Red Baron Pack

Mad Otter Games

Released
Jan 7, 2016
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Who Killed the Red Baron?

    On April 21, 1918, the greatest ace of World War I was shot down. 100 years later, the question of who killed the German ace has never been conclusively settled. Captain Roy Brown was leading a flight of eight Sopwith Camels over the Somme, when they spotted a group of Fokker Tri

  2. Developer post

    Relive the legendary classic with the Red Baron Pack!

    Get the Red Baron Pack now and receive Red Baron, Red Baron 3D, and all the extras of the original games! Included are digital scans of the 200 page historic manual, maps and reference cards, and more. Immerse yourself in the thrill of spectacular World War I dogfights in this ti

  3. Developer post

    Relive the legendary classic with the Red Baron Pack!

    Get the Red Baron Pack now and receive Red Baron, Red Baron 3D, and all the extras of the original games! Included are digital scans of the 200 page historic manual, maps and reference cards, and more. Immerse yourself in the thrill of spectacular World War I dogfights in this ti

  4. Developer post

    Digital Bonus Content (manuals, maps, reference cards) now available!

    Our apologies for the issues some of you were experiencing trying to access the bonus content - all distribution problems should now be solved and the bonus content should be automatically downloading for everyone who has downloaded the game. For help on how to access the bonus c

  5. Developer post

    Digital Bonus Content (manuals, maps, reference cards) now available!

    Our apologies for the issues some of you were experiencing trying to access the bonus content - all distribution problems should now be solved and the bonus content should be automatically downloading for everyone who has downloaded the game. For help on how to access the bonus c

  6. Developer post

    Welcome!

    Hello Everyone! Back in 1990, at Dynamix, we built Red Baron. Our goal was to make something more than a game, more than a “flight sim” -- a time machine so that players could experience history. Getting flight characteristics was important, but equally important was to model the

  7. Developer post

    Welcome!

    Hello Everyone! Back in 1990, at Dynamix, we built Red Baron. Our goal was to make something more than a game, more than a “flight sim” -- a time machine so that players could experience history. Getting flight characteristics was important, but equally important was to model the