Dev Update - 08/24/26
Hello All, This is Brendan, the dev of Cavern. Thank you for the continued support. I've been hard at work polishing and tweaking things based on continued demo feedback, but I've also been adding tons of new content. New areas, new enemies, new objects and upgrades to combo. Whi
Hello All,
This is Brendan, the dev of Cavern.
Thank you for the continued support.
I've been hard at work polishing and tweaking things based on continued demo feedback, but I've also been adding tons of new content. New areas, new enemies, new objects and upgrades to combo.
While the work on the new areas is a bit "head down" I'm still posting semi regular updates to the YouTube channel. You can find a bit more in depth coverage there.
Recent behind the scenes updates include:
Entire game scoped / designed on paper
Entire script finished
Graveyard / Brimstone area (area 2)
New enemies
New boss
2 new playable characters (6/7 planned for final release)
40 new upgrades of varying usefulness... (~90/140 planned for release)
New situational / clearer upgrade classes
Progress on area 3 (3/5 planned for release)
Hopefully this gives you a sense of where I'm at. I was originally planning for end of 2026, and the content should accelerate in terms of time spent to implement due to the previous systems being used, but I'll keep the timeline updated and have a harder release date in the future.
If you would like more consistent updates, I have some streams on the channel as well that relate to development, where you can have a more active role in decisions and ideas. I try to stream Thursdays.
Lastly,
I'm going to try to have a updated playtest for each area so that I can stress test the game, and balance things as I go with some hands on feedback. Stay tuned for that here!
Again, thank you for the continued support as I chase this dream.
Cheers,
Brendan

