Random chaotic puzzle-platformer Mosa Lina gets a big free expansion
Mosa Lina is a crazy game, one that sometimes the levels don't exactly work right. It's all part of the fun in this random puzzle-platformer. Read the full article here:

Technical data

Mosa Lina is a crazy game, one that sometimes the levels don't exactly work right. It's all part of the fun in this random puzzle-platformer. Read the full article here:

Second Layer 24 new tools (48 total) 189 new levels (360 total) 30 new boss level parts (60 total) 38 new music tracks (100 total) the new content is available now for free on both Steam and Nintendo Switch™ versions of the game! it was designed to become a core part of the game

Collaborate the game now supports 2-player cooperative multiplayer local & online two new co-op exclusive modifiers that stack on top of existing ones cool point +1 (you get it for being cool) available across all existing gameplay modes supports custom levels can be found in

This update reverses the previous updates. Backflip has been disabled Turtle, Moon, Dropspikes and Worm have been removed This update also reworks the settings. Settings are remembered between sessions Submenus with more detailed settings have been added Option to disable the eff

We just pushed a tiny patch thingy! - Raw Random now only has a modification on every 2nd level - The Moon has a no-grav zone as well as a pull-zone now These two tiny changes should make the game a bit less aggro :) cheers, josh

Yehaw! More Modifiers - Sometimes there is a worm - Sometimes there are bombs - Sometimes there is the moon - Sometimes some solid tiles are loose - Sometimes some loose tiles are solid Tim Apple is happy - We now have Mac support! Rawer Random - Every Level in Raw Random is affe

You can now do a backflip! "Why", you ask? I really wish I had a good answer to that. But it's now in the game. You can Backflip. Yehaw. It's not intuitive at all, so here's how to do it: - aim down - jump - quickly turn around - .... - profit? Also, some smaller changes: - turtl

it's Rollin'Barrel again! you know the drill!! there's now a menu where you can change all (or none) of your keyboard bindings! it looks like this! you can access it by going into the Modding Menu (open the Pause Menu -> press the M key) and pressing this button!! gotta run! s

Rollin'Barrel here! hi again! me and wombat have made a bunch of adjustments to the game to make it run faster! and in some cases a lot faster! so yeah, that's a great opportunity to play a bunch of Workshop Levels that were previously running kinda slow 😉 (also there's some sma

hello, Rollin'Barrel here! nice to meet you/been a while! (<<< pick one) we're finally at the point where all of the things i've been working on for the last couple of months don't crash the game anymore! hooray!!!! from now on, all of the improvements that were previous

- 3 new tools! - sometimes a turtle appears and you have to keep it alive - phaser moves a bit faster - Raw Random Big Level Bug Fixed - Raw Random stuck in empty screen Bug Fixed - some other tweaks I have forgotten about This is going to be the last update for a while, I need t

*Please note that this update will take some time to propagate to the Level Editor Beta!* Two New Gamemodes - Speedrun Mode (more precisise timer, sped up animations & score) - Raw Random Mode (endless amount of completely randomly chosen combinations) Gameplay Updates - Stab

Our very own Rollin'Barrel has been working on a Level Editor and the first Beta is out now ! - Make your own Level packs! - Upload them to Steam Workshop - Play each other's Levels! Keep in mind that the Level Editor is still in it's early phases and we're doing this Beta to get

Thank you all for your support & feedback during the Launch! Special thanks to JG, RollingBarrel and Phillip for helping me with LInux for so long! It took me some time to get my bearings, but now I am happy to present the first Update! TECH - Linux build available now! - Ste

Immersive sims like Dishonored or System Shock can be very fulfilling, but they are also oddly stressful. After all, the flipside of the genre mantra of solving problems through imaginative application of the tools is that when you achieve a boring solution, that's all your fault

Mosa Lina launches in a few hours! Exciting! But having a free demo on the page appereantly stops people from checking out the full game. It's algorithm magic and I am following the advice of a very wise wizard :) Shortly before Launch, I will remove the demo from steam! Of cours

- 9 new levels - 1 new tool (the deleter has been swapped out with the phaser) - controller issues still plaguing us, but attempts are made!

just a small bunch of little fixes :)) - backgrounds rotate slower - press B on keyboard at any time to stop/start background rotation - all controllers should work now (hopefully ^^) - removed the ability to jump off of projectiles you just spawned - spears kill frogs - changed