minor update
UI minor adjustments
UI minor adjustments

UI minor adjustments
UI minor adjustments
Added 5 new types of walls: Earth wall, wooden wall, gravel wall, concrete brick wall, nest wall Three new doors have been added: Wood door, iron door, steel door
Added 5 new types of walls:
Earth wall, wooden wall, gravel wall, concrete brick wall, nest wall
Three new doors have been added:
Wood door, iron door, steel door
Supports defining multiple sets of biological orientation map mappings. When creating an action unit, a random set will be selected and used continuously thereafter. The character has been doubled in size. To make it look better, you can specify the drawing offset of the biologic
Supports defining multiple sets of biological orientation map mappings. When creating an action unit, a random set will be selected and used continuously thereafter.
The character has been doubled in size.
To make it look better, you can specify the drawing offset of the biological tile, so that the infinitely small volume center point is at the foot of the tile. The position of the center point of the volume can be determined from the circle of the attack range, which is its center.
Adjusted the drawing offset for humans and robots, and added multiple sets of character materials. (Some side and back views have not been customized yet)
UI micro beautification The image definition can now generate images from operations: The following operations are supported: Rotate 90 degrees, flip horizontally, flip vertically Specify a rectangular area and a color, and draw a rectangle at the corresponding position on the ca
UI micro beautification
The image definition can now generate images from operations:
The following operations are supported:
Rotate 90 degrees, flip horizontally, flip vertically
Specify a rectangular area and a color, and draw a rectangle at the corresponding position on the canvas
Copy the specified image
Specify a certain image, where the pixel position with color will clean up the color of the corresponding position on the canvas
Specify a certain image and a certain color, and the pixel positions with colors will be painted with the specified color at the corresponding position on the canvas
(Refer to several definitions of tiles on the stove to understand the usage of these operations)
There is a one in ten thousand chance of moving to a neighboring galaxy during the Pioneer Ship operation 1% probability of merchant ships moving to adjacent galaxies When the merchant ship sets sail, it will load items that are not needed by the semi capacity. The merchant ship
There is a one in ten thousand chance of moving to a neighboring galaxy during the Pioneer Ship operation
1% probability of merchant ships moving to adjacent galaxies
When the merchant ship sets sail, it will load items that are not needed by the semi capacity.
The merchant ship will automatically select a random planet, and if there is a friendly group, it will dump all the materials it needs. If there is no one's own group, it will automatically trade the materials it does not need with the materials it needs. The limit of the transaction is full cargo capacity.
When the merchant ship is fully loaded, it will attempt to dump half of the cargo to its own group on a nearby planet.
1 in 1000 probability of choosing a galaxy to jump into a pirate ship of the Chaotic Empire during galaxy group operations
Temporarily limit each ordinary group to only launch 5 active spacecraft of various types (to avoid stagnation in the future), and many preset groups are not within this limit
A column of lower level interaction actions has been added to the far right of the right-click menu, which is displayed when clicking on items, characters, etc. In order to facilitate these interactions even when the shortcut action bar is not displayed.
There will also be benthic organisms at the bottom of the small pond
Added benthic organisms: kelp, clams, starfish, sea cucumber, sea anemone, sea urchin, shrimp, crab, clam, oyster, sponge, coral
Added pond benthic organisms: shrimp, crab, clam, field snail
The blocks of seawater and ordinary water have temporarily used different icons
Seawater with an altitude below 0 is salty
Icons with text have been changed to pure image icons. (It's hard to say if this has reduced the difficulty of getting started, but the interface is cleaner.)
Icons with text have been changed to pure image icons. (It's hard to say if this has reduced the difficulty of getting started, but the interface is cleaner.)
Right click menu beautification Similar to the mechanism of a small pond, two new types of small islands have been added to the sea surface, one is a soil island surrounded by sand, and the other is an irregular pure rock island
Right click menu beautification
Similar to the mechanism of a small pond, two new types of small islands have been added to the sea surface, one is a soil island surrounded by sand, and the other is an irregular pure rock island
fixed some bugs
fixed some bugs
After the action unit installs the component, it will take the defense method to enhance the benchmark defense attribute, add the attack method to the benchmark attack method list, and take its attribute as the benchmark attribute. It will also take its ability attribute, but the
After the action unit installs the component, it will take the defense method to enhance the benchmark defense attribute, add the attack method to the benchmark attack method list, and take its attribute as the benchmark attribute. It will also take its ability attribute, but the ability attribute only takes the maximum value.
Add a safety attribute, similar to decoration value and aesthetics value, which is also an score item.
Added a spaceship ammunition attribute, which will automatically be used by the spaceship to attack enemy ships and planets when items with this attribute are in the cargo hold of the spaceship. Use its ranged damage attribute to reduce armor on the spaceship and deal explosive damage to the planet.
When attacking a planet with ammunition, if the planet is currently being observed, it will actually explode at a random location. Otherwise, randomly select a development group, reduce its development value by 0.001 * damage, and randomly reduce its formula productivity by 1 unit. Damage to groups will increase a significant amount of hostility. Only the Chaos Empire will engage in attacks on planets.
Added a field to describe the probability of outcome in the plant outcome stage, with most plants defaulting to a value of 1.
Dig only alkaline fine sand from sand blocks and quicksand blocks
Building sand can be made of machine-made sand using crushed stone and consuming electricity.
Added the attribute of building sand, with machine made sand and river sand having this attribute, with a value of 1
Concrete can be manufactured using crushed stone, water, cement, and items with building sand, either in a concrete mixer or manually.
Concrete will transform into solidified concrete after 48 hours.
Similar to the mechanism of a small pond, there will also be small sand pits, which are remnants of the river, and the sand here is all river sand.
Added the actions of storing bags to vehicles, retrieving items from vehicles to backpacks, and picking and delivering items to vehicles, all requiring them to be in a riding state.
minor UI changes
minor UI changes
fixed some bugs
fixed some bugs
fixed some bugs
fixed some bugs
When the first spacecraft takes off, if the population of the planet exceeds 200, then the spacecraft will carry 100 people away The details of the spacecraft will show its population and the number of professional crew members. Every day, the spacecraft attempts to transfer a po
When the first spacecraft takes off, if the population of the planet exceeds 200, then the spacecraft will carry 100 people away
The details of the spacecraft will show its population and the number of professional crew members.
Every day, the spacecraft attempts to transfer a portion of its population to planets in the same galaxy with a population of less than 100.
If the population on the spacecraft is less than 100, some people will be pulled from galaxies with populations greater than 300 within the same galaxy.
The population on the spacecraft also increases every year.
As long as the population on spacecraft and planets is 2 or above, there is a small probability of growth, and with a base of 50, there will be a stable 2% growth.
Added an easy to develop judgment to the planet
The spacecraft of the initial civilization will not spontaneously transfer population to planets that are difficult to develop
Added the attribute of civilization policy, which determines some behaviors of the group. Supports predefined community presets for these properties.
Chaotic Empire Preset: Do not settle, loot two attributes. As pirates, they do not produce or occupy the planet, and will plunder the already produced materials on the planet, robbing 10% each time. Only when the fleet defended within the galaxy no longer exists will it be successfully looted. Increase hate by 10 points per robbery.
The spaceship has added a type distinction, with existing types: exploration, trade, and combat
Only pioneering type spacecraft will conduct population migration
Two new symbols have been added for the installation of biological components and mechanical components. The former can be installed by biological devices, while the latter can be installed by mechanical devices.
After installation, the speed and movement of the item are superimposed on the unit of action.
Added ores: red zinc ore, alum, bauxite Added preparation of materials available from the environment: Calcium oxalate, sodium formate, sodium oxalate, oxalic acid, ammonium bicarbonate, lithium chloride, lithium sulfate, lithium carbonate, lithium hydroxide, lead nitrate, Zinc s
Added ores: red zinc ore, alum, bauxite
Added preparation of materials available from the environment:
Calcium oxalate, sodium formate, sodium oxalate, oxalic acid, ammonium bicarbonate, lithium chloride, lithium sulfate, lithium carbonate, lithium hydroxide, lead nitrate,
Zinc sulfate, aluminum sulfate, ammonium aluminum sulfate
When it was initially generated, the groups on each planet underwent 300 cycles 3% of galaxies will have chaotic empires' spacecraft The Star Series Table allows you to view a detailed description of the planet and its proven resource reserves. Stars do not release initial civili
When it was initially generated, the groups on each planet underwent 300 cycles
3% of galaxies will have chaotic empires' spacecraft
The Star Series Table allows you to view a detailed description of the planet and its proven resource reserves.
Stars do not release initial civilizations (some later civilizations can directly develop and utilize stars)
Display the accumulated resources, mining productivity, formula manufacturing productivity, and proven mineral reserves of various groups on the planet
Added benthic organisms such as sea anemones and crabs
Added a new field to specify the items harvested through mowing methods, such as reeds and bamboo, which have been changed to define the output obtained through mowing methods
Planting is no longer limited to seeds, but also includes benthic animals
Underwater planting allows for the cultivation of benthic organisms in areas where there are already living organisms that have not been fully harvested before the land is reclaimed
The planets (including stars) within each galaxy have a certain probability of having a certain population of groups stationed, and they settle and make decisions at fixed times every day. Settlement: Convert development values based on population. Settle one mining excavation vo
The planets (including stars) within each galaxy have a certain probability of having a certain population of groups stationed, and they settle and make decisions at fixed times every day.
Settlement: Convert development values based on population. Settle one mining excavation volume and one automatic production volume. The development value is temporarily settled at 1% of the population, and each decision requires consumption of development value.
Annual settlement: Increase the integer population by a certain percentage
Decision 1 Exploration: If successful, increase known mineral reserves
Decision 2: Add mining productivity for specified minerals
Decision 3 Research on adding producible formulas
Decision 4: Increase Manufacturing Productivity for Formulation
Each decision has a small probability of success.
According to the production capacity and proven mineral reserves, the new mineral additions on the day of settlement are calculated. Based on the production capacity and existing material quantities, known formulas are produced for consumed materials.
If the formula is for a spaceship, each accumulated integer value will add a new spaceship or add an auxiliary ship to the spaceship (only adding attributes will not be used as a separate action unit, and auxiliary ship attributes will temporarily be directly added to the main ship)
Each planet can easily discover 300 types of minerals and corresponding specific quantities. (Considering memory savings, more will be added later in the form of slowly generated exploration)
Spacecraft items can define their benchmark armor, attacks, and defenses
The recipe has added a planet manufacturing mark, and the recipe with this mark will be automatically extracted and used by the groups on the planet
Added planet manufacturing markers to the ore smelting formula script in bulk
For the convenience of early observation, the yield has been increased by 100 times, and will be adjusted later
Added ore: mirabilite Added preparation of materials available from the environment: Stannous chloride, manganese chloride, yttrium oxide, yttrium chloride, yttrium chloride, silver nitrate, nitric oxide, nitrogen dioxide, nitric acid, sodium sulfide, sodium sulfate
Added ore: mirabilite
Added preparation of materials available from the environment:
Stannous chloride, manganese chloride, yttrium oxide, yttrium chloride, yttrium chloride, silver nitrate, nitric oxide, nitrogen dioxide, nitric acid, sodium sulfide, sodium sulfate
Added knowledge of tanning principles Most animals will drop their skins After unhairing treatment, the product has tannable leather properties, and the by-product is hair Tannable leather properties and tanning agent properties to produce green leather (with crust leather proper
Added knowledge of tanning principles
Most animals will drop their skins
After unhairing treatment, the product has tannable leather properties, and the by-product is hair
Tannable leather properties and tanning agent properties to produce green leather (with crust leather properties)
Obtaining leather (with leather attributes) after processing items with crust leather attributes
The tanning machine supports these formulas
Added leather sofa, leather chair, leather bed, leather clothes, leather shoes, leather gloves, leather whip, leather bag, briefcase, wallet, keycase
Both have a certain level of comfort, aesthetics, and convenience
The whip has a corresponding attack method (can attack adjacent squares, with a baseline damage of 8+3)
Leather clothing has corresponding defense methods
(There are no icons, we will customize them later)
Added tanning agent:
stannous chloride, manganese chloride, yttrium chloride, silver nitrate, cerium trichloride, thorium chloride, lead nitrate, lanthanum nitrate, cupric ammonium hydroxide, thorium nitrate, potassium titanium oxalate, zinc sulfate, neodymium nitrate, ammonium copper sulfate, lithium chloride, tin chloride, cadmium sulfate, mercury chloride, lead sulfate, thorium sulfate, magnesium sulfate, antimony oxychloride, titanium tetrachloride, beryllium sulfate, copper sulfate, mercury acetate, chromium trichloride, zirconium sulfate, potassium aluminum sulfate (potassium alum), ammonium aluminum sulfate (ammonium alum), basic aluminum chloride
Added preparation of materials available from the environment: Hexane, potassium hydroxide, potassium chloride, sodium cyanide, ammonium cyanide, cyanide gas, hydrocyanic acid, acrylonitrile, acrylic acid, acrolein, methyl acrylate, polyvinyl chloride
Added preparation of materials available from the environment:
Hexane, potassium hydroxide, potassium chloride, sodium cyanide, ammonium cyanide, cyanide gas, hydrocyanic acid, acrylonitrile, acrylic acid, acrolein, methyl acrylate, polyvinyl chloride
Optimized right-click menu Fixed a bug where some map commands were selected without changing the mouse style Fixed bug in viewing instructions for better compatibility with mobile operations The item panel has added a display of formulas that use items as specific raw materials
Optimized right-click menu
Fixed a bug where some map commands were selected without changing the mouse style
Fixed bug in viewing instructions for better compatibility with mobile operations
The item panel has added a display of formulas that use items as specific raw materials (blurring the raw material situation can result in too many displayed formulas, so only specific raw material situations are displayed)
Modified button styles for some panels
Shows the attack defense methods associated with items (including species)
Displayed items and skills related to attack and defense methods