Reapers 2003.8 : Achievements
Starting to implement achievements. Only a few for now, but looking to implement many more in the future.

Starting to implement achievements. Only a few for now, but looking to implement many more in the future.

Hello players, Thank you for the constant support, much appreciated! Looking into game data and comments from players, I've decided to add a phase during combat where you can play Actions and activate Abilities after declaring attackers/blockers, but just before damage. This allo

I have just updated the game with support for Linux! Hopeful that this release with draw the attention of the Linux savvy who likes a good challenge!

Great news! The account creation is now easier than ever! I've been trying to remove the login wall since the initial release, and I finally got around to do it. Many of you are using the "Play as Guest" feature, so why not embrace it entirely? You can now go straight into the ga

Mark your calendars! This Sunday, all day, we will be hosting our first Reapers in-game tournament event! Come over and rank up to win some rare prizes and tokens. All you have to do is to play Standard games to increase your ranking. If you end up in the top 3, I will personally

Hello all, I'm happy to finally release a new version of the Sparky bot, which should now be more of a challenge! It is not yet AI driven, but the code is taking shape to allow for it. I also had the time to add hundreds of hints when you have take in-game decisions. This will re

I'm very glad to see the numbers of games played going up! Thank you everyone! Now that we are gaining more traction, here is a game update, along with minor bug fixes.

Going forward with basic Sound FX. I'll obviously have to go back to do everything right, but it is a start. Also improved the game slightly, less latency, several card bug fixes.

Reapers 2002.2: I decided to modify the shared cards and shared decks for a more interesting gameplay experience. Before this update, the pre-build decks were already quite powerful and could only be slightly modified since all the cards were already fully shared and available. S

A whole new reward system, allowing you to choose your common and uncommon cards from a selection, and then burn the rest for XP. A bit more tutorials and documentation to help the new players. Simple damage explanation in the Quick Rule page. I also added a lot of back-end modif

This version has some minor bug fixes reported by users. This version also has some clarifications on Tokens. Mainly, that the infrastructure is there and working, but that I feel that the game does not have enough traction to start asking for money. At some point, when I feel mo

On top of fixing some in-game weird combo behaviors, this update has more tutorials to help the new comers to get around the interface. I now also allow to convert a Guest account to a regular account using a simple form with your email. This email will be used only to keep you u

Many small bug fixes. Added a few more tutorials and in-game Quickstart guide. More to come!

Wow, it's been a great first day! Thank you all for coming along. I've added some bug fixes and will be working to address some of your concerns about the tutorial and rule page. For the time being, if you want to learn about a card's keywords, you can click the Info button when