Jank Cube VR

🧊 No-Face $hiba 🧊 · ShibaGames LTD

Released
Aug 16, 2023
Platforms
Last updated
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Updates & announcements

12 posts
  1. Developer post

    UI/Lighting Update (Incl. New NPCs)

    Video overview: Well its been a long old time but I swore Jank Cube 3000 we will never die so here I am again. This is sort of mostly a groundwork/in between update so not too much big in here but still a few noteworthy additions. New lighting in Maps 1, 2, 3, and 11 Just a taste

  2. Developer post

    General Adjustments

    Lotta small changes here while I work on the new Map 5 -Defector Pistols now make sounds when dropped -Guns can now damage appropriate NPCs -Shiba sigil and flag adjusted (Credit to UrikaTractor) -Minotaur sigil adjusted -Boombox now supports .WAV and .OGG (the folder has been re

  3. Developer post

    General Bugfixes 3

    This updates just a small patch while I work on the new Map 5 that I've been showing off in my discord PlayBlok update introduced a few bugs that I missed after having to backport the project to an older project version, some of these are: -Invisible shotgun shells -Invisible phy

  4. Developer post

    PlayBlok Update

    The PlayBlok Update Has Arrived! After a protracted strenuous struggle with the Unity engine I prevailed, conquerering the beast that challenged me. Whats new? PlayBloks (Varying building-block interactbles) and accompanying structures have been scattered around Jank Cube. Where

  5. Developer post

    Early Story Polish

    This update brings a number of improvements to the early story of the game (dont worry, more to come) I'll start by talking about what I changed that isnt spoilery so if you haven't played up until map 8 and want to go in without spoilers theres only one major thing you should kn

  6. Developer post

    NPC Update

    NPCs have finally hit Jank Cube! Right now its just a basic assortment of physics dummies, but theres more to come, was trying to get something out since its been a little while since the last update. Since then I upgraded to Unity 2021, which should generally improve visuals and

  7. Developer post

    Clone/Delete Guns

    Another small little content update, this time adding 2 pistols to every map which shoot projectiles that clone or delete, alike the hammers. On the topic of the hammers I've given them a full aesthetic change. The new clone delete guns are pretty simple, requiring no reloading o

  8. Developer post

    Physics Tools

    Smaller update compared to the last one, this update adds the Gravity Manipulation Device and the Spatiotemporal Disruptor (read, gravgun and physics grenade but that didnt sound cool enough) to every map! The Gravity Manipulation Device allows you to pick up any object regardles

  9. Developer post

    Universal Render Pipeline Update

    Major changes with this update, gonna be hard to remember all of them but I'll try. Firstly, render pipeline was switched to Universal RP, which was a major adjustment for me because it broke most of my shaders/materials, and changed massively how lighting worked in every single

  10. Developer post

    Jank Cube V1 and V2

    I initially started Jank Cube around August 2020 as a 13 year old with absolutely 0 experience in Unity, C# or blender. Naturally, my first project was not very great. It was ugly, didnt work well, was completely unoptomized, the list goes on. Still it holds a place in my heart,

  11. Developer post

    General Bugfixes 2

    A lot of changes made here but hard to directly remember all of them -Adjustments in map 10 -Adjustments in map 6 -Adjustments in map 5 -Adjustments to how unlocking levels 7/8 works -Made story element considerably more obvious (player feedback) -Fixed IK manspreading Thanks to

  12. Developer post

    General Bugfixes

    Fixed issues with certain triggers, changed materials, added new player stuff, overall streamlined story stuff