July 6 Hotfix
Tohoku was spelled incorrectly. Fixed it. -Chris Providence
Tohoku was spelled incorrectly. Fixed it.
-Chris Providence

Tohoku was spelled incorrectly. Fixed it. -Chris Providence
Tohoku was spelled incorrectly. Fixed it.
-Chris Providence

So if you noticed that there have been about half a dozen updates in the last 24 hours, that's because I've been working on three things. The first two are the bugged Sri Lanka map and a glitch where menus wouldn't reset after exiting a loaded Skirmish. Both have been fixed. But
So if you noticed that there have been about half a dozen updates in the last 24 hours, that's because I've been working on three things.
The first two are the bugged Sri Lanka map and a glitch where menus wouldn't reset after exiting a loaded Skirmish. Both have been fixed.
But the third, and the real reason I've had to push about half a dozen updates or so in the last day, is because I'm happy to announce a new mechanic for my games called Cross-Content.
Cross-Content is an experimental feature I'm rolling out today where owning one cGh ONE game in your Steam Library will unlock additional content in other cGh ONE games.
For example, if you own Tyrannis: Co-Prosperity or Infinite Voyager, Cross-Content would allow you to unlock additional maps in Tyrannis, and vice-versa.
Also it wasn't my first pick for a name, but my that one was taken by an Adult Entertainment company, so that wasn't an option.
Cross-Content works by having the files for two or more cGh ONE games installed in the same folder. When loading up a game, the game will automatically detect any other cGh ONE games and unlock the relevant Cross-Content in the game you're currently playing.

For example, you'll want to have Steam save your files Tyrannis and Tyrannis: Co-Prosperity installed in the same location. Once you load up Tyrannis, the game will detect that Tyrannis: Co-Prosperity is installed. If Co-Prosperity is detected, an icon in the lower right-hand corner will be highlighted to indicate that the game is present in your library, which will unlock the relevant Cross-Content.
Note that if you do not have Co-Prosperity, the icon will still appear but it will not be highlighted.
Once the Cross-Content from Tyrannis: Co-Prosperity has been unlocked, you will be able to play with it in Tyrannis. In this case, that means all forty maps from Co-Prosperity can now be played in Tyrannis.
By owning and having Tyrannis: Co-Prosperity installed in your Steam Library, you will unlock the forty maps in Tyrannis' Skirmish Mode. These maps can be selected like any other map, so long as you have access to them.
From here, these maps play like any map Tyrannis' base game.


At the moment, the only Cross-Content between Tyrannis and Tyrannis: Co-Prosperity is unlocking the latter's maps in the former.
While this is relatively low-priority (at least compared to developing Infinite Voyager and job hunting), I plan on adding more Cross-Content in the future as a "Thank You" to all of you who've bought more than one of my games.
Anyways, that should do it for this update. I'm going to go enjoy the last hour or so of Christmas I have left. Have a Merry Christmas and a Happy Holidays.
-Chris "cGh ONE" Providence
Sole human employee who gets worse healthcare than the dog I have as a mascot
Web: https://cghone.com/
Bluesky: @cghone.bsky.social
YouTube: https://www.youtube.com/@cGh_ONE
Discord: https://discord.gg/B5TEdTkEzk
Twitter: N/A
Just needed to remove a video file that wasn't being used. Anyways, I'm working on something, but Merry Christmas and Happy Holidays. -Chris Providence
Just needed to remove a video file that wasn't being used. Anyways, I'm working on something, but Merry Christmas and Happy Holidays.
-Chris Providence
I made this update entirely because I refuse to have any AI-generated content in my games. -Chris Providence
I made this update entirely because I refuse to have any AI-generated content in my games.
-Chris Providence
Hey, Chris here with a quick update. Just wanted to let you all know that the custom icons should look much better, now that they don't overlap. Yeah, that's about it. This game's pretty much done for now, but I'll update it if I run into any more glitches or bugs. Anyways, hope
Hey, Chris here with a quick update. Just wanted to let you all know that the custom icons should look much better, now that they don't overlap.
Yeah, that's about it. This game's pretty much done for now, but I'll update it if I run into any more glitches or bugs.
Anyways, hope you all have a good one.
-Chris
cGh ONE's one guy who basically did this for Tyrannis as well, so that's why you might be reading the same message twice.
Web: https://cghone.com/
Bluesky: @cghone.bsky.social
YouTube: View game page
Discord: https://discord.gg/B5TEdTkEzk
Twitter: No.
Hey, Chris here with a quick update to balance out Co-Prosperity, now that the Spring Sale is up.. Basically, I cut the default base amount in half to increase the tempo of the game. Oh, and there's a demo in the pipe, but Steam'll need a few days to approve it -Chris Web: Discor
Hey, Chris here with a quick update to balance out Co-Prosperity, now that the Spring Sale is up..
Basically, I cut the default base amount in half to increase the tempo of the game.
Oh, and there's a demo in the pipe, but Steam'll need a few days to approve it
-Chris
Web: https://cghone.com
Discord: https://discord.gg/B5TEdTkEzk
YouTube: https://www.youtube.com/channel/UCLbVPvGDtZHfzrPhXkjhHOA

Hey, Chris here with a quick announcement. This is basically an update to the text alignment and Custom Faction icons to make sure they're aligned correctly. That's basically it. It's been driving me nuts for the last day. -Chris Web: Discord: YouTube:
Hey, Chris here with a quick announcement.
This is basically an update to the text alignment and Custom Faction icons to make sure they're aligned correctly.

That's basically it. It's been driving me nuts for the last day.
-Chris
Web: https://cghone.com
Discord: https://discord.gg/B5TEdTkEzk
YouTube: https://www.youtube.com/channel/UCLbVPvGDtZHfzrPhXkjhHOA

Welcome! Anyways, a few graphical glitches have been fixed, and Tyrannis: Co-Prosperity now has a new map. Sri Lanka has 25 Regions and 167 Territories to liberate from the private security forces of the Kirihara Group and their allies. Also, my new job means I'll be a bit busier
Welcome!
Anyways, a few graphical glitches have been fixed, and Tyrannis: Co-Prosperity now has a new map.

Sri Lanka has 25 Regions and 167 Territories to liberate from the private security forces of the Kirihara Group and their allies.

Also, my new job means I'll be a bit busier, but you can expect a new update every few months or so!
Oh, and Tyrannis: Co-Prosperity'll be on sale for 20% off during the Steam Spring Sale.
-Chris
Web: https://cghone.com
Discord: https://discord.gg/B5TEdTkEzk
YouTube: https://www.youtube.com/channel/UCLbVPvGDtZHfzrPhXkjhHOA
Quick update with a few bug fixes here: The State tap glitch where you end up tapping on the wrong State has been fixed. Turns out the code was registering multiple tiles at once. AI should register the correct number of States when dispersing Units every 5 or 10 turns (with the
Quick update with a few bug fixes here:
Anyways, that should do it for now.
Also, Tyrannis is coming soon to the Google Play Store, so keep an eye out!
-Chris Lawrence
Sole Employee Who Isn't My Mascot Dog at cGh ONE
Social Media:
Twitter: @cGh_ONE
Instagram: @cghone
Threads: @cghone
YouTube: cGh ONE
Web: cghone.com
Discord: https://discord.gg/VNdXn4Pn
Email: [email protected]
Alright, this is going to be a quick one, but this hotfix should make the menus more-accessible. It's little things, like reworking how the menu looks to show tabs, allowing you to shift between players by clicking on them on the right side of the menu, and color-coding things to
Alright, this is going to be a quick one, but this hotfix should make the menus more-accessible.
It's little things, like reworking how the menu looks to show tabs, allowing you to shift between players by clicking on them on the right side of the menu, and color-coding things to show what can be tapped on.
That, and a few fixes to make sure the resized UI should save now.
-Chris Lawrence
Self-Employed Employee of the Year at cGh ONE
Social Media:
Twitter: @cGh_ONE
Instagram: @cghone
Threads: @cghone
YouTube: cGh ONE
Web: cghone.com
Discord: https://discord.gg/VNdXn4Pn
Email: [email protected]
Hey, Chris here with a quick fix for the resolution in Tyrannis: Co-Prosperity. Resolution can now be selected in the Settings Menu. Just go to "Options," "Resolution," then "Preset" to change the screen resolution to any preset options. Anyways, that's about it. Time to get star
Hey, Chris here with a quick fix for the resolution in Tyrannis: Co-Prosperity.
Resolution can now be selected in the Settings Menu. Just go to "Options," "Resolution," then "Preset" to change the screen resolution to any preset options.
Anyways, that's about it. Time to get started on the next update.
I'm thinking, "Map-Maker."
-Chris Lawrence
"Sole Employee at cGh ONE" means I've been remote working before it was cool.
Social Media:
Twitter: @cGh_ONE
Instagram: @cghone
Threads: @cghone
YouTube: cGh ONE
Web: cghone.com
Discord: https://discord.gg/VNdXn4Pn
Email: [email protected]
Hey, Chris here with the first Dev Diary for Update 1.1.0 "Reconstruct." And this time, it's a video. Anyways, that should do it for this update. See you guys around. -Chris Lawrence Solo Indie Dev (because the dog doesn't count, apparently) at cGh ONE Social Media: Twitter: @cGh
Hey, Chris here with the first Dev Diary for Update 1.1.0 "Reconstruct."
And this time, it's a video.
Anyways, that should do it for this update. See you guys around.
-Chris Lawrence
Solo Indie Dev (because the dog doesn't count, apparently) at cGh ONE
Social Media:
Twitter: @cGh_ONE
Instagram: @cghone
Threads: @cghone
YouTube: cGh ONE
Web: cghone.com
Email: [email protected]
Hey, another quick update. Originally, I was trying to see how to deal with island chains. One idea I had was to have them be separate, so combat would be isolated on the islands. The problem is that this can lead to Security players just camping out there like it's Australia in
Hey, another quick update.
Originally, I was trying to see how to deal with island chains.
One idea I had was to have them be separate, so combat would be isolated on the islands.
The problem is that this can lead to Security players just camping out there like it's Australia in Risk, and that gets annoying fast.
So to fix that, I'm reworking movement on the islands to be more like regular territory.
-Chris Lawrence
Sole Employee at cGh ONE, Which Means I Don't Get Sick Days For Family Emergencies
Social Media:
Twitter: @cGh_ONE
Instagram: @cghone
Threads: @cghone
YouTube: cGh ONE
Web: cghone.com
Email: [email protected]
Hey, Chris here. There's been a few complaints about some Districts being out of play, so I took a look at it and tweaked a few of the directory scripts. Should be working now. Chris Lawrence Somehow My Own Boss Yet My Hours Suck at cGh ONE Social Media: Twitter: @cGh_ONE Instagr
Hey, Chris here.
There's been a few complaints about some Districts being out of play, so I took a look at it and tweaked a few of the directory scripts.
Should be working now.
Chris Lawrence
Somehow My Own Boss Yet My Hours Suck at cGh ONE
Social Media:
Twitter: @cGh_ONE
Instagram: @cghone
Threads: @cghone
YouTube: cGh ONE
Web: cghone.com
Email: [email protected]
Okay, this will be a quick one: Basically, there was a syntax error with the looting system, and it should be fixed now. Social Media: Twitter: @cGh_ONE Instagram: @cghone Threads: @cghone YouTube: cGh ONE Web: cghone.com Email: [email protected]
Okay, this will be a quick one:
Basically, there was a syntax error with the looting system, and it should be fixed now.
Social Media:
Twitter: @cGh_ONE
Instagram: @cghone
Threads: @cghone
YouTube: cGh ONE
Web: cghone.com
Email: [email protected]
Hey, Chris here. Noticed a few minor spelling errors for the game, and I figured I should tweak the Campaign gameplay's balance so you don't have to play out 100+ turns if you've already reached the victory objectives for the Operation. Anyways, that's it. -Chris Lawrence Sole Pr
Hey, Chris here.
Noticed a few minor spelling errors for the game, and I figured I should tweak the Campaign gameplay's balance so you don't have to play out 100+ turns if you've already reached the victory objectives for the Operation.
Anyways, that's it.
-Chris Lawrence
Sole Proprietor and Sole Employee at cGh ONE
Social Media:
Twitter: @cGh_ONE
Instagram: @cghone
Threads: @cghone
YouTube: cGh ONE
Web: cghone.com
Email: [email protected]
Hey, Chris here with a quick update. As some of you have pointed out, there were several issues with Tyrannis: Co-Prosperity's save system, from loading the wrong data to saves being disabled in the Campaign mode. I've done a few tweaks to fix those glitches, and you should be ab
Hey, Chris here with a quick update.
As some of you have pointed out, there were several issues with Tyrannis: Co-Prosperity's save system, from loading the wrong data to saves being disabled in the Campaign mode.
I've done a few tweaks to fix those glitches, and you should be able to save your progress during those lengthy campaign operations.
Anyways, that should do it for this update. Next one will be me making sure there's no AI art in the game.
-Chris Lawrence
The Only Employee and My Own Boss at cGh ONE
Social Media:
Twitter: @cGh_ONE
Instagram: @cghone
Threads: @cghone
YouTube: cGh ONE
Web: cghone.com
Email: [email protected]

Hey, Chris here with a quick hotfix: After listening to your feedback, I've added a few tweaks that should improve the Tyrannis: Co-Prosperity experience. Well, two big tweaks. Skipping Battles When you're fighting across an entire Area worth of territory, there will be a whole l
Hey, Chris here with a quick hotfix:
After listening to your feedback, I've added a few tweaks that should improve the Tyrannis: Co-Prosperity experience.
Well, two big tweaks.
When you're fighting across an entire Area worth of territory, there will be a whole lot of battles.
On the other hand, you might not want to click through hundreds of battles all at once, right?
Starting in the Main Menu, go to "Options," and then "Battle Options" to toggle the types of battles you want to see.


"Districts" adjusts which Battles are shown based on location, with "Show All" showing you every Battle in every District, "Allied Only" only showing you Battles in Allied-controlled Districts, "Player Only" limiting Battles to player-controlled Districts, and "Skip All" skipping all Battles in all districts.

"Attacking" will show Battles based on the Factions attacking. "Show All" will show every Battle, while "Allied Only" limits it to Battles with player-allied Factions Attacking, and "Player Only" will skip all attacks without player-controlled Units.

"Defending" will show Battles based on the Factions defending. "Show All" will show every Battle, while "Allied Only" limits it to Battles with player-allied Factions have units defending, and "Player Only" will skip all defensive Battles without player-controlled Units.

Please note that you can mix-and-match these settings. For example, if you set it to "Districts: Player Only," "Attacking: Player Only," and "Defending: Player Only," then the only Battles shown will be ones that have player-controlled Units or take place in player-controlled Districts.

Do you like playing Tyrannis, but you just want to get into a Skirmish, instead of creating your own faction?
Well, that's a thing you can do now with the Default Factions.

These are two basic factions known as "BLUFOR," the default Freelancer faction, and "REDFOR," the default Security faction.


Choose these factions if you want to get into the thick of a Skirmish, right out of the gate.
Anyways, that should do it for the hotfixes for Tyrannis: Co-Prosperity.
Well, that, and I fixed that bug where randomly clicking would automatically return you to the Skirmish Menu.
Happy Fourth of July and/or Steam Sale!
-Chris Lawrence
The one guy at cGh ONE
Social Media:
Twitter: @cGh_ONE
Instagram: @cghone
YouTube: cGh ONE
Web: cghone.com
Email: [email protected]