Trading Cards now Available.
Yep! It's been a while, but they are now available.
Yep! It's been a while, but they are now available.

Code Avarice · Digerati
Yep! It's been a while, but they are now available.
Yep! It's been a while, but they are now available.
Yep! It's been a while, but they are now available.
Yep! It's been a while, but they are now available.
Hi guys, just a little note that Paranautical Activity is out on Wii U today!
Hi guys, just a little note that Paranautical Activity is out on Wii U today!
http://www.nintendo.co.uk/Games/Wii-U-download-software/Paranautical-Activity-1092064.html
http://www.nintendo.com/games/detail/paranautical-activity-wii-u
Hi guys, just a little note that Paranautical Activity is out on Wii U today!
Hi guys, just a little note that Paranautical Activity is out on Wii U today!
http://www.nintendo.co.uk/Games/Wii-U-download-software/Paranautical-Activity-1092064.html
http://www.nintendo.com/games/detail/paranautical-activity-wii-u
Anyway, enough of that jibber jabber... Paranautical's Backtivity. Deluxe Atonement has been achievedeth.... To all the existing PA players, check in your Steam PA folder for some added goodies, I highly recommend the pro guide. Personally, it helped me go from a shit player to p
Anyway, enough of that jibber jabber... Paranautical's Backtivity.
Deluxe Atonement has been achievedeth....
To all the existing PA players, check in your Steam PA folder for some added goodies, I highly recommend the pro guide. Personally, it helped me go from a shit player to pretty average one in a matter of weeks.
Heres how to get there... right click properties > local files > browse local files...
Any problems send a mail to [email protected] and I will send you the files, most likely by carrier pigeon or morse code. But whatever quirky mid 20th century method I choose to send your digital assets in, rest assured you will receive them within 24 hours of mailing me!
Extra in game content comes in the form of a new level type, a new item & a new goddam weapon god dammit. I sincerely hope you enjoy the game being back on sale as much as I've enjoyed traversing the Paranautical tightrope!
Nick Alfieri
Digerati
Anyway, enough of that jibber jabber... Paranautical's Backtivity. Deluxe Atonement has been achievedeth.... To all the existing PA players, check in your Steam PA folder for some added goodies, I highly recommend the pro guide. Personally, it helped me go from a shit player to p
Anyway, enough of that jibber jabber... Paranautical's Backtivity.
Deluxe Atonement has been achievedeth....
To all the existing PA players, check in your Steam PA folder for some added goodies, I highly recommend the pro guide. Personally, it helped me go from a shit player to pretty average one in a matter of weeks.
Heres how to get there... right click properties > local files > browse local files...
Any problems send a mail to [email protected] and I will send you the files, most likely by carrier pigeon or morse code. But whatever quirky mid 20th century method I choose to send your digital assets in, rest assured you will receive them within 24 hours of mailing me!
Extra in game content comes in the form of a new level type, a new item & a new goddam weapon god dammit. I sincerely hope you enjoy the game being back on sale as much as I've enjoyed traversing the Paranautical tightrope!
Nick Alfieri
Digerati
First-person shooter Paranautical Activity has been pulled from Steam after its creator tweeted a death threat about Valve founder Gabe Newell. Mike Maulbeck’s tweet – since deleted – followed an all-caps rant in response to the game being incorrectly labelled as being in Early A
First-person shooter Paranautical Activity has been pulled from Steam after its creator tweeted a death threat about Valve founder Gabe Newell. Mike Maulbeck’s tweet – since deleted – followed an all-caps rant in response to the game being incorrectly labelled as being in Early Access. Because I guess this is the world we live in now.
… [visit site to read more]
added elevator ding added classic mode (no ghost. cant get to 8th floor) added hardcore mode (ghost. can get to 8th floor) added infinite mode (ghost. repeat ghost secret to loop back to first floor) added randomized mystery man character added 40 new room variations added new te
added elevator ding
added classic mode (no ghost. cant get to 8th floor)
added hardcore mode (ghost. can get to 8th floor)
added infinite mode (ghost. repeat ghost secret to loop back to first floor)
added randomized mystery man character
added 40 new room variations
added new texture set for the 8th floor
added more fanart and sound credit to credits
added oculus support
added basic gamepad/controller support
added adaru to final boss waves
added notification in controls menu that controls have to be rebound in the game’s launcher
fixed items intersecting pedastal in poseidon boss room
fixed omni death particle not scaling with him
fixed Adaru humping
fixed ghost showing up during the credits
fixed dhalia’s mom superboss being completely broken on some machines
fixed oar acting as a jetpack
fixed being able to escape elevators after activating them
fixed N on compass sticking through the back
fixed battle snail not damaging you if you sit inside him
fixed starfish not properly reviving you with kamikaze
fixed evil eye causing lots of tridents to spawn
fixed trident vanishing when swapping to superweapon
fixed shops and some other rooms having cracks in the corners
fixed flipper making the world end with laser shotgun
tweaked doorframes to make them glow
tweaked beard+sickle combo (nerf)
tweaked screen shake
tweaked audio balance
tweaked some boss rooms
tweaked hanz pistol
tweaked ghost (buff)
tweaked credits so they return you to the main menu instead of the character select screen
added elevator ding added classic mode (no ghost. cant get to 8th floor) added hardcore mode (ghost. can get to 8th floor) added infinite mode (ghost. repeat ghost secret to loop back to first floor) added randomized mystery man character added 40 new room variations added new te
added elevator ding
added classic mode (no ghost. cant get to 8th floor)
added hardcore mode (ghost. can get to 8th floor)
added infinite mode (ghost. repeat ghost secret to loop back to first floor)
added randomized mystery man character
added 40 new room variations
added new texture set for the 8th floor
added more fanart and sound credit to credits
added oculus support
added basic gamepad/controller support
added adaru to final boss waves
added notification in controls menu that controls have to be rebound in the game’s launcher
fixed items intersecting pedastal in poseidon boss room
fixed omni death particle not scaling with him
fixed Adaru humping
fixed ghost showing up during the credits
fixed dhalia’s mom superboss being completely broken on some machines
fixed oar acting as a jetpack
fixed being able to escape elevators after activating them
fixed N on compass sticking through the back
fixed battle snail not damaging you if you sit inside him
fixed starfish not properly reviving you with kamikaze
fixed evil eye causing lots of tridents to spawn
fixed trident vanishing when swapping to superweapon
fixed shops and some other rooms having cracks in the corners
fixed flipper making the world end with laser shotgun
tweaked doorframes to make them glow
tweaked beard+sickle combo (nerf)
tweaked screen shake
tweaked audio balance
tweaked some boss rooms
tweaked hanz pistol
tweaked ghost (buff)
tweaked credits so they return you to the main menu instead of the character select screen
The final content patch is upon us! Huge amount of content added. I say this every time, but it really does feel like a whole new game! A ghost that shows up if you take too long on a floor, gambling machines, and of course more weapons, items, characters, bosses, and more! And a
The final content patch is upon us! Huge amount of content added. I say this every time, but it really does feel like a whole new game! A ghost that shows up if you take too long on a floor, gambling machines, and of course more weapons, items, characters, bosses, and more!
And as always full list of changes is as follows:
added 3 new bosses
added bouncer character
added 15 new items
added 3 new weapons
added superbosses
added casino special room
added a ghost that shows up and wrecks your shit if you stay on a level too long
added secret 8th floor
added new final boss fight for the 8th floor
added impact sounds for bullets
added ambient sounds for bullets
added fuse sound to bombs
added indicators in the elevators for what floor you’re on to replace the dumb HUD indicator
added random character button to character select
added vsync option to graphics menu
fixed text popup being colored wrong for powerups
fixed some superweapons not being centered on item pedastals
fixed new powerups not being able to spawn from power of the gods item
fixed explosive barrel fire going through platforms
fixed map going outside HUD bounds
fixed weapons not hitting enemies at point blank range
fixed being able to get into rooms without activating them when you have the mushroom powerup
fixed the rocket launcher not reloading properly when switching to superweapon
fixed being able to overcharge the sickle and crossbow
fixed bomb bros leaving behind fantom bombs
fixed item descriptions not being sized right after taking mushroom.
fixed random exploding sound triggering when entering some floors
fixed spawn room retaining early game textures in the late game
fixed tenchi and namenlos shooting through objects
fixed dynomite having the wrong health stat in character select
fixed not being able to pause when you have 0 health with the shell
fixed harp item’s strings not matching up to the harp itself.
fixed some spinning items not stopping when the game is paused
fixed menus being cut off at non-16:9 resolutions
fixed stuttering when looking at items for the first time
fixed options menus not returning to the root menu when unpausing then pausing again
fixed launcher image not being sized correctly
fixed scissors item being too low on pedastal and intersecting it
fixed coin sound getting ridiculously loud when grabbing lots of coins
tweaked plasma balls to make them spawn blood particles when hitting enemies
tweaked drop rates
tweaked character select to start on different character every time the game is run.
tweaked map to center it on player
tweaked final boss fight to make it harder
tweaked boss health bar to make transitions smoother
tweaked special room frequency
tweaked special floor frequency
tweaked left hand to cause it to stop superweapon ammo from dropping
tweaked gileads gun (buff)
tweaked mermaid boss (buff)
tweaked banshee boss (buff)
tweaked can o beans to do poison damage (buff)
tweaked hanz pistol (nerf)
tweaked bullet physics
tweaked HUD to show collected items
also a bunch of stuff I probably forgot.
The final content patch is upon us! Huge amount of content added. I say this every time, but it really does feel like a whole new game! A ghost that shows up if you take too long on a floor, gambling machines, and of course more weapons, items, characters, bosses, and more! And a
The final content patch is upon us! Huge amount of content added. I say this every time, but it really does feel like a whole new game! A ghost that shows up if you take too long on a floor, gambling machines, and of course more weapons, items, characters, bosses, and more!
And as always full list of changes is as follows:
added 3 new bosses
added bouncer character
added 15 new items
added 3 new weapons
added superbosses
added casino special room
added a ghost that shows up and wrecks your shit if you stay on a level too long
added secret 8th floor
added new final boss fight for the 8th floor
added impact sounds for bullets
added ambient sounds for bullets
added fuse sound to bombs
added indicators in the elevators for what floor you’re on to replace the dumb HUD indicator
added random character button to character select
added vsync option to graphics menu
fixed text popup being colored wrong for powerups
fixed some superweapons not being centered on item pedastals
fixed new powerups not being able to spawn from power of the gods item
fixed explosive barrel fire going through platforms
fixed map going outside HUD bounds
fixed weapons not hitting enemies at point blank range
fixed being able to get into rooms without activating them when you have the mushroom powerup
fixed the rocket launcher not reloading properly when switching to superweapon
fixed being able to overcharge the sickle and crossbow
fixed bomb bros leaving behind fantom bombs
fixed item descriptions not being sized right after taking mushroom.
fixed random exploding sound triggering when entering some floors
fixed spawn room retaining early game textures in the late game
fixed tenchi and namenlos shooting through objects
fixed dynomite having the wrong health stat in character select
fixed not being able to pause when you have 0 health with the shell
fixed harp item’s strings not matching up to the harp itself.
fixed some spinning items not stopping when the game is paused
fixed menus being cut off at non-16:9 resolutions
fixed stuttering when looking at items for the first time
fixed options menus not returning to the root menu when unpausing then pausing again
fixed launcher image not being sized correctly
fixed scissors item being too low on pedastal and intersecting it
fixed coin sound getting ridiculously loud when grabbing lots of coins
tweaked plasma balls to make them spawn blood particles when hitting enemies
tweaked drop rates
tweaked character select to start on different character every time the game is run.
tweaked map to center it on player
tweaked final boss fight to make it harder
tweaked boss health bar to make transitions smoother
tweaked special room frequency
tweaked special floor frequency
tweaked left hand to cause it to stop superweapon ammo from dropping
tweaked gileads gun (buff)
tweaked mermaid boss (buff)
tweaked banshee boss (buff)
tweaked can o beans to do poison damage (buff)
tweaked hanz pistol (nerf)
tweaked bullet physics
tweaked HUD to show collected items
also a bunch of stuff I probably forgot.
The changelog is as follows: fixed floor staying dark when falling through a hole in a dark floor fixed boss health bar staying on screen when falling through a floor during a boss fight fixed mermaid killing herself fixed snail randomly damaging player until they die fixed not r
The changelog is as follows:
fixed floor staying dark when falling through a hole in a dark floor
fixed boss health bar staying on screen when falling through a floor during a boss fight
fixed mermaid killing herself
fixed snail randomly damaging player until they die
fixed not returning to menu after credits end
fixed the golden scissors powerup removing the scissors item
fixed problem that was causing occasional stuttering
fixed crosshair showing up in credits
fixed occasionally being able to see up into the level after falling through a hole
fixed shop corners not touching
fixed being able to escape the elevator after sending it to the nextfloor
fixed powerups intersecting objects
added more fanart to the credits
added proper credit for sound effects
added davy jones locker item to item pool
added unique sounds for each powerup
tweaked rocket sound to make it quieter
tweaked (SECRET SPOILER) explosive barrels to make them sometimes drop bombs and the blast shield item
tweaked special room (armory&trap room) frequency. made them more rare
The changelog is as follows: fixed floor staying dark when falling through a hole in a dark floor fixed boss health bar staying on screen when falling through a floor during a boss fight fixed mermaid killing herself fixed snail randomly damaging player until they die fixed not r
The changelog is as follows:
fixed floor staying dark when falling through a hole in a dark floor
fixed boss health bar staying on screen when falling through a floor during a boss fight
fixed mermaid killing herself
fixed snail randomly damaging player until they die
fixed not returning to menu after credits end
fixed the golden scissors powerup removing the scissors item
fixed problem that was causing occasional stuttering
fixed crosshair showing up in credits
fixed occasionally being able to see up into the level after falling through a hole
fixed shop corners not touching
fixed being able to escape the elevator after sending it to the nextfloor
fixed powerups intersecting objects
added more fanart to the credits
added proper credit for sound effects
added davy jones locker item to item pool
added unique sounds for each powerup
tweaked rocket sound to make it quieter
tweaked (SECRET SPOILER) explosive barrels to make them sometimes drop bombs and the blast shield item
tweaked special room (armory&trap room) frequency. made them more rare
Paranautical Activity is in it!
https://www.humblebundle.com/weekly
Paranautical Activity is in it!
Paranautical Activity is in it!
https://www.humblebundle.com/weekly
Paranautical Activity is in it!
Tower Of Guns , and Paranautical Activity are fun, single-player shooters that I’ve dropped in and out of a fair bit this year. It’s been a surprise, as I generally don’t enjoy games that are mostly about shooting. Perhaps I am maturing? Or maybe I’m getting less mature. The answ
Tower Of Guns, and Paranautical Activity are fun, single-player shooters that I’ve dropped in and out of a fair bit this year. It’s been a surprise, as I generally don’t enjoy games that are mostly about shooting. Perhaps I am maturing? Or maybe I’m getting less mature. The answer is up for interpretation. Now they’ve been joined by Fancy Skulls, a similarly boxed-in gun game that traps you in randomised levels and gives you one life. I’ve played its beta a fair bit this week, and I keep returning to it in quiet moments when my fingers get itchy. The doctor says it’s a good remedy.
… [visit site to read more]
More details here:
More details here: http://steamcommunity.com/app/250580/discussions/0/522728269167444357/
More details here:
More details here: http://steamcommunity.com/app/250580/discussions/0/522728269167444357/
While the main Humble Bundle is diverting itself from gaming with a really quite splendid collection of audiobooks, it seems to have snuck out one of the best collections of games so far in its Weekly Bundle . Rather than showcasing games from one studio, this week it’s a collect
While the main Humble Bundle is diverting itself from gaming with a really quite splendid collection of audiobooks, it seems to have snuck out one of the best collections of games so far in its Weekly Bundle. Rather than showcasing games from one studio, this week it’s a collection of Roguelikes. (Everyone who wants to have a fight about the terminology, please do so here.) That’s Paranautical Activity, Dungeons Of Dredmor Complete, Hack Slash Loot, The Binding Of Isaac + DLC, Teleglitch Die More Edition, and Sword Of The Stars: The Pit Gold. Cor.
(more…)
$6 for a bunch of great games Paranautical Activity (Early Access Game) Dungeons of Dredmor Complete Hack, Slash, Loot The Binding of Isaac + Wrath of the Lamb DLC Teleglitch: Die More Edition Guns and Tunes Sword of the Stars: The Pit - Gold Edition
http://humblebundle.com/weekly
$6 for a bunch of great games
Paranautical Activity (Early Access Game)
Dungeons of Dredmor Complete
Hack, Slash, Loot
The Binding of Isaac + Wrath of the Lamb DLC
Teleglitch: Die More Edition Guns and Tunes
Sword of the Stars: The Pit - Gold Edition