-Updated camera controls for mouse and keyboard users. Camera now rotates around a pivot. You can adjust the distance to the pivot by zooming in and out.
-Updated camera controls for mouse and keyboard users. Camera now rotates around a pivot. You can adjust the distance to the pivot by zooming in and out.
-Fixed an issue with double input occurring on Steam Deck. I will probably not get it SD verified, due to a major overhaul of icons, naming and text sizes needed to be changed in order to pass the review. But it should be playable. Changes are reflected to the demo if you would l
-Fixed an issue with double input occurring on Steam Deck.
I will probably not get it SD verified, due to a major overhaul of icons, naming and text sizes needed to be changed in order to pass the review. But it should be playable. Changes are reflected to the demo if you would like to test it.
Note when using a controller: The control explanation in the help menu was not done well so I plan to update it for clarity. You need to rotate the camera around the piece you have selected and view from the front, back, left, right, top, and bottom, to see the possible directions you can move to. It sounds complicated but should feel natural once you get the hang of it.
Updated controls based on feedback received. Due to the removal and addition to inputs, keymapping is reset to default to avoid overlapping keys. Patch Notes: -Added support for mouse only control. Mouse wheel to zoom. Hold middle mouse to pan. Hold right click to tilt. (You can
Updated controls based on feedback received. Due to the removal and addition to inputs, keymapping is reset to default to avoid overlapping keys.
Patch Notes: -Added support for mouse only control. Mouse wheel to zoom. Hold middle mouse to pan. Hold right click to tilt. (You can still use keyboard hotkeys, and "Shift" effects zoom and pan speed which is optional)
-Optimized keyboard and controller movement speed. movement is now faster by default.
-Increased the boost (Shift key) strength.
-Added an option to change movement speed in settings. This effects keyboard and gamepad movement.
-Menus are now open/closed with the back key for consistency.
-Repeatedly pressing the difficulty up button caused the game to crash. -Text animation looked strange when creating a quick save and returning to the title menu. -New notify icon would appear on locked stages that are not available in the demo. -Text now automatically scales for
-Repeatedly pressing the difficulty up button caused the game to crash. -Text animation looked strange when creating a quick save and returning to the title menu. -New notify icon would appear on locked stages that are not available in the demo.
-Text now automatically scales for certain menus when changing the resolution to avoid text appearing too small. -Improved translation for certain languages. -Added language support for Bulgarian, Danish, Norwegian, Romanian, Finnish, Vietnamese, Ukrainian and Swedish.
Dreaming Diorama will be appearing in the October Steam Next Fest! And will be releasing the day after the event without delay. If you are having any technical issues or found bugs, feel free to report it so they can be fixed. Feedback, suggestions or requests are also welcome.
Dreaming Diorama will be appearing in the October Steam Next Fest! And will be releasing the day after the event without delay.
If you are having any technical issues or found bugs, feel free to report it so they can be fixed. Feedback, suggestions or requests are also welcome.
Release date will be delayed about a week, from October,8 to October 17. This is because in order to enter the October Steam Next Fes the game needs to be released after October 16. A misunderstanding on my part. So sorry for the inconvenience. Thank you for your understanding.
Release date will be delayed about a week, from October,8 to October 17. This is because in order to enter the October Steam Next Fes the game needs to be released after October 16. A misunderstanding on my part.
So sorry for the inconvenience. Thank you for your understanding.
Steam achievements have been implemented. Achievements cannot be obtained in the demo. If you are resuming from the demo save data and the conditions are met, achievements will automatically be obtained when booting up the retail version. Achievements are permanent and will not b
Steam achievements have been implemented.
Achievements cannot be obtained in the demo. If you are resuming from the demo save data and the conditions are met, achievements will automatically be obtained when booting up the retail version.
Achievements are permanent and will not be lost when starting a new game.