing with some video cards.
Delay when landing is now only if you fall a certain height. This is to fix issues with small falls down hills, etc
Fix for mechs walking half speed in the spawn areas of octagon map.
Fix for sometimes seeing snow spawn around mech on test range.
Quad Juggers Adjustments - Direct Damage increase from 1.5 to 2, Spread decreased from .5 to .125, Overload slightly increased from .4 to .5
RFX Gatlin Adjustments - Spread decreased from .3 to .1
Leaving Test Range loads back to the hangar instead of the main menu.
Weapons that are not explosives no longer play hit fx if you dont hit anything.
Changed 3rd person cameras
Added distance display under cross hair
Updated weapons UI with a new layout and added weapon ranges and removed the "zoom" on the current selected group so it just highlights color only now.
Added manual key bind firing. Fire Group 1 through Fire Group 5 are now available for binding. This will fire the group without modifying the selected group. Bound by default to Shift+1 through Shift+5. This gives you the ability to use manual firing or selected group firing or both depending on your controller setup.
DPS and Rate of Fire (previously called Cool down) are now calculated by the game to prevent hand edit issues
Rate of Fire (previously Cool down) now shows red in the old vs new comparison view in hangar if the rate of fire is higher on the new weapon.
Stats no longer get remainder chopped off and now display up to 2 digits of float precision.
Added a third person camera mode that lets you switch between multiple 3rd person cameras. (Default bind Ctrl + Tab)
Rewrote how damage is stored and sent over the network to fix issues with health updating improperly for you and targets of you.
Changed a previous AI fix since it caused a new worse bug.
Test Range has doors again for the wall.
Removed broken visual fx from ships in the bases on badlands arena.
New build 0.2.0.023 is now available. This patch adds a new lightning based weapon called a Disruptor Cannon and a new internal that is an energy shield (converts damage to energy loss til you run out of energy and it fails). The misc tasks and known bugs we had in tracker were a
New build 0.2.0.023 is now available. This patch adds a new lightning based weapon called a Disruptor Cannon and a new internal that is an energy shield (converts damage to energy loss til you run out of energy and it fails). The misc tasks and known bugs we had in tracker were also fixed in this patch to prepare for development of the Campaign for the next major patch.
Change Log
New Weapon Disruptor Cannon is now available.
New Internal Energy Shield is now available.
Upgraded unity to the latest version of Unity 6. This can provide higher framerates on some systems.
MP games now have continue and leave server options on end game screen. Continue will send you back to the lobby if the host uses continue.
Default zoom keybinds is now mouse wheel click for hold zoom and Z for toggle zoom. You may have to reset to defaults or manually set up these binds if they are not showing cause you already have a custom keybinds profile.
Redid all of the animations for the mechs and fixed several bugs in process including a working land animation now.
Fixed the sounds not playing on power up and down.
Fixed bug where it would say you had unsaved changes in settings when you did not change anything.
You can now invite people to squad by typing in their steam name via a new option in squad panel so you can invite when they are offline.
Objective health displays now also update gradually like mechs
Fixed a bug where the throttle was not increasing linearly
Changed loading from percentage to random text that updates
Fixed a bug where level and credits do not update after match if you are client unless you go into hangar
Fixed a bug where if you change weapon groups while zoomed in it would not update zoom levels
Fixed a bug where client auto center is not smooth
If you build a mech with an existing name it would cause weird overwrite issue. it now blocks saving and warns you.
Pressing enter after typing in the input field of saving a mech or searching for a user to invite to squad now auto accepts the popup.
Fixed a bug where if you didn't have enough credits to edit a mech, but the editing gives you enough it would fail.
Fixed a bug where it was taking the wrong amount of credits from you when building a new mech.
Updated targeting so Q and E only work on enemies, and new keybinds Shift Q and Shift E only work on teammates
Hooked up explosion sfx for all of the projectile explosions, adding variations for a few as well. Also did a pass on 3d sound settings to make the sound falloff better at a distance.
Fix for weapon fx showing up in the health holograms in cockpit
Fix for radar not removing dead mechs that don't despawn
Fix for issue where AI can sometimes rotate in impossible ways
Fix for AI turning torso too fast
Fixed a big where editing a default did not charge you the correct amount
New Build 0.2.0.022 is now available on steam for Windows and Linux. Mac support has been deprecated due to poor performance on arm processors that do not perform well enough with our engine. ChangeLog Squads feature is now available (similiar to guilds in an MMO) Leaderboards fo
New Build 0.2.0.022 is now available on steam for Windows and Linux. Mac support has been deprecated due to poor performance on arm processors that do not perform well enough with our engine.
ChangeLog
Squads feature is now available (similiar to guilds in an MMO)
Leaderboards for users are available in pilot profile.
Squad Leaderboards are available in the Squad page.
Achievements now have a hover tool tip that tells you the name and description of each.
Settings now has the ability to choose between FullScreen (Exclusive), borderless full screen window, and window mode
Settings now has a target framerate slider
Settings now has a ui scale slider
Removed bird sounds from test range
ACs restricted to only 2
All ACs produce more heat and have a reduced range
BP points reduced on internals
Removed hours played and contracts from pilot profile since they are no longer valid.
configs are now validated on load and illegal mounts are removed.
Test range now always spawns tanks as enemies (red names)
Added a close button to the input mapping screen to allow for easier closing.
Observer camera text now updates when only 1 teammate is left to no longer tell you to press A or D.
Added some code to hopefully fix the bug where radar dots in cockpit are rotated sometimes. (needs verified since hard to reproduce)
resized and position weapons display in the cockpit to better fit the area and added a hologram background like the others have
Fixed a hangar bug where equipping from inventory was reducing by 2
Fixed a hangar bug where equipping from inventory or removing to inventory when the count is 1 was not updating the text to reflect it.
Fixed a hangar bug where removing a mount was resulting in the no mount circle missing.
Fixed a bug where switchblade had a white torso in hologram
Changed how local respawning is handled to fix a rare bug where you cant respawn when you should be able to sometimes
Fixed a bug that could cause de-cloak to fail midway
Patch 0.2.0.021 Notes: New Instant Action mode that lets you play Multiplayer maps offline against bots. Added new Internal System for calling down orbital strikes. Added new Internal System for Targeting Laser which lets you highlight specific areas, mechs, or destroy-able / obj
Patch 0.2.0.021 Notes:
New Instant Action mode that lets you play Multiplayer maps offline against bots.
Added new Internal System for calling down orbital strikes.
Added new Internal System for Targeting Laser which lets you highlight specific areas, mechs, or destroy-able / objectives for all of your teammates to see.
Increased number of internal slots to 2 for scout class and increased number of internal slots to 3 for Heavy class.
Fixed a bug where the internals hud was showing on observer hud.
Improved AI searching for enemies.
Improved AI weapon selection.
AI now will avoid destroyed mechs that are left til the end of the match.
Removed AI Diff from MP menu since we decided on one
Modified the AI aiming to use torso lag correctly and adjusted their aim.
Fixed some issues in the AI where it was working off the wrong targets.
Fixed issue with targeting going through things sometimes and fixed a bug where cycle targeting could target behind you. Targeting now checks line of sight for both types of targeting.
Enemies only show on radar and hud when you or a teammate has line of sight to them.
Updated AI weapon configs
Various tweaks to the AI logic
Fixed a bug where projectiles will explode on the ground instead of above it.
Tweaks to arc shot weapons (yellowjacket, LARB) so that they don't get stuck in the air when hitting certain targets
Patch 0.2.0.020 Notes: New Mech Internal Slots available Extra Armor was moved from Configuration to new Internals window in hangar. Configuration was renamed to Weapons Grouping in hangar. Weapons and Equipment now show BP and Cost on icons for quick comparison. New Internal Equ
Patch 0.2.0.020 Notes:
New Mech Internal Slots available
Extra Armor was moved from Configuration to new Internals window in hangar.
Configuration was renamed to Weapons Grouping in hangar.
Weapons and Equipment now show BP and Cost on icons for quick comparison.
New Internal Equipment - Cloaking Device.
AI has a random chance of seeing you if you are cloaked.
Trees can now be destroyed instead of walking through them.
Fixed a bug where weapon fire would sometimes go in weird directions including behind you.
Fixed a bug where global chat would not work after returning from a match.
Fixed a bug where equipping a weapon from inventory had issues.
Removed bird sound from sector7.
Armor has been updated to be 50 ticks of 5 instead of 10 ticks of 25.
Cool downs on rockets and missiles adjusted.
Proving Grounds missions renamed to arenas.
Global chat is open by default now.
I am hoping to have new AI updates next patch after this one.
Patch 0.2.0.019 Changes: New Map The Octagon Proving Grounds Global chat now functions correctly and no longer uses steam group. Fixed bug where thunder in the newer levels did not respond to changing the audio sound volume. We are continuing to work on the new AI in parallel wit
Patch 0.2.0.019 Changes:
New Map The Octagon Proving Grounds
Global chat now functions correctly and no longer uses steam group.
Fixed bug where thunder in the newer levels did not respond to changing the audio sound volume.
We are continuing to work on the new AI in parallel with these smaller builds.