v0.9.1
bug fix

Developer posts and news about this game.

bug fix

🔥 In this update 🔥 Added more stage interactables for deeper strategy, DPS tooltips on guns, and artifact tooltips for more clarity, auto-dash and fast level transitions, to get players into the action quickly. A lot of balance tweaks will keep the game more fun and strategic—l

To anyone reading this, merry christmas you are COOL AS **** This is another general improvement update. The main focus was making bosses susceptible to player status effects and abilities . So now all but 1 boss (which I will fix) can be knocked back and slowed. I reworked the j

This is a comprehensive update, with a lot of changes to a lot of systems. For starters, unique ability slots will now recharge when defeating enemies; no more having to scramble for an ammo chest surrounded by enemies. Also, defeating a boss spawns 3 artifacts of your choice , f

-Fixed crash for old users on launching the game.

-Added Auto Aim functionality. -Default toggle is 'TAB' on a keyboard, and 'Right Stick In' on controller. -Will target closest visible enemy on screen. -Red reticle will appear over targeted enemy.

-Added "hit" effect when damaging enemies/objects. -Added gun smoke. -Added enemy blood effect. -Bullet flash is bigger. -Yeti boss now suffers knockback. -All boss hp lowered. -Bug/crash fixes.

In this update, higher-tier weapons like laser pistols , micro grenade launchers , and slug shotguns can spawn as early as stage two. I want players to be able to find unique weapons, more often. Every shop now offers a selection of artifacts and two weapons to buy. Added a prope

-Added settings option to menu. -Player will no longer get two of the same artifact in a row. -Updated intro dialogue. -"Rusted" tier guns are much cheaper in the shop. -More buttons are wibbly-wobbly.

-Main menu visual improvements. -Ui changes. -Added speed boost after clearing out a level. -Added interact key for level portal. -Added more sound effects. -Fixed Desert enemy "Crawler" incorrect lunge hitbox. -Buffed playable character "Outlaw" max HP: 6 -> 7. -Buffed Machin

v0.4.1 -Player now has a choice of 3 artifacts to kickoff a run! -Increased all enemy health slightly. -Reduced Yeti's charge attack speed slightly. -Reduced Yeti's movement speed slightly. -Buffed "Sacred Flame" with increased bullet homing. Homing now scales to bullets current

-Sfx added to all enemies. -Sfx added to Nomad and Celestial Enigma. -Sfx system overhauled. -Void sentinel teleport animation is faster. -Frost elite ability buff. -Gun rarity rate was reduced. -Updated tutorial text. -Updated artifact text. max health boss damage: 0.2% -> 0.

-7 new artifacts! Gives 2x of next artifact picked up. Obelisks spawn a random artifact. Guns may spawn at a higher rarity. More gold = more damage. Lots of movement speed, at a cost. Lots of firerate, at a cost. Gain armor entering a boss arena. -Castle generation is less closed

Additions: -Added a post-death screen. *Shows information about your run: distance, score, unlocks, discoveries. -Added "!" icon on new item unlocks. -Added notifications for unlocked characters. -Added Weapon/Item animation while on ground. Balance: -Jungle enemies HP raised sli

Additions: -Added explosive barrels to the jungle. -Tutorial indicator on how to board up jungle fly spawner. -Hovering over an item in the shop will cross out the other item. Tweaks: -Elite enemies (icon above head) now only drop weapons, and will not drop health or ammo. -Bulle

Also, join the Discord!