Learn to Dodge Playtest

Released
Oct 24, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

15 posts
  1. Developer post

    Playtest to Demo conversion

    Hey everyone! Thanks for helping us test the game! I've updated this playtest to match our Demo build and will be removing the playtest availability from the store and adding the Demo. The Demo is how you can continue to play, as we get closer to release. Though I don't think the

  2. Developer post

    Patch 0.4.2

    Bug fixes, visual upgrades, ghost-of-player-from-highscores upgrades.

  3. Developer post
  4. Developer post

    Patch Version 0.4.0

    New font! Plus streamlined beta for more of a vertical slice. UI updates, collectible coins/new collectibles added, ghost system refined, plenty of bugfixes, maybe more bugs introduced :O. Good dodging!

  5. Developer post

    Patch 0.3.1 bugfixes

    Minor bugfixes, mainly being Mac fixes so the game runs on Mac.

  6. Developer post

    Update to 0.3, Map 3 released

    Hey everyone, similar to last update, we've got Map 3 with Easy and Medium versions out so it's "complete" except for any changes we'll be making from feedback on them. Good luck and happy dodging!

  7. Developer post

    Version 0.2 released! Map 2 complete, NEED FEEDBACK

    Completed the Easy and Medium versions of Map 2, as well as tweaked the Hard version that was previously testable to be even harder. Look for feedback on whether or not easy and medium feel appropriately tweaked and if there are any frustrating or confusing parts. Good luck! Patc

  8. Developer post

    Patch 0.1.7

    Leaderboards now tell you how many times someone was hit and has died, giving special colors to those who complete levels deathless or even hitless. Also minor bugfixes.

  9. Developer post

    Patch 0.1.6

    Added a map preview and some more legibility to the highscores in the level menu.

  10. Developer post

    Patch 0.1.5

    Fixes to the new character sprite and hitbox opacity sliders, shadows, and hitboxes.

  11. Developer post

    Patch 0.1.4

    Added hitbox/character sprite opacity sliders, as well as saving them and volume slider's locally so you don't need to set them every time. Some UI changes as well.

  12. Developer post

    Patch 0.1.3

    More trapdoor optimization (hopefully for good) and fixed options resolution menu to save preferences.

  13. Developer post

    Patch 0.1.2

    Improving trap door efficiency to reduce lag, thanks to Dominator088 in the Discord for pointing it out! Also, added an FPS counter to help quantify any lag.

  14. Developer post

    patch 0.1.1

    Added a discord button so folks can provide direct feedback!

  15. Developer post

    Patch 0.1

    Initial beta build for testing. Have fun dodging!