- Lots of new gestures. - New Middle Eastern headwear at #46 - New female singlets at flesh #14-15. - New falling animations include slumping forwards or backwards against a wall. - More assertive AI is better at judging ranges in combat (especially with weapons). - Swinging weap
- Lots of new gestures. - New Middle Eastern headwear at #46 - New female singlets at flesh #14-15. - New falling animations include slumping forwards or backwards against a wall. - More assertive AI is better at judging ranges in combat (especially with weapons). - Swinging weapons can become entangled (relative to the "Skill" and timing of the defender). - Alternate left-handed slap and lower slaps with either hand. - You can stomp on opponents that are too small to kick. - More intuitive target selection is more interested in those nearby (in the direction you hold) instead of randomly browsing through every single character, and unconscious opponents are more likely to be disregarded. - Fixed an issue that may have caused extra controllers to not have their meters displayed. - Needing the toilet distracts you from attacking/grappling. - Inheriting an existing character leaves their grades intact. - Prevented a rare inconsistency with the possessive variable. - Dropping objects from a crouching state no longer attempts to hand them over. - No shivering animation while sleeping. - Joining a gang changes your costume in real-time. - Toes are rendered properly while changing costumes in real-time. - Water is bluer and less transparent.
- Cold outdoor weather (including night in winter months) damages your health more rapidly, as indicated by a discoloured health meter and a shivering animation. This can be offset by the heat of fire. - The command for deliberately starting fires has switched to PICK-UP + ATTACK
- Cold outdoor weather (including night in winter months) damages your health more rapidly, as indicated by a discoloured health meter and a shivering animation. This can be offset by the heat of fire. - The command for deliberately starting fires has switched to PICK-UP + ATTACK instead of taunt (think of "striking" a match!). - You can deliberately set fire to ANY flammable object nearby instead of just the one you were aiming for - including large furniture! - Fire extinguishers and water guns can be used to extinguish furniture as well as smaller objects. - Upper body chains can be used to tug an opponent closer to you if they are too far away to grapple! Spamming it can backfire depending on how much stronger your opponent is. - Lying grapples are more likely to continue to the head or legs when holding a direction, and only ever trigger an instant hold WITHOUT a direction. - Slightly improved logic when deciding whether to shoot or swing a weapon at close range. - Skateboard impacts risk falling over. - Surviving death in hospital halves your bank balance. - You are only charged for objects you walk out with if you have enough money. - The sums other people expect you to pay are lower. - Improved AI doesn't risk following a friend if they are driving vehicle! - Crowd reactions are easier to hear during office meetings despite the apparently quiet setting. - Improved landing when jumping on scenery like the theatre stage or wrestling ring. - Slightly improved swimming physics. - New "Partner" relationship status follows you from scene to scene wherever possible (i.e. not into classes they can't attend!). You can approach anybody about partnering with you if they don't ask you.
v1.1.7 - Costumes change in real-time instead of waiting for the next scene. - Improved extinguisher/wind effect looks better from all angles. - Flaming objects can be loaded into projectile weapons to change their purpose! - Paints can be loaded into a water gun to make it fire
v1.1.7 - Costumes change in real-time instead of waiting for the next scene. - Improved extinguisher/wind effect looks better from all angles. - Flaming objects can be loaded into projectile weapons to change their purpose! - Paints can be loaded into a water gun to make it fire different colours! - Switching characters in multiplayer is accompanied by an outline as well as a controller icon. - Weight missions are not set if your stats leave no room for improvement. - Backing out of restarting no longer confuses the game in progress. - Correct dialogue for cancelling a conversation you started. - You cannot jump onto the inner side of a school yard wall if the gates are closed. - More lockers can have objects stacked on their shelves. - Right clicks can be used to quickly browse options backwards on PC. - Middle clicks can be used to instantly reset an option.
- Lots of new storylines about gang politics. - The frequency of dialogue/arrests is now optional. - Medical kits and syringes help you restore health/spirit more quickly. - New headwear includes a firefighter helmet, wizard/witch hat, and alternative crown/tiara. - High pony tai
- Lots of new storylines about gang politics. - The frequency of dialogue/arrests is now optional. - Medical kits and syringes help you restore health/spirit more quickly. - New headwear includes a firefighter helmet, wizard/witch hat, and alternative crown/tiara. - High pony tails are correctly hidden under the new headwear. - Announcements are not made during the intro, and any such announcements also wait a little longer after previous dialogue has finished. - Seated grabs don't snatch from other people. - Improved logic distributes vehicles around the map more evenly. - Prevented illogical move transitions during an arrest. - Non-existent moves cannot be "fashionable". - Wanted criminals are more likely to resist arrest upon being grabbed. - Improved logic when copying costumes between genders. - Sitting during a lesson doesn't count as "relaxing", so you still suffer more health drain throughout the day. - Tied up students can't be accused of "missing" a lesson on purpose.
- New "Trailer Park" residential area east of the junction offers an alternative address to stay! This is automatically assigned to an existing saved game upon updating. - The existing house interior now has more posters and a sink in the bathroom to wash away scars. - Lots of ne
- New "Trailer Park" residential area east of the junction offers an alternative address to stay! This is automatically assigned to an existing saved game upon updating. - The existing house interior now has more posters and a sink in the bathroom to wash away scars. - Lots of new costumes from the prison version (Hard Time III). - New headwear (which missed the cut on Switch!) includes a firefighter helmet, wizard hat, alternative crown & tiara. - New family of moves at the front includes various "Alabama" slams and "Dead Head". - New family of moves at the rear includes various "Wheelbarrow" slams. - New flying front move includes "Block Buster". - New "Head Snap" move at the ground. - Wider variety of handshakes that you can choose in the "Gestures" section to make gang greetings even more unique (although your choice may not always override the choice of the other person). - New taunts include "Goosebumps" and the "Milk America Great Again" dance! - New "Transparent 4" hairstyle works as a toupee (which can be applied automatically if you press "Restore Default" on the Wally Stacks character). - Improved consistency in the colouring of transparent hair length and fringes. - Mike Bail's prison costume is rendered differently after losing the dedicated material. - Parents are called "Mum" or "Dad" by their children. - Irrelevant dialogue is less likely to be delivered in a violent situation. - Louder thud when landing from a height. - You don't automatically sleep on a bed if you're angry/hyperactive or pressing any other command. - Hammerlocks don't transition into a Tiger Suplex if the victim is supposed to be under arrest. - Restoring default or back-up characters no longer spawns civilians inside the school. - Different dialogue for describing "getting rid of" people who aren't dead. - Improved collision detection on stomps or ground grapples from taller people. - Important announcements (such as arrest warrants) can be heard anywhere in the city. - Arcade screens are no longer flipped. - The controller button you use to unpause is disregarded in the game itself. - Removed unnecessary shoulder button prompts from timetable mission notes. - Handful of new questions.
- New body materials include zipped up leather jackets (in black or white) and black ties baked onto white shirts. - Some locations now have security cameras and pay phones. - New missions include moving or smashing furniture and gaining/losing weight, and other new missions now
- New body materials include zipped up leather jackets (in black or white) and black ties baked onto white shirts. - Some locations now have security cameras and pay phones. - New missions include moving or smashing furniture and gaining/losing weight, and other new missions now complete correctly. - Teachers are more likely to ask you to tidy up furniture or put out fires. - Smashing windows is correctly prosecuted as an offence. - Hypocritical arrests are no longer criticized repeatedly. - Teachers no longer lose the objects they were carrying after a trial. - You aren't asked to move furniture that already exists in the destination (i.e. from one classroom to another). - You aren't asked to "craft something" out of a backpack (which isn't yet possible). - You can no longer spam the sleep command to fast-forward through time if you have too much energy to sleep. - The camera looms closer and at an angle when you're seated at a dining table or working at a desk/easel. - Computers can be used to pull up files on other characters depending on the "Skill" of the hacker! - The library bookcase actually stacks objects on its shelves. - Keys allow you to access forbidden doors out of hours! - Going into the Yearbook unconscious now fades in from black. - Intimidation turns the victim into an enemy wherever possible, and cannot be used on the same person more than once a day. - You can't sleep while having an adrenaline rush or a nervous breakdown. - The cabinet in Mathematics is no longer underground. - On a controller, the character selection screen has shoulder button prompts for the filters & pages.
To celebrate the release of Hard Time III, this game inherits as many features as possible for a consistent experience across school and prison: - New projectile weapons that introduce shooting mechanics include a water gun, spray paint, the hairdryer, a fire extinguisher that no
To celebrate the release of Hard Time III, this game inherits as many features as possible for a consistent experience across school and prison:
- New projectile weapons that introduce shooting mechanics include a water gun, spray paint, the hairdryer, a fire extinguisher that now actually extinguishes fires, and a slingshot that can be loaded with rocks (or any other object held in the other hand!). - You can jump by double-tapping the Run button (hold for extra height relative to your agility!). - By holding the pick-up command, furniture can be lifted & thrown overhead by characters who are strong enough! - You can move in the kneeling state if you deliberately access it via the sleep command (left stick button). You can even continue to do certain actions such as picking up, dropping & crafting. - People are less likely to be witnessed when crouching down and/or in dark lighting. - You only greet allies you have chosen to look at instead of being constantly distracted against your will. - Lots of new missions include staking out people or locations, extinguishing fires and tidying up broken furniture. - New approaches include asking for money or offering it. You can also now ask where a specific person is. - A new punishment includes being tied to a teacher! - Handcuffs allow you to bind the hands of anyone you grab while holding them! - Anybody can use Taunt in a grapple to trigger an intimidating version of the dialogue system that is more likely to succeed at the expense of the relationship. - Opponents can be snatched out of cars! - New responses to assault compares the weapons involved. - New headwear includes a flat cap and a beret. - Lots of new food types, with more noticeable effects on your weight. - Improved AI prevents angry people interrupting attacks against the same opponent. - Changing your character's face when setting up a new game is no longer treated as plastic surgery. - Universal changes to your face are not charged in triplicate. - Forbidden to exit while dying or being grabbed. - The hairdryer can be used to access costume editing anywhere so long as you have sufficient funds. - Riding a skateboard is better for your mental health. - Sweeping is more tiring but easier to earn from when there is no mess to literally clean up. - Kicking a ball is more tiring but improves your physical attributes. - Character selection previews are no longer affected by the star's in-game ailments (such as needing the toilet!). - Important characters are less likely to be missing from a scene at lower populations. - Tutorials are less likely to be repeated in another lifetime. - You can still be detained in the middle of a nervous breakdown. - People are less likely to respect the fact that you are sleeping and will wake you up to talk. - Kissing in view of a teacher is more likely to be criticized. - The protest mission is more likely when either person is holding a sign. - Either thumbstick button can be used to reset an option instead of both of them. - Improved Yearbook logic replaces existing entries of the same character instead of duplicates. - Upon starting a new game, your old character automatically enters the Yearbook as an alumni. - Holding an opponent's arms back counts as detaining them (instead of transitioning into a Tiger Suplex, etc). - Students are less likely to complain when a teacher confiscates something from them. - A gang boss always stands behind in the editor. - Romance takes longer to develop (especially for a female lead). - Finished paintings are less likely to be replaced unless you persist. - Prevented rare issue that may have caused seated pick-ups to smash fragile objects, incorrectly target bagged objects, and then crash. - Surviving death now advances time by at least an hour and damages your stats. - Relationships and scars are reset properly when a new character is generated. - Scars remain visible in office meetings. - Washing in a sink cleans all limbs instead of just the hands. - The Workshop now has interactive windows, and smashing windows is punishable as a form of vandalism. - Adrenaline rushes boost your health. - Stat/grade changes are displayed longer under the health meter. - Alarm volume is now optional under the "Audio" tab. - Built in the latest version of Unity for enhanced compatibility.
- This game no longer makes any distinction between the different "flying" attacks required by a wrestling ring, so all "Attacks" can now fit onto one page in the editor. This also frees up 1,200 integers of unnecessary save data! - Any options can be instantly reset by pressing
- This game no longer makes any distinction between the different "flying" attacks required by a wrestling ring, so all "Attacks" can now fit onto one page in the editor. This also frees up 1,200 integers of unnecessary save data! - Any options can be instantly reset by pressing the DELETE or BACKSPACE keys, clicking the middle mouse button, or pressing both controller stick buttons at the same time. There is not yet any equivalent of this on mobiles. - New headwear includes a motorcycle helmet (courtesy of "Raulfer"), hairbands with bows, and variations such as wearing headphones around the neck or shades up over the forehead.
- New leg flesh at #16-17 includes tattoos! - New "glove" includes painted finger nails of any colour at #11. - New shades of chequered leg material at #38-39. - Improved logic when copying costumes between genders (but you can still override these assumptions yourself in the editor). - New front moves include "Vertebreaker". - New back moves include "Crucifix Drop" and "Pump Handle Slam". - New props include luggage, wooden pallets, rocks, bricks. - Sinks can once again be used to wash away scars. - Fixed an issue that caused trading blows to exit to an over-shoulder move instead of a targeted punch. - You can attack low at furniture if it's the only thing nearby that you could be aiming for with no focus. - Quicker disengagement when holding the focus command, and only pressing the command quickly browses all instead of nearest. - In multiplayer, the star can use the shoulder triggers to identify themselves (even though they cannot then change who they control). - Slightly improved snatching includes anything at elbow's reach (so there's no such thing as being "too close" to an object). - Fixed some rare inconsistencies in the fashion system. - Fixed an issue that may have caused explosions to appear at the wrong height. - Teachers no longer criticize the contents of a backpack. - Accessing the wardrobe at the far sides of a scene no longer glitches through the walls upon returning. - Extra characters may flank each person in an office meeting - such as witnesses or victims. - New video screens include an exclusive preview of the new Hard Time III logo, which is now available to wishlist on Steam!
Inheriting recent changes from Wrestling Empire, a new camera option makes it possible to drain the screen of colour for CCTV in school as well! It has also inherited a handful of new moves that makes trading blows a bigger part of fighting. Meanwhile, this game introduces yet mo
Inheriting recent changes from Wrestling Empire, a new camera option makes it possible to drain the screen of colour for CCTV in school as well! It has also inherited a handful of new moves that makes trading blows a bigger part of fighting.
Meanwhile, this game introduces yet more unique content of its own - from a handful of new winter hats to new props that include toilet tissue and a hairdryer?! All this plus the usual intake of bug fixes and balancing for polish: http://www.mdickie.com/guides/oldschool.pdf
A breakthrough in the way accessories are attached to a character ensures they'll start coming thick & fast - with their own unique materials for more precise colour changes. The range of headwear has already doubled in both quantity as well as quality - including a graduatio
A breakthrough in the way accessories are attached to a character ensures they'll start coming thick & fast - with their own unique materials for more precise colour changes. The range of headwear has already doubled in both quantity as well as quality - including a graduation cap for graduates! It's amazing how much difference it makes to the community, so be sure to hand out a few in the editor.
This update also introduces more controls from a seated position - where you can still pick-up, drop, throw, and even craft or swap hands! It's a little tweak that makes a big difference to a concept that spends so much time sitting down. Along the way, there's also the usual intake of bug fixes to stabilize your experience: www.mdickie.com/guides/oldschool.pdf
An oversight that caused the manual camera to crash on PCs without a controller connected has been fixed in the very latest update if you make sure to run that. Apologies for any initial disappointment caused, but it's often the case that you fix one thing and break another with
An oversight that caused the manual camera to crash on PCs without a controller connected has been fixed in the very latest update if you make sure to run that. Apologies for any initial disappointment caused, but it's often the case that you fix one thing and break another with each update!
I've been struggling with the roaming camera for the past few months, but v1.0.9 takes some important steps in the right direction. Not only is the camera smarter as standard, but the game also now has more ways of letting you adjust it in real-time! A simple click of the mouse i
I've been struggling with the roaming camera for the past few months, but v1.0.9 takes some important steps in the right direction. Not only is the camera smarter as standard, but the game also now has more ways of letting you adjust it in real-time! A simple click of the mouse in the centre of the screen lets you fine-tune it on a desktop, and even a controller can now use the D-Pad to achieve similar results. I'm assuming nobody was using it for actual movement, but if enough feedback says otherwise I can always make it optional. One known issue so far is that Steam Deck doesn't seem to know whether it's touch-screen is a mouse or not, so there'll be some unpredictable results there until I adapt it properly. That device actually has TOO many different ways of adjusting the camera, so it shouldn't be a problem long-term!
There's also a new "CCTV" camera that lodges itself in the nearest corner for more of a Resident Evil experience, and a modified "Square" camera now squares up with the closest of 4 possible sides for improved playability in ANY location. All this plus a handful of the usual bug fixes to create a solid foundation for my shared universe: http://www.mdickie.com/guides/oldschool.pdf
v1.0.7 introduces an extra layer to relationships where you have to keep up with the latest fashions! Every week you can reveal what is or isn't fashionable in magazines or on billboards throughout the city. This update also introduces cigarettes as a forbidden vice that sacrific
v1.0.7 introduces an extra layer to relationships where you have to keep up with the latest fashions! Every week you can reveal what is or isn't fashionable in magazines or on billboards throughout the city.
This update also introduces cigarettes as a forbidden vice that sacrifices your health, and a couple of new vehicles that are each faster than the existing SUV! Some classrooms also now have whiteboards instead of blackboards for a little more variety. All this plus the usual bug fixes: http://www.mdickie.com/guides/oldschool.pdf
As the city continues to evolve, dedicated new stores give you more chances to find what you need - from groceries & technology to sports equipment & clothing. Just remember that you'll be charged for anything you try to walk out with! v1.0.6 also introduces a handful of
As the city continues to evolve, dedicated new stores give you more chances to find what you need - from groceries & technology to sports equipment & clothing. Just remember that you'll be charged for anything you try to walk out with!
v1.0.6 also introduces a handful of new clothing options, yet more classic hybrid moves return, and there's plenty of new dialogue to look out for. If you noticed that multiplayer was thrown off by the last update, other controllers can once again enjoy changing who they control - along with the usual bug fixes and balancing: http://www.mdickie.com/guides/oldschool.pdf
A new arcade gives you more places to spend your time (and your money!), with real cabinets that you can interact with by taunting nearby. The cinema also now inherits these new screens to show a variety of content. The game itself is also opening up with a whole new multiple cho
A new arcade gives you more places to spend your time (and your money!), with real cabinets that you can interact with by taunting nearby. The cinema also now inherits these new screens to show a variety of content.
The game itself is also opening up with a whole new multiple choice dialogue system, where you can gesture towards people to ask them anything that may be relevant! From choosing to begin or end relationships to trading objects, you no longer have to wait for storylines to happen TO you. Just bear in mind that getting your own way is linked to your popularity, and rejection is every bit as dispiriting as it would be in real life, so resist the urge to spam this new feature!
The relationships that blossom from improved communication are also clearer to see, as friends and gang members spend more time together - and can even choose special greetings from the "Gestures" section.
v1.0.5 also contains plenty of other bug fixes and balancing that you can study in more detail here: http://www.mdickie.com/guides/oldschool.pdf
Nothing too exciting in this little update, but it catches a handful of bugs that were fixed in the recent mobile launch: - The hospital has stretchers as well as regular beds. - Reverse headband at Mask #40. - Names that don't use the English alphabet are included properly inste
Nothing too exciting in this little update, but it catches a handful of bugs that were fixed in the recent mobile launch: - The hospital has stretchers as well as regular beds. - Reverse headband at Mask #40. - Names that don't use the English alphabet are included properly instead of getting lost. - Prevented an issue that may have caused new characters to enter every scene with full health. - You can no longer tap an opponent's health meter to control them. - Options are displayed horizontally instead of vertically. - Teachers aren't criticized for writing on the board. - Accidentally hitting people is tolerated during the throwing tutorial! - Fellow teachers are no longer friendly if you've been reported. - Prevented any issues caused by smashing an object as it is put into or taken out of a backpack. - Grapple attempts have no effect on either person's adrenaline until something happens.