Imagine Me

KinifiGames LLC

Released
Dec 9, 2014
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post
  2. Developer post

    PAX East Recap and Next Update

    PAX East Recap What a week we've had! This past weekend, Imagine Me was demo'd at PAX East in Boston in its Full Release state <3 The game had wonderful reception and everyone really loved it! On Saturday morning, a speedrunner stopped by and beat the whole game in 10 mins. Al

  3. Developer post

    PAX East Recap and Next Update

    PAX East Recap What a week we've had! This past weekend, Imagine Me was demo'd at PAX East in Boston in its Full Release state <3 The game had wonderful reception and everyone really loved it! On Saturday morning, a speedrunner stopped by and beat the whole game in 10 mins. Al

  4. Developer post

    Improved Jumping and PAX East :)

    Wishing you all a wonderful start to your weekend!! I pushed this build live a few hours early because it has an awesome patch/fix! :D You can now begin a jump from anywhere You are still only allowed two jumps and will have to return to "ground" in order to begin the sequence ag

  5. Developer post

    Improved Jumping and PAX East :)

    Wishing you all a wonderful start to your weekend!! I pushed this build live a few hours early because it has an awesome patch/fix! :D You can now begin a jump from anywhere You are still only allowed two jumps and will have to return to "ground" in order to begin the sequence ag

  6. Developer post

    Too Sweet for Valentine's Day!!

    Just in time for Valentine's Day, this announcement is short and sweet! Check out the FIVE new color palettes and tons of new blocks Chris has added to the Workshop Level Editor . We'll continue to add functionality to the Level Editor, but can't wait to see what you make!! Robbe

  7. Developer post

    Too Sweet for Valentine's Day!!

    Just in time for Valentine's Day, this announcement is short and sweet! Check out the FIVE new color palettes and tons of new blocks Chris has added to the Workshop Level Editor . We'll continue to add functionality to the Level Editor, but can't wait to see what you make!! Robbe

  8. Developer post

    Feedback Request :D

    Hey everyone!! ^_^ Yes, two announcements in two days. We are tweaking and polishing the build from last night and would absolutely love your feedback on the new build (Feb 8). We'll be pushing a build tonight (about an hour) with a few level tweaks and adding on option to turn t

  9. Developer post

    Feedback Request :D

    Hey everyone!! ^_^ Yes, two announcements in two days. We are tweaking and polishing the build from last night and would absolutely love your feedback on the new build (Feb 8). We'll be pushing a build tonight (about an hour) with a few level tweaks and adding on option to turn t

  10. Developer post

    Companions, New Levels, New UI, Oh My!

    We have soooo much to share!!! Here we go: Companions That's right! Robbe doesn't have to be alone anymore! Just in time for Valentine's Day too! Find the Companions on the Main Menu. You can change your Companion or select none to go it alone. We'll be adding more of these soon.

  11. Developer post

    Companions, New Levels, New UI, Oh My!

    We have soooo much to share!!! Here we go: Companions That's right! Robbe doesn't have to be alone anymore! Just in time for Valentine's Day too! Find the Companions on the Main Menu. You can change your Companion or select none to go it alone. We'll be adding more of these soon.

  12. Developer post

    Controls Input Needed :D

    A mid-week Hello!! :) Let's get down to it. The Controls. They need to be better. Unfortunately, I need your specific input and examples to get them there. I'm so used to playing with these controls my brain has adjusted and I can't tell what is Good, Better, or Worse. If you wou

  13. Developer post

    Controls Input Needed :D

    A mid-week Hello!! :) Let's get down to it. The Controls. They need to be better. Unfortunately, I need your specific input and examples to get them there. I'm so used to playing with these controls my brain has adjusted and I can't tell what is Good, Better, or Worse. If you wou

  14. Developer post

    WORKSHOP IS HERE!!!!

    SURPRISE! Okay, well most of you already knew because we can't keep development secrets, but hehe oh well! We have soooo much to talk about!!! Dungeon Generation Yep, dungeon generation has been completely re-written again. We're moving towards procedural generation instead of ju

  15. Developer post

    WORKSHOP IS HERE!!!!

    SURPRISE! Okay, well most of you already knew because we can't keep development secrets, but hehe oh well! We have soooo much to talk about!!! Dungeon Generation Yep, dungeon generation has been completely re-written again. We're moving towards procedural generation instead of ju

  16. Developer post

    Catching Up :)

    Update II: NEW BUILD IS LIVE!!! 8:27pm EST The double jump from the springs fixed the problem!! :D It was such an easy fix, but the delay caused bigger issues. We'll continue to work on the Feb content update and fixes :) but have a wonderful evening for now!! - Chris and Hollie

  17. Developer post

    Catching Up :)

    Update II: NEW BUILD IS LIVE!!! 8:27pm EST The double jump from the springs fixed the problem!! :D It was such an easy fix, but the delay caused bigger issues. We'll continue to work on the Feb content update and fixes :) but have a wonderful evening for now!! - Chris and Hollie

  18. Developer post

    Animations, Tweaks, and Fixes

    Hey everyone!! Hope you are having a wonderful January!! We've absolutely loved the awesome feedback everyone is giving :) It really does make a difference, please keep it coming!! The BIGGEST news is we've added a few animations. Please let us know what you think :) There are a

  19. Developer post

    Animations, Tweaks, and Fixes

    Hey everyone!! Hope you are having a wonderful January!! We've absolutely loved the awesome feedback everyone is giving :) It really does make a difference, please keep it coming!! The BIGGEST news is we've added a few animations. Please let us know what you think :) There are a

  20. Developer post

    End of the Holiday + Fixes :)

    Hey everyone!! We hope you had a wonderful and safe holidays! ^_^ We *just* pushed a build that takes out the holiday decor and added a few fixes! :D We've really enjoyed the feedback from the newest wave of community members and continued feedback from those of you who are veter