Ver.1.36.3 CPU Thinking Speed Improvement
The CPU's thinking time has been accelerated.
Technical data

The CPU's thinking time has been accelerated.

Linking errors in some city streets were corrected. Forced the frame rate to be fixed to 60 fps. The “Don't show distant wars” was changed to changed to OFF by default.

On CPU turn, In rare cases, the CPU would stop thinking and the game would stop, Fixed a problem that caused the game to stop in rare cases. Starting with this version, the game can be progressed even with saved data where the problem occurred and the game could not progress. We

Random events such as volunteer soldiers, etc. did not happen at all, Fixed a bug in which only events related to the January disaster occurred. Fixed a mistake when hiring a unit, where the unit's "EXP required for evolution" was not displayed correctly. The parameters for farml

How many experience values are required for a unit to be able to evolve, The unit status will now display the number of experience required for units that can evolve. Units that do not evolve will be marked as "No Evolution". Previously, farmland and mine parameters were blue whe

Although there are cases where a definite or random event may occur at the beginning of a turn, when they occur in multiple overlaps, dialog when multiple events occur at the beginning of a turn, This problem has been corrected so that one definite event has priority and random e

Regarding the size of the display of units in battle, The size of units in battle is now variable and automatically adjusted based on the screen resolution set in the options, The size of units in battle is now variable and automatically adjusted based on the screen resolution se

Fixed a very small portion of code that may cause unstable behavior.

When it is the turn of the CPU's territory, the symbol of the territory may have a "red crown" like mark. It indicates the territory where the boss is located. The player should target this territory or avoid careless battles, or to avoid careless battles. The map does not indica

The number of territories has been reduced from 108 to 64, and the density between territories has been increased. This medium-scale change was made to speed up the game play, which tended to become redundant. Players now have fewer territories to conquer before clearing them, Th

When playing a game with a resolution other than 1920x1080 set in the options, Fixed a bug that caused some buttons to overlap and other UI displays to be incorrect. We apologize for any inconvenience caused.

The buttons in the manual table of contents and the scroll bar were not working. They are working properly after the fix. We apologize for the inconvenience.

Public investment can now be executed only once per turn.

The unit of one unit that can be transferred with the "Remittance" command can be selected between "100G" and "1000G". When using the "Remittance" command, a yellow button with the minimum unit of remittance will appear, and clicking it will switch the unit. If the territory has

Units with too low search ability in the search command will no longer be able to search. In addition, units with high INT but low exploration ability will be categorized as manual labor type and will be selected in automatic selection such as cultivation.

Previously, the public investment command was unfriendly as it did not show the effect of the investment, but we have made it a little more friendly by displaying the results. Some public investments will now display changes in values after the investment. In addition, to prevent

We implemented "Leave this turn to your subordinates. When this command is used, the CPU will operate the territory for that turn only, and the next turn will switch to the player's operation. It can be used to "pass" territories that are not often used. The shortcut key is set t

A bug that prevented the transition to the ending after conquering all territories has been corrected. After the bug has been fixed, the ending will occur by "ending the turn" after conquering all territories. We deeply apologize for any disappointment caused to players who had p

Two new BGM songs were added and implemented as mid-boss songs. One of the previously used mid-boss songs was discontinued.

In rare cases, a player's territory will rebel and his troops will betray him. The rebellious troops become "insurgents" and turn against the player. There are several conditions under which treachery can occur, all of which are related to the loyalty of the troops in the territo