Bugfix patch. Fixed shoulder buttons going backwards on status/equip UI. Also added a lot of backend that the new version of PaletteForms mod will need.
Bugfix patch. Fixed shoulder buttons going backwards on status/equip UI. Also added a lot of backend that the new version of PaletteForms mod will need.
The big change this time around is the addition of compression-level subtexturing for large images, and subtexturing during font generation. The game should now use smaller blocks of allocated memory rather than a single large block to upload image data. This means the "out of me
The big change this time around is the addition of compression-level subtexturing for large images, and subtexturing during font generation. The game should now use smaller blocks of allocated memory rather than a single large block to upload image data. This means the "out of memory despite there being tons of memory available" bug should be sorted out. It should also hopefully allow the game to run the JP translation much more smoothly.
Our next major project, in partnership with InkyFluffDraws, is Witches of Ravenbrook! Don't worry, we're still working on RoP and our other projects, this is just the next big one. If you like TF RPGs then you're going to like this one. Check out the KS and, if you like the look
Our next major project, in partnership with InkyFluffDraws, is Witches of Ravenbrook! Don't worry, we're still working on RoP and our other projects, this is just the next big one.
If you like TF RPGs then you're going to like this one. Check out the KS and, if you like the look of it, consider backing it. Thanks!
Fixed an error with the options menu not appearing due to an outdated autoloader file Added display name clearing which will be needed with the upcoming Ghost Maid Mod.
Fixed an error with the options menu not appearing due to an outdated autoloader file Added display name clearing which will be needed with the upcoming Ghost Maid Mod.
-Fixed %i appearing in the level up menu. -Fixed some incorrect strings on the equip and gems UI. -Fixed incorrect font being used for chest pickups. -Gave Caelyn's Gore Hit an icon so you know it is active in battle. -Fixed a few memory issues.
-Fixed %i appearing in the level up menu. -Fixed some incorrect strings on the equip and gems UI. -Fixed incorrect font being used for chest pickups. -Gave Caelyn's Gore Hit an icon so you know it is active in battle. -Fixed a few memory issues.
-Added an achievement for beating Hard Mode. Old saves work, talk to the ant on the dev island. -Fixed Caelyn's Gore Hit ability not providing a damage bonus to crits. -Optimized the loaders to reduce VRAM usage by about 31MB and hard drive space by about 300MB. Should make the g
-Added an achievement for beating Hard Mode. Old saves work, talk to the ant on the dev island. -Fixed Caelyn's Gore Hit ability not providing a damage bonus to crits. -Optimized the loaders to reduce VRAM usage by about 31MB and hard drive space by about 300MB. Should make the game load faster, too! -Exposed (most/all) UI strings externally for translations. -Fixed internal list sizes not being evaluated correctly due to static calls. -Removed sell/buyback from skill purchase screen. -Realigned the vendor UI to fix overlaps, made it so the help text won't overlap. -Ingredients will no longer overlap if their names are really long (important for translations).
-Corrected description on Grave Blow. -Corrected damage values of Grave Blow for Caelyn and Cyrano (Izana was correct already :3) -Fixed Caelyn's skill description of Incessant Squawking. -Fixed help text for some of the combat commands showing the wrong text. -Added a descriptio
-Corrected description on Grave Blow. -Corrected damage values of Grave Blow for Caelyn and Cyrano (Izana was correct already :3) -Fixed Caelyn's skill description of Incessant Squawking. -Fixed help text for some of the combat commands showing the wrong text. -Added a description to the slime charm to indicate what it does in battle since it's a passive ability. -The Corrupted Seal of Purity is now an accessory that must be equipped to increase the power of monster abilities, and can be used by anyone. -The Extra Special Spices item is now an accessory that must be equipped to double consumed item effectiveness, and can be used by anyone. -Fixed the Insect Charm skill Returning Blow now appearing on the skills menu. -Fixed erroneous recreation of Level Up UI when starting a new game after having loaded one. -Fixed the Status UI not being spaced for having extra charms. -Fixed the Quit UI using the wrong font. -Fixed incorrect icons showing for abilities in some cases. -Fixed item creation UI not resetting cursor when switching categories. -Fixed gem upgrade UI using the wrong prices (gem merging is now a lot cheaper!) -Fixed gem upgrade UI not using the whole window. -Fixed inverted scrollbar on gem UIs. -Item crafting with Sage now shows the material costs next to the item. No more looking through the materials pages! -Reoriented comparison pane, comparison pane also now shows number of gem slots on the unlocked item. -Added Absolute/Relative modes to the crafting menu. Relative mode makes at-a-glance comparisons easier. Toggle with the C key. -Fixed Slow Molecules in the skills UI not mentioning it is granted by the Ice charm. -Fixed predictions for critical strikes using the wrong damage bonus factor.
This version contains official mod support, the workshop, and Hard Mode! There will probably be a bunch of bugs and balance tweaks in the coming weeks. I have managed to get the workshop uploader working using Steam's SDK tools, so you can use the workshop to download mods but no
This version contains official mod support, the workshop, and Hard Mode! There will probably be a bunch of bugs and balance tweaks in the coming weeks. I have managed to get the workshop uploader working using Steam's SDK tools, so you can use the workshop to download mods but not upload them. I am currently getting Valve's help to fix the internal issues and hopefully an in-game uploader is in the near-future.
Here's the changelog!
-Typos. -Fireburst will now correctly hit all enemies. -Adjusted "Phylactery" to be "Anima Crypta". -Kangaroo gem now has the correct description. -Gavin no longer has two "All" categories in the upgrade window. -You can now continue to move the cursor when showing option details on the options menu. -Journal cat is now partially transparent for translations that might need the whole dialogue box. -Divine Storm is no longer always-hit. -Made item effects no longer resistable. -Fixed a bug in the target-lowest AI code. -Cyrano's Arcane Singularity now always hits. -Fixed one of the bad end options not actually sending you back in time. -Fixed gate battles auto-proceeding when the battle ends. -Fixed Arcane Focus not giving the correct spell damage boost. -Added new quest reward for the Sage quest that increases combat item effectiveness. -Added new quest reward for the Dicranum quest, decreases Cyrano's spell costs and gives her a unique charm. -ADDED HARD MODE. Activate it by examining the statue of Heron. -Added a very cute Shiba Inu who will tell you about Hard Mode :3 -You now have three charm slots to use instead of just one. The power of attuned charms has been cut to 1/3rd (approximately). -When loading a save from before v1.20, charms and gems will dump into your inventory, you'll need to re-equip them. -Charms now unlock new skills! You can preview them in the skills menu. Some of them might be less useful than others, but now you've got a ton of build options! -Enemies now have a ton of new abilities and AIs. They won't use all of them unless you're on hard mode. -Enemies on hard now get a stacking attack buff when they convert a party member. That'll show you, that'll show you all! -Levelup cost now caps at 7000 per levelup, meaning levelups are a more viable method of increasing stats. -Some parts of the UI have been adjusted for the JP translation, so things may be slightly misaligned. I'm working on this! -Various memory optimizations should reduce the game's memory usage and speed up loading. -Reclaimed forms now have new art (thanks, Xandra!). -Attuning a charm only takes 5 wins now (was 10). This applies to all charm slots. Switching charms between slots WILL reset the counter!
A very minor patch, fixing a single bug. Examining one of the signs in the hall of memories would cause the good ending to put the player in the hall of memories instead of the developer island.
A very minor patch, fixing a single bug. Examining one of the signs in the hall of memories would cause the good ending to put the player in the hall of memories instead of the developer island.
This one is the NG+ patch. You can now jump back to the start of the game once you get the good ending! You keep all your equipment, levels, and skills, and can mop the floor with all opposition. Unless someone encounters a serious bug that needs an immediate fix, this will be th
This one is the NG+ patch. You can now jump back to the start of the game once you get the good ending! You keep all your equipment, levels, and skills, and can mop the floor with all opposition.
Unless someone encounters a serious bug that needs an immediate fix, this will be the last patch for a little while. Hard Mode, a higher difficulty game mode with new enemy abilities, new player abilities, and an overhauled combat balance, is in the works but will be a little bit. I also have other projects to tend to. Rest assured it will come out, and you'll have an excuse to play the game again when it does.
Changelog: -Added New Game +. You'll need to get the best ending and reach the developer island. You can then restart the game but keep your equipment, levels, and skills. -Added 'Grandma's Defeat Mixture', which can be found in a chest in Heronstadt. Deals a lot of damage to your party, for free, making losing battles a breeze! -Added Tourist Mode to the options menu. This mode triples your damage dealt and makes attacks always hit. It's provided as an accessibility option for people who aren't good at RPGs, or just want to see the game. Think of it like an optional easy-mode. -Caelyn's Inspire's prediction box now indicates it cannot miss. -Using an essence on a party member can no longer make them an enemy in the game's final area. -Picking up an equipment item from a chest, such as the Fencing Mask, when you already have a lot of them will instead give you a cash bonus. No more cluttered inventory! -You can now see the best ending in the Hall of Memories after reaching the developer island. -Added a keyboard key to toggle autosaves on the load save menu. -Fixed being able to push the run key in the journal to toggle portraits off, oops. -Pressing the emergency reset button (F8) will no longer kick you back to the title immediately. You now need to press it 5 times within 2 seconds. -Added tabs to the options menu so players will know there are audio and control options. -Fixed an entrance in Bowmill which caused enemies to always attack the player upon entering. -Getting the item for Sage's crafting quests will reset the topic flag so you know how to turn it in. -Callouts for turned party members should now disappear correctly. -Fixed Insect and Skeleton turned party members not displaying their callouts. -Added a note for censoring options. They cannot be edited on the title menu. -You can now hold down Run (LShift by default) when changing audio volumes to adjust them by 1 instead of 5. -Fixed a pink line on one of Caelyn's portraits. -Fixed powershades using the wrong enemy callouts. -Sped up loading times by optimizing inventory storage of crafting materials. -Losing a battle in the final area has an additional prompt, asking to go back in time. Useful if you need to make some more items for the finale. -Typos (of course).
Bugfix and QoL patch. Changelog: -Added tentative OSX support. -Fixed some typos. -Fixed an incorrect examination in the vaults. -Fixed Defend erroneously saying it generates 2CP. -After completing the Well Water quest, the topic will be highlighted so you can turn it in to Sage.
Bugfix and QoL patch. Changelog: -Added tentative OSX support. -Fixed some typos. -Fixed an incorrect examination in the vaults. -Fixed Defend erroneously saying it generates 2CP. -After completing the Well Water quest, the topic will be highlighted so you can turn it in to Sage. -A certain profile while update after doing a later quest involving the character in question. -Added some more examinable spots in the Monastery. -You can now view the remaining endings in the Hall of Memories, including the not-canon-good ending and the bonus endings. -Reduced the size of the combat fonts. This should use a lot less memory speed up loading, in exchange for the fonts looking very slightly worse. Worth it. -Verand now shows both the attack up buff and the defense down buff so it's more obvious what her boss gimmick is. -Verand's Power Trade now reduces her protection by 5 per stack (was 3), Attack increases by 7% (was 10%). Should make it slightly easier. -Improved censoring commands. You can now use the options menu to toggle censoring, and added black bars to images I don't have a censored version of. -You can also censor enemies. This only applies to a few vampires, but I don't want anyone getting banned off Twitch. -Added the ability to switch to the Purchase Level Up interface from the status menu. -Added the ability to switch to the Purchase Skills interface from the skills menu. -Added a shortcut to the cistern so you don't need to spend so much time running around when you get beat up by a dragon. -Fixed a bug with Sage's collision flag during a midgame quest. -Fixed being able to talk to Orios before he actually spawns.