Anathyma Dev Diary #7
Hello everyone! Last time, we introduced three Modern Towers focused on damaging enemies directly. Today, we are looking at a different way of controlling the battlefield: Towers that produce their own Units, and the Mobile HQ that supports them as they advance. Barracks The Barr
Hello everyone!
Last time, we introduced three Modern Towers focused on damaging enemies directly. Today, we are looking at a different way of controlling the battlefield: Towers that produce their own Units, and the Mobile HQ that supports them as they advance.
Barracks
The Barracks regularly drafts Infantry to reinforce the front. These riflemen engage enemies from a distance before closing in with their bayonets. Its three upgrade paths improve Unit Damage, Unit Health, and the maximum number of active Units.

Factory
The Factory builds Tanks at a much slower pace, but every Tank is a powerful frontline asset. Their heavy armor, frontal machine guns, and rotating cannons allow them to lead advances that lighter Units could not survive. The Factory can improve their Damage and Defense, and reduce the time needed to produce each one.

Airfield
The Airfield produces Airplanes capable of fighting in both parts of the battlefield. Their machine guns engage hostile aircraft, while their bombs strike enemies on the ground below. Its upgrade paths focus on its machine gun for air combat, its bombing capabilities for ground combat, and general unit survivability.

Mobile HQ
The Mobile HQ serves to support Unit-focused defense compositions. It increases the Damage and Defense of nearby allied Units, making it especially effective alongside a combined force from several production buildings. As the frontline moves, it has the capability to pack up, travel to a new position, and unpack to resume supporting nearby Units. Its upgrades improve its durability and defensive support, offensive support, or aura range, and its Tier 5 upgrades unlocking Unit capabilities beyond their usual.

Together, these Towers allow players to field a powerful army for an offensive, mobile style of defense, or to make powerful attacks into enemy towers in Breakthrough maps.
That’s all for today. In the next diary, we will look at more defensive-focused Towers.



















