This months Fusion3 blog post we show off how you will be able to edit collision polygons and how that new function effected editors across the board! Note this is raw footage for you to explore, Make sure to visit the blog to learn all the juicy details.
This months Fusion3 blog post we show off how you will be able to edit collision polygons and how that new function effected editors across the board! Note this is raw footage for you to explore, Make sure to visit the blog to learn all the juicy details.
Check out the latest blog here: Since Linky joined the team, he’s been hard at work adding new features and improvements to F3’s frame editor. He’s added rulers, improved object snapping and rotations, and implemented the ability to click and drag grid lines to quickly adjust the
Since Linky joined the team, he’s been hard at work adding new features and improvements to F3’s frame editor. He’s added rulers, improved object snapping and rotations, and implemented the ability to click and drag grid lines to quickly adjust the grid size, among many other tweaks.
It's that time of year again, You can get up to 65% off of Clickteam Fusion 2.5 and DLCs and up to 80% off #MadeWithFusion games published by Clickteam here on Steam! Check some of them out! View game page View game page View game page View game page View game page View game page
It's that time of year again, You can get up to 65% off of Clickteam Fusion 2.5 and DLCs and up to 80% off #MadeWithFusion games published by Clickteam here on Steam!
What #MadeWithFusion games should we stream next? #MadeWithFusion Live is every Sunday and focuses on awesome games made with Clickteam Fusion! Please visit the Youtube video and let us know what games we should feature next! Don't forget to subscribe! Last weeks Stream! View gam
What #MadeWithFusion games should we stream next? #MadeWithFusion Live is every Sunday and focuses on awesome games made with Clickteam Fusion! Please visit the Youtube video and let us know what games we should feature next! Don't forget to subscribe!
Our conversion of Without A Dawn to console is finally complete, Soon players on Xbox, C/s Nintendo Switch 1+2 and Playstation 4/5 will be able to experience this psychological horror story for themselves! Nintendo Switch: Xbox: Playstation: Link Coming Soon Without a Dawn is a d
Our conversion of Without A Dawn to console is finally complete, Soon players on Xbox, C/s Nintendo Switch 1+2 and Playstation 4/5 will be able to experience this psychological horror story for themselves!
Without a Dawn is a dark, psychological, and philosophical visual horror novel featuring a hauntingly beautiful pseudo-ASCII art.
She seeks refuge from her constant, restless thoughts in a remote cabin. There are no distractions in the profound silence and isolation, but the eerie sound of the cold wind weaving through the trees keeps her awake. In the dark stillness of the night, the silence has begun to take on physical form.
Without a Dawn masterfully immerses the player in introspection, intertwining psychological and philosophical elements to create a narrative that blurs the line between reality and fiction.
Developed and Published by: Jesse Makkonen & Clickteam
It's the 3rd Friday of the month, and them means a new Reactor Control Room! Among other things come by to check out a new secret something new for Fusion we are going to share! Starts in 3 hours! hashtag#MadeWithFusion hashtag#IWantToCreate hashtag#indiedev hashtag#Indiegames Yo
Check out this up and coming new #MadeWithFusion title by developer "Willy". It looks a outstanding puzzle platformer awaits us in the new future! Wishlist on Steam Today: View game page Venture beneath the Ghost Kingdom where you will encounter strange creatures, solve puzzles a
Venture beneath the Ghost Kingdom where you will encounter strange creatures, solve puzzles and uncover hidden secrets!
Your town’s drinking water is being poisoned, and sickness is slowly spreading. Trapped in a valley with no escape, hope seems lost. One night, a mysterious voice calls to you: to save your town, you must be the first to leave it.
Venture beneath the Ghost Kingdom, encounter strange creatures, uncover hidden secrets, and reveal the truth that could save your home.
FEATURES
Use the tools you find in the world and solve environmental puzzles
Run and jump through challenging platforming
Weird new creatures are there to annoy you, and sometimes help you
Use tools to both solve puzzles and find new areas
Check out a brand new #MadeWithFusion arcade style game example on our Patreon "The Reactor"! #Clickteam #CF25 #indiedev Ancient ancestors are buried in the royal tomb, BUT royal treasure is there as well. There isn't any harm in collecting it right? Walk completely around each s
Ancient ancestors are buried in the royal tomb, BUT royal treasure is there as well. There isn't any harm in collecting it right? Walk completely around each sarcophagus to see if it has hidden jewels. Watch out for roaming mummies who are a bit upset about your pilfering!
When you done stealing jewels look inside the MFA to see how the game was created in less than 50 events. Includes font and shaders!
Our first stream of 2026 occurs on Jan 30th. We will discuss the ins and outs of Object Selection, Check out a mini gameplay of Oil Empire by Digital Deer Studios. Hit the track with Monster FInger Games "Super Power Racing" and talk to Danny about the new Clickteam Website and p
Our first stream of 2026 occurs on Jan 30th. We will discuss the ins and outs of Object Selection, Check out a mini gameplay of Oil Empire by Digital Deer Studios. Hit the track with Monster FInger Games "Super Power Racing" and talk to Danny about the new Clickteam Website and perhaps have a suprise as well!
Check out our short interview with #MadeWithFusion developer Pattern Games, as we talk about Demon Quest, which recently got a cool update! #Indiedev #metroidvania #indiegame #CF25 Visit: #MadeWithFusion developer Pattern Games released Demon Quest back in May 2025. Described as
#MadeWithFusion developer Pattern Games released Demon Quest back in May 2025. Described as a Metroidvania the game has a heavy focus on platform puzzling. As part of his on going support of the title he recently posted a update which condenses alot of the language based instruction into icon representations allowing for anyone to pick up the title and understand what to do next!
Read on to learn about the game and we even included a little interview with Pattern Games!
A pure exploration and puzzle adventure on a dangerous alien world. Solve environmental challenges through logic, experimentation, and clever use of versatile tools. Sneak past enemies, plan your moves, and hunt down the 23 sacred talismans to earn your escape—or face eternal captivity.
FEATURES
Exploration of linear zones: uncover secrets, solve puzzles, and overcome challenges.
Upgradeable weapons & versatile tools: adapt your arsenal to face enemies or outsmart puzzles.
Stealth-focused combat: plan carefully, strike silently, and let strategy be your greatest weapon.
23 hidden talismans: track them down and uncover the mysteries behind your escape.
Immersive atmosphere: dive into environments brought to life by meticulous level design and evocative soundscapes.
What got you started in game development?
What got me into making games is that I can mix several of my passions into one project (especially music, which is my favorite).
How did you find Fusion?
I discovered Fusion (or The Games Factory at the time) pretty much by chance while walking around a shopping mall. I didn’t even know that this kind of software existed, so I didn’t hesitate to buy it.
What inspirations drove you in the creation of Demon Quest?
I think my inspirations come from great classics like Metroid, Zelda, and Resident Evil. With Demon Quest, I wanted to try to combine what I love about each of these games.
What is one thing you love about Fusion?
What I’ve always loved about Fusion is how easy and fast it is to bring ideas to life. Since coding isn’t really my favorite, it’s the perfect software for me.
What is one thing you would change about Fusion?
What I’d like to see in Fusion is a simpler way to work with sound (a mixing table and built-in effects would be awesome). It’s also a shame there’s no console export. Maybe in Fusion 3? ;) (Author here, I let him know that we do infact have a console export)
What will you work on next?
For now, I don’t really know yet. Demon Quest has already taken me a lot of time (5 years), and it’s not finished yet. So maybe a smaller project with an original concept next.
Gunlocked 2 is 40% off on Steam: View game page The outstanding sequel to FromLefCourt's 2022 release "Gunlocked" went live on Steam Early Access on Aug 21st, 2025. As in the previous entry your primary weapon is movement, In this sci-fi action roguelike and shmup combined, Gunlo
The outstanding sequel to FromLefCourt's 2022 release "Gunlocked" went live on Steam Early Access on Aug 21st, 2025. As in the previous entry your primary weapon is movement, In this sci-fi action roguelike and shmup combined, Gunlocked 2 lets you pilot and upgrade a state-of-the-art warship against endless waves of deadly aliens. Deep customization, branching paths, and tons of unlockables offer endless replayability!
The best part of the game is the deep level of customization you do on the fly during combat making sure you pick the right upgrades to fit your intended playstyle and defeat the seemingly endless enemies thrown at you, to say nothing of the difficult bosses you face as well. To give you a taste of the game in the video above I played through the tutorial mode up to the first boss where I jussssttt couldn't defeat em!
What's New in the Sequel?
Expanded Customization: More unique pilots, unlockable warships with their own strengths and weaknesses, and a hugely expanded upgrade system offer new creative freedom.
Weapon Mastery: Each pilot has masterful command over their starting weapon, giving them a unique weapon variant no other pilot has access to.
Pilot Skills: Pilots start with a unique ability, not tied to any equipment slots or weapons, giving them a flair all their own.
Weapon Enhancements: Every weapon has 4 unique upgrades to choose from to further specialize as you play.
Augments: Unlock and equip up to 6 ability modifiers before you start your run. Will you cover your weaknesses or lean into your strengths.
Utilities: Discover common, uncommon, and rare upgrades that you can stack infinitely to create the perfect build. Make trades with special characters to refine your builds like never before.
Refined Control: Every ship comes equipped with an active dodge ability for getting out of the most dangerous situations. Use the new "Air Brake" to make micro-adjustments to positioning when the bullets start flying. And 360-degree analog movement brings Gunlocked out of the retro era and firmly into the present.
Branching Paths: Periodically choose a warp gate and seamlessly jump to your chosen destination without ever pausing the gameplay. Different zones offer unique battles and rewards. Every run offers new choices!
Modular Difficulty: Activate any number of difficulty modifiers until you find the sweet spot for your mood.
Multiple Game Modes: Get the full RPG experience in Mission Mode, or go crazy in short bursts with Turbo
Leaderboards: Compete with friends, or globally. Track your personal best high scores locally too!
Save and Resume: Play for 2 minutes or 20, then resume from where you left off in Mission mode.
Glorious Pixel Art Revolution: Huge, full color sprites with detailed animations make every bullet, bomb, and laser explode with style. Gunlocked 2 is a massive leap forward in pixel art spectacle.
Being a indie developer can be fraught with difficult challanges, none of which are any less important then the need to promote and get exposure for ones game. In this regard he is reaching out to the gaming public in last ditch effort to raise enough money in december to continue. As of Dec 7th, he has met 10% of his goal of 2000 units! If you enjoy excellent action mixed with outstanding strategic elements please take advantage of the 40% off sale and check out Gunlocked 2!
myPOPGOES hits Mobile now! Help the extremely needy weasel named Popgoes in this awesome little simulation game! Feed, hydrate and entertain him in his little plastic toy! POPGOES is an official Five Nights at Freddy's spinoff series, produced by Scott Cawthon and developed by fa
myPOPGOES hits Mobile now! Help the extremely needy weasel named Popgoes in this awesome little simulation game! Feed, hydrate and entertain him in his little plastic toy!
POPGOES is an official Five Nights at Freddy's spinoff series, produced by Scott Cawthon and developed by fans as part of the "Fazbear Fanverse Initiative".
myPOPGOES is a short and simple resource management game, with a bonus minigame collection, where you take care of an extremely needy weasel named Popgoes. Housed in an adorable plastic LCD toy, your new pixelated best friend will need pizza, fizzy drinks, and only the best entertainment provided by Freddy Fazbear himself. And if Popgoes doesn't receive what he desperately
Available on The Reactor: Our next Reactor example is a fun overhead racer game in the style of Super Sprint or RC Pro Am. Use drift to make tight turns and access your turbo boost at the right time to get ahead. avoid tires and hay bale obstacles as your jockey for pole position
Our next Reactor example is a fun overhead racer game in the style of Super Sprint or RC Pro Am. Use drift to make tight turns and access your turbo boost at the right time to get ahead. avoid tires and hay bale obstacles as your jockey for pole position. Open up the MFA to see how the 70 events work utilizing Box2D!
A new Fusion3 Blog entry is live! Today’s blog post is about an architectural change we made during Fusion 3’s development. It is a bit more technical and "under-the-hood" than usual, but we thought the topic might be interesting for our readers. In essence, it is about certain a
Today’s blog post is about an architectural change we made during Fusion 3’s development. It is a bit more technical and "under-the-hood" than usual, but we thought the topic might be interesting for our readers.
In essence, it is about certain assumptions we had during development that turned out to be detrimental to the stability and future development of Fusion 3 and how we are solving it.
Check it out on Steam, Coming back soon to mobile: View game page #madewithfusion developer Jesse Makkonen ten years ago today released Distraint, a psychological horror adventure that explores the depth of greed and it's effect on the soul. With over 7,287 reviews over the years
#madewithfusion developer Jesse Makkonen ten years ago today released Distraint, a psychological horror adventure that explores the depth of greed and it's effect on the soul. With over 7,287 reviews over the years it has proven to be a excellent example of another #horror game made with Clickteam's tools much like the venerated #FNaF series.
Clickteam is also excited to announce that we have taken stewardship of Distraint 1 & 2 and are preparing both for re-release on mobile. This will replace the limited original mobile versions Jesse had up with the Deluxe version found on Steam containing all the same visual clarity and flair.
Grab it now, Demo available: View game page Jet Gunner: Refueled is now available on Steam. Selected to be part of the latest Next Fest feel free to try out the demo before grabbing the game, which is 25% off for the duration of the event! ABOUT THE GAME Jet Gunner is reloaded, r
Jet Gunner: Refueled is now available on Steam. Selected to be part of the latest Next Fest feel free to try out the demo before grabbing the game, which is 25% off for the duration of the event!
ABOUT THE GAME
Jet Gunner is reloaded, remade and refueled for a new explosive 8-bit adventure. Relive the past glory days where VHS was king, phones didn't have screens and you'd have to blow into a cartridge to get your gaming fix.
Destroy your foes with a variety of weapons, from lasers, spreadshots and missiles whilst dodging the many hazards that fly your way. Use your jetpack to its fullest to avoid traps and navigate treacherous terrains that awaits you. Acquire deadly orb-bots that'll make your travels that more destructive.
FEATURES
20 Action Packed Stages, ranging from chaos filled streets to snowy peaks trying to blow you into the abyss.
Huge end level bosses to try and conquer.
SHMUP styled levels that blast you straight into the action!
14 High Powered Weapons to blast your foes with.
An handheld mode that mimics that monochrome machine of yesteryear. (Batteries not included.)
Extras including Boss rush, Character viewer and Soundtests!
"Dungeon of Keys" is our latest open source example on The Reactor! Think Frogger-like! Free for Clicker and higher tiers! Deep in the Dungeon of Keys the only way to escape each room is to collect four keys to unlock the final door. Collect each key while dodging enemies and rid
Deep in the Dungeon of Keys the only way to escape each room is to collect four keys to unlock the final door. Collect each key while dodging enemies and riding on the back of turtles or in carts over lava! How far can you push your high score in this Frogger-esque open source example.
FEATURES
3 Level types
Simple Shader effect
Random Level Generation
Less than 65 events
If you haven't already please subscribe to our Patreon! You can join for free so you can get notified of cool news, articles on #MadeWithFusion games and other Clickteam related stuff. You can also join as a paid member ship with benefits that can include access to over 150 amazing open source examples! https://www.patreon.com/c/clickteam/membership
A new Fusion3 Blog entry is live! In this blog entry we are going to talk briefly about auto compiling and how it will hopeful increase productivity when doing in tool testing iteration and introduce also the new shader editor! Check out this latest Fusion3 blog and many others t
In this blog entry we are going to talk briefly about auto compiling and how it will hopeful increase productivity when doing in tool testing iteration and introduce also the new shader editor!
Check out this latest Fusion3 blog and many others to see the progress on the next version of Clickteam Fusion 2.5. Please subscribe to our Patreon, even at the free tier you get notifications on cool news, articles on #MadeWithFusion games and other Clickteam related stuff.
Check out the first video entry to PixelCRAM 2025 GameJAM Entry: Long time #madewithfusion developer and Reactor contributor Patlegoman has submitted his own entry to PixelCRAM 2025 with "Save The Chickens" by creating a simulated 3d maze game using nothing more than basic object
Long time #madewithfusion developer and Reactor contributor Patlegoman has submitted his own entry to PixelCRAM 2025 with "Save The Chickens" by creating a simulated 3d maze game using nothing more than basic objects! PixelCRAM 2025 centers around making low-res pixelated games that fit all in one frame using Clickteam Fusion!. What can you create with one frame and only 256x144 worth of pixel space? At the end of the jam we will show off the games on the Reactor Room and include the best of them in a compilation within a simulated “handheld” on mobile.
Visit for more Info: This game jam centers around making low-res pixelated games that fit all in one frame using Clickteam Fusion!. What can you create with one frame and only 256x144 worth of pixel space? At the end of the jam we will show off the games on the Reactor Room and i
This game jam centers around making low-res pixelated games that fit all in one frame using Clickteam Fusion!. What can you create with one frame and only 256x144 worth of pixel space? At the end of the jam we will show off the games on the Reactor Room and include the best of them in a compilation within a simulated “handheld” on mobile.