TYPECAST

Gutter ArcadeMecha Studios · Official Electric

Released
Nov 7, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Patch 1.2.9

    Little bug fixes. Little changes. Changed the controller glyphs for Xbox and PlayStation control layouts. Enemies that require multiple button presses to shoot now show LB and RB on Xbox, and L1 and R1 on PlayStation. These used to say L and R for all layouts. Fixed a bug with th

  2. Developer post

    TYPECAST is Steam Deck Verified!

    Good news! TYPECAST is now Steam Deck verified! You can finally play this game, which has TYPE in the title, which was originally designed to be played with a full keyboard, with full gamepad support and exactly 0 typing! Wow! To celebrate this mild achievement I have discounted

  3. Developer post

    Patch 1.2.8

    Hello. It has been a while since the last patch. Time flies when you get a new job and a new baby, so forgive me for the delay. Or don't. Just do whatever you feel is right. Here are the changes. Bugs Fixed gamepad display for the tutorial to show the correct options button icon.

  4. Developer post

    Lil Patcha - 1.2.7

    Hey sorry I was gone so long. Life sucked for a little bit, not that it's an excuse to not update (or even really look at) the game you fine folks have purchased (or considered purchasing (purchase it (now))). Here are some bug fixes. - Fixed Steam leaderboards. These work again.

  5. Developer post

    TYPECAST Localized!

    TYPECAST has been localized to the following languages, along with the Steam page itself. Spanish (latam) Portuguese (Brazil) German French Simplified Chinese Traditional Chinese Japanese Korean One thing to note is that the glyphs the player has to type while playing are still d

  6. Developer post

    Update 1.2.4

    Small update. Nothing to write home about, really. You can if you want to though. Not sure your mom will care but tell her I said hi anyway. Added 5x and 6x scaling options in the menu. Fixed bug with UI scaling not matching the game scaling. Added a gamepad focused tutorial if y

  7. Developer post

    Patch version 1.2.3

    Hello. I took some time off for the holidays and then I lost all motivation to do anything then I kept getting sick and my wife got sick and my son was sick and everyone was sick for like two weeks and it sucked. Anyway, here is a little update. Fixes Fixed bug with some enemies

  8. Developer post

    Pad Support!

    I added pad support. It's pretty fun. Harder and easier in its own way. I THINK that KBM players will still outclass pad players by a lot, but I'm not totally sure. If that is the case I will implement a gamepad only leaderboard. I didn't add a tutorial that covers pad controls,

  9. Developer post

    Beta Branch Now Available

    Howdy, I added pad support, and a beta branch that is available to anyone, so you can check it out. It's not totally finished yet, and some things don't work, but I've called that out below. Feedback is greatly appreciated. Additions Added a new control settings menu to the optio

  10. Developer post

    Soundtrack Available Now! For Free!

    The soundtrack is out. Its free. Download it. Cherish it. Buy 157,000 copies of TYPECAST for your friends.

  11. Developer post

    1.1.6 Hot Fix

    Fixed a bug with the "Gay Paris" achievement. It was resetting your parry count every run, but now its not. Yay. Started working on gamepad / steam deck support. Nothing is in game but I wanted you all to know.

  12. Developer post

    Why the HELL can you go behind the UI??

    A few people have asked why I allow you to go behind the UI. Sometimes people think its a bug. Most of the time people have a negative response to it, which I always find surprising. Personally I feel that this is a non issue, and is actually pretty cool. I could be convinced oth

  13. Developer post

    1.1.5 Hot Fix

    Fixed a bug where the game would CRASH if you happened to die while a particular enemy was on screen. So dumb. Fixed a bug where, when looping, one of the newly spawned enemies in the new loop wouldn't be able to be shot. Also so dumb. Fixed a bug where, when pausing, the enemy s

  14. Developer post
  15. Developer post

    Oh my God...

    I broke the music with the last update... I fixed it with this update... Not having QA sucks so bad you guys...

  16. Developer post

    I added Pause.

    After getting a few requests I decided to add a pause menu. You may be thinking "what kind of moron would make a game without a pause menu?". I'm that moron, but let me explain. I wanted to avoid situations where players could pause the game, and see all of the letters on screen,

  17. Developer post

    Version Update 1.1.1

    Fixed bug where you could take damage as soon as the run started. Fixed bug with hovering enemies where their z position would get messed up during slowmo. Fixed bug where Steam screenshots didn't work. Added version number to main menu. Yelled at God for not putting TYPECAST on

  18. Developer post

    Added QWERTZ Support

    Someone in the Steam forum asked for QWERTZ, which was a great request. I added it. God, I hope it didn't break anything. I need to go to sleep.

  19. Developer post

    1.0.5 Hotfix

    Shout out to everyone reporting bugs. You are all absolute heroes. Making this game without real QA support was tough. Fixed bugs with various achievements. Whoever invented achievements is a jerk. Fixed screenshake toggle not working in the options menu. Fixed an issue where you

  20. Developer post

    1.0.4 Hotfix

    Fixed a bug where Bomb Rats explosions couldn't kill you. Fixed bugs with various achievements. Fixed bug where gems couldn't reach the player if the player was too close to the edge of the screen. Fixed bug where, when parrying the projectile of a dead enemy, the game would cras