The Scramble Vice

Coming soon

Studio PICOESQUADRA,inc. · Flyhigh Works

Planned release
2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
Clear
  1. Developer post
  2. Developer post
  3. Developer post

    It's Summer!!

    It's our second Summer since we`ve started developing this game…… It's pretty playable and getting into shape now, but we're tweaking the details and are still working on enemies such as the boss characters. We're working towards our goal of releasing the game by the end of this

  4. Developer post

    Character Introduction: Lord of the Flies

    In chapter 3, “Lord of the Flies,” you get to meet a criminal who lives two lives: unknown to all, he's a skilled hacker, but notoriously, he is a popular exposé-type V-avatar, using the alias “Lord of the Flies." He hacks into security cameras and drones throughout Tokyo to spy

  5. Developer post

    Spring has come!

    I started drawing this in March, but by the time I was done all the cherry blossoms had already fallen…… Destruction is a big part of the game, so now we're working on making tons of background graphics and destroyable objects. We're eager to show you all what it looks like in ac

  6. Developer post

    Viper the Chivalrous

    An independent AI created by the late professor Eleanor Stoneman, who was known for her unconventional approach to AI research. Created with "Beliefs from Lore" embedded in its core, Viper grew into a character with an obsession for aesthetics. Its principles and behaviour center

  7. Developer post

    Rumble Gear

    "Rumble Gear" is the term used to call the two-legged exoskeletons in Scramble Vice. Originally, they were manufactured as robot suits to help foot soldiers seize control of war zones , but during the 21st century, after a global treaty restricted use of middle to long-range miss

  8. Developer post
  9. Developer post
  10. Developer post

    Goodbye, summer.

    We had warm weather till the end of October in Japan, but now we've had a sudden shift to winter. Where did autumn go? Take care, everyone. "See you, Scramble Vice!!"

  11. Developer post

    Wingmen

    Scramble Vice is a single player action game, but to create the effect of being on a team, we're creating a "Wingman" system where support characters may come and help. Each team member of the 9th unit will ride a wingman machine with its own unique characteristics. Allow me to i

  12. Developer post

    Wanted Criminals

    Our previous game ”Shinobi non Grata" was created to work like an arcade game, and we were quite particular about it. It paid off, and we were able to make the gameplay fast-paced the way a ninja game should be. For "Scramble Vice" we're trying to focus on destruction instead of

  13. Developer post
  14. Developer post
  15. Developer post

    The music of Scramble Vice

    Music played a big part in our decision to create a 90's anime styled game in 2024. While creating our current PV, we tried various types of music to figure out what would work best. It came as no surprise, however, that retro jazz fusion suited the game the most. Once that was d

  16. Developer post

    Saul Bass and Scramble Vice

    Our previous game "Shinobi non Grata" had three visual key points kept in mind during its design. (1) Using a Nintendo Famicom palette, (2) Brush calligraphy and (3) Silhouettes. To create a concrete design, I thought it would be for the best to decide on a visual keypoint for Sc

  17. Developer post

    Antiheroes and Scramble Vice

    Scramble Vice was inspired by the late Mikiya Mochizuki's manga "Wild 7". The idea formed when I began to think it might be interesting to create a robot story with a hero that breaks the rules. Everything started out light-heartedly, but as I was creating the movie clips it evol

  18. Developer post

    Animation: 3D movement

    There's one thing we've been particular about in the animation for Scramble Vice, and that's to make the characters look and move as if their 3D. Lately, there's a popular tactic using rotation, shrink and expand functions to create layers for 2D animations, but we've made a poin

  19. Developer post

    Pixel Art: Density

    In our previous game Shinobi non grata, the topic was to try and push the limits of 8-bit animation. Because the story has a protagonist left behind the times, it was meaningful to have the graphics look like it was made for a very old game console. This time however, the game is

  20. Developer post

    About the storyline

    Shinobi non Grata wasn't meant to be focused heavily on the storytelling, but even so, it was designed to plant a seed of doubt by the last stage through the background, credit visuals and effects. "Was the fight truly about a generational change? Maybe it has a different meaning