Released
Nov 18, 2013
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Flyleap Studios Wrapping Up

    Developing games has been full of ups and downs over the long years. Unfortunately in the past few years attempting to push on and work by myself in such a competitive field has generally not been good for me. With the reception of my recently games being unexpectedly poor, the i

  2. Developer post

    Hotfix 7-7-17

    > Fixed a bug that was forbidding saving of character customization > Removed the requirement of armour upgrade to see shoulder armour on characters > Removed nametags from non-human players > Flipped Colour slider images to match actual chosen colour Enjoy

  3. Developer post

    Hotfix 7-7-17

    > Fixed a bug that was forbidding saving of character customization > Removed the requirement of armour upgrade to see shoulder armour on characters > Removed nametags from non-human players > Flipped Colour slider images to match actual chosen colour Enjoy

  4. Developer post

    Deathmatch Re-introduced!

    With this latest update we're bringing back the much loved deathmatch mode with some new twists! To streamline the action, players are given two random spells which will re-roll as a new random spell every time they are used. Additionally, special passive upgrades like stealth an

  5. Developer post

    Deathmatch Re-introduced!

    With this latest update we're bringing back the much loved deathmatch mode with some new twists! To streamline the action, players are given two random spells which will re-roll as a new random spell every time they are used. Additionally, special passive upgrades like stealth an

  6. Developer post

    New Kingdoms Rise Beta Live Now

    The new Kingdoms Rise (rebuilt on Unreal Engine 4) is now playable through the 'Kingdoms Rise Test' app. If you own Kingdoms Rise you should already have 'Kingdoms Rise Test' in your steam library, simply download and play to try out the beta of the New Ue4 version of KR! Don't f

  7. Developer post

    New Kingdoms Rise Beta Live Now

    The new Kingdoms Rise (rebuilt on Unreal Engine 4) is now playable through the 'Kingdoms Rise Test' app. If you own Kingdoms Rise you should already have 'Kingdoms Rise Test' in your steam library, simply download and play to try out the beta of the New Ue4 version of KR! Don't f

  8. Developer post

    Update now Live! - APRIL 2015 - Kingdoms Rise

    Video Highlights of this Update Features: -Purge spell -Area curse spell -Arcane Armour spell -Berserk spell -Soul Pin spell -Chain Blast spell -Dash spell -Firecircle changed to consist of multiple pulses -Trap now blocks 50% of sword damage taken from behind and return 20 damag

  9. Developer post

    Update now Live! - APRIL 2015 - Kingdoms Rise

    Video Highlights of this Update Features: -Purge spell -Area curse spell -Arcane Armour spell -Berserk spell -Soul Pin spell -Chain Blast spell -Dash spell -Firecircle changed to consist of multiple pulses -Trap now blocks 50% of sword damage taken from behind and return 20 damag

  10. Developer post

    December 2014 Update - Now Live!

    -Added early MMR tracking (still in early development stages) -Added stat tracking fro kill, deaths, duels wins, duel losses -Added voip press "G" to use -Added new spell icespike -Added new disarm attack press attack and then roll -Parry accuracy now effects next attack time eg.

  11. Developer post

    December 2014 Update - Now Live!

    -Added early MMR tracking (still in early development stages) -Added stat tracking fro kill, deaths, duels wins, duel losses -Added voip press "G" to use -Added new spell icespike -Added new disarm attack press attack and then roll -Parry accuracy now effects next attack time eg.

  12. Developer post

    New Update Now Live! - October 2014

    The October Update of Kingdoms Rise is now Live! Full change-log here;

  13. Developer post

    New Update Now Live! - October 2014

    The October Update of Kingdoms Rise is now Live! Full change-log here;

  14. Developer post

    August Hotfix now Live!

    Changelog 26/08/14 Melee System - Missed have added back-swing time, increased to make initiative like the original system - Getting parried bars you from re-attacking for a short time (like original system) - Damage is now based on swing speed (avoid taking hits from back-swings

  15. Developer post

    August Hotfix now Live!

    Changelog 26/08/14 Melee System - Missed have added back-swing time, increased to make initiative like the original system - Getting parried bars you from re-attacking for a short time (like original system) - Damage is now based on swing speed (avoid taking hits from back-swings

  16. Developer post

    August 7th - Update now Live!

    Key Changes explained in Video; Changelog: -Totally remade sword system to use traces for hit detection -Timings of parry, combo, parry locking have changed slightly the system is in general slightly faster paced -Ground-up remake of All Menus and User Interface -New HUD -HUD now

  17. Developer post

    August 7th - Update now Live!

    Key Changes explained in Video; Changelog: -Totally remade sword system to use traces for hit detection -Timings of parry, combo, parry locking have changed slightly the system is in general slightly faster paced -Ground-up remake of All Menus and User Interface -New HUD -HUD now

  18. Developer post

    Change Log 29/05/2014

    Changes: -Fixed last used spell effects happening on death -Fixed throwing axe discrepancies -Fixed fatalities going out of sync -Tweaked cloth physics -Fixed bug in which player could get stuck in no jump state -Made tapping sprint key leave sprint state faster -Attack vs attack

  19. Developer post

    Change Log 29/05/2014

    Changes: -Fixed last used spell effects happening on death -Fixed throwing axe discrepancies -Fixed fatalities going out of sync -Tweaked cloth physics -Fixed bug in which player could get stuck in no jump state -Made tapping sprint key leave sprint state faster -Attack vs attack

  20. Developer post

    March 2014 Update NOW LIVE!

    The latest update for KR is now live, Check out a summary of some of the new features here on youtube; Changelog quoted from Paul; " -New map duel_sahara -New map duel_forgotten -New main menu background level -New Spell Lightning -New Spell Push -New Spell Pull -New game mode du