0.0.66
Sorry for the delay. I got hit by a car. Added art to book battle Added meet Gwain Added meeting Jenny


Sorry for the delay. I got hit by a car. Added art to book battle Added meet Gwain Added meeting Jenny

Added Gwain Added art to Book Battle

Added Entering The Tower Added art to Branch Added Tower Monsters Added To The Lift Added The Sixth Tower

Added The Fourth Tower Added art to Organize This new art is by far the cutest in the game.

I fixed the missing part of the Dragon Story. Added the stories: Sailing East Scenes from a Boat The Shoreline Disembark The story The Fourth World got an art piece

0.0.57 update! Added Sailing East Added more alternate nodes to arcade level 2, new card, 2 new items, and 1 new status effect. The big news is the change of schedule. Right now, the game is updated every three weeks. I'm changing to every 2 weeks to put more pressure on myself.

0.0.55 update! Added The Boat Added art to Lunch Added more alternate nodes to arcade level 2 With the newest additions to world 2, about a third of the alternate nodes are finished. There is a new system that prevents the player from getting too many or too few alternate nodes i

0.0.55 update! Added Rose Added art to Reach the City Added art to Sunny Day Added 6 alternate nodes to level 2 in arcade mode The story continues, with many new alternate nodes added. The alternate nodes make the runs feel different from each other.

Merry early Christmas and Happy New Year! Quick patch notes: Added art to the Dragon fight Added art to Trevor Added art to multiple events node in arcade mode Added new card level ups Many normal cards got a change at level 4, where they are enhanced in some way. This round was

Happy Thanksgiving! This build finishes The Dragon story line with a boss fight. The art for the bosses cards didn't make it because of the holidays, but the fight is playable without them. This build added art to: Confrontation Tower Foyer (Either of them could easily lift the w

What changed: Added the Treasure Hunter story Modified Heart to Hearts Reworked combat Added art to Fixed Wagon Fixed several broken scenes What happened: Several scenes were broken and unplayable. They have been corrected. Thanks for the bug reports. Treasure Hunt was supposed t

Here's what changed! Added the Enter The Lair story Added combat background Added art to the The Third World story Increased arcade mode difficulty Lots of bug fixes, including the max level bug in arcade mode. Our trust gray combat background has served us well, but it's time to

This update brought two big things. The first is that the upper route of arcade mode world 3 got its final route. The player can now trek across the world. The nodes shouldn’t be considered done. They need a lot of balance, but we have something on screen now. The worlds take a l

0.0.50 is now live! Fleshed out notes will be available in a few days. What's new in this build: Added the 'Giant Skeleton' plotline Added combat damage predictions Finished upper route of world 3

Thanks to everyone who purchased Fallen Down when it launched into Early Access August 17. We couldn't be more proud of our latest game. We've already pushed the first of our content updates on September 4th. You can see the patch notes below: Added the 'Poetry Jam' plotline Adde

-Added Skeleton Way story -Added Portal story -Added Poetry Jam story -Fixed many minor bugs

Early Access Is Almost Here – Here’s What’s Inside You’ve been waiting, and we’re almost ready to open the gates. Here’s what you can dive into on day one of Early Access: Arcade Mode – Fully playable, with new nodes and encounters being added regularly. Story Mode – Over 300k wo

The wait is almost over. We’re excited to announce that Fallen Down launches into Early Access August 17th. Why Early Access? The game is nearly feature complete, and will have a story spanning 300,000 words at the time of its Early Access debut, but that’s just the beginning. Ev

The biggest demo update has arrived. Many, many bug fixes. Many combat effects. Death effects. Many new art pieces in story mode. The goal at this point is to pump advertising to reach a desired about of wishlists. As soon as that number is hit, we'll enter early access. We have

Demo update 2! Highlights New story system Saving and loading during arcade Point system for arcade progression Battle effects Battle quips Minigames in arcade mode Character ear system