Z-Grav: Clash

Coming soon

NeVRLand

Planned release
Coming soon
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

10 posts
  1. Developer post

    Create Content to win Quest3!

    Participate in Official Discord: Share your impression on Z-Grav: Clash via YouTube to get QUEST3! The winning videos will be showcased on all our official social media platforms. Join now and show us your creativity! 🔥 🙋‍♂️WHO CAN PARTICIPATE? Everyone! 🕙WHEN TO START AND END

  2. Developer post

    Beta starts on Mar 21

    In the previous test, we received a lot of feedback from you. In order to improve, we embarked on a multi-stage closed development spanning several months, during which we even went through the painful process of redo. Finally, we made this build. In this build, we optimized the

  3. Developer post

    New name is Z-Grav: Clash

    With this new name, we would like to emphasize more intense combat elements rather than just Battle Royale.

  4. Developer post

    DEVBLOG 007 — Gravity Royale VR Game— Biweekly progress

    Hello everyone, I’m Lucas. Just finished a week of development and now it’s time for a happy weekend. Let me take a sip of coffee and chat with you about what we’ve been up to in the past two weeks. The concept art design for the melee weapon is nearing completion. We’ve designed

  5. Developer post

    DEVBLOG 006 — Gravity Royale VR Game-Biweekly Progress

    Hello, everyone. I'm Lucas, and I'm wondering - have any of you purchased the Quest 3? Our development team has already gotten their hands on it, and the results are quite exciting! Today, I'd like to share some of what we've been working on. Firstly, we've adjusted our goals for

  6. Developer post

    DEVBLOG 005 - Gravity Royale VR Game-Level Design

    Hello everyone, I'm Lucas, one of the designers of Gravity Royale VR. Today, I'd like to share how we designed the game levels in Gravity Royale VR. Game-level design for VR games posed a significant challenge for us. Before starting the design process, we researched VR open-worl

  7. Developer post

    DEVBLOG 004 - Pre-Alpha Test Review

    Hi, I'm Neal, the producer of Gravity Royale. The Pre-Alpha test has lasted for seven days and concluded successfully. I'd like to express my sincere gratitude to all the players who participated in our game's Pre-Alpha test. Your involvement made this test meaningful. Next, I wa

  8. Developer post

    DEVBLOG 003 - How We Make Firearms Into VR

    Hi guys, I'm Patrichor, a designer for Gravity Royale VR. Today, I want to share some ideas on how we design firearms. Let's start with the external design of our guns. Visually, we aim to provide players with a fresh visual experience while maximizing usability in VR interaction

  9. Developer post

    DEVBLOG 002 - Gravity Royale VR’s Three-Dimensional Space Combat Design

    Hello guys! I’m EchO, one of the Game Designers of Gravity Royale VR. I am mainly responsible for character movement design. I wanted to share some words about our three-dimensional space combat design with you guys. Our game, Gravity Royale VR is a BR game. This means that you w

  10. Developer post

    DEVBLOG 001 - Words From Gravity Royale's Dev Team Leader

    Hello! I’m Neal, the leader of NeVRLand Studio & Gravity Royale VR dev team. I am very excited that, after 1 year of development, Gravity Royale VR will finally meet players in Pre-Alpha. First of all, about our studio. We are a new VR game studio that has members from differ