Tyrannis: Co-Prosperity

cGh ONE

Released
Jun 22, 2023
Platforms
Last updated
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Updates & announcements

18 posts
  1. Developer post

    July 6 Hotfix

    Tohoku was spelled incorrectly. Fixed it. -Chris Providence

  2. Developer post

    Christmas Cross-Content Update

    So if you noticed that there have been about half a dozen updates in the last 24 hours, that's because I've been working on three things. The first two are the bugged Sri Lanka map and a glitch where menus wouldn't reset after exiting a loaded Skirmish. Both have been fixed. But

  3. Developer post

    Quick Christmas Hotfix

    Just needed to remove a video file that wasn't being used. Anyways, I'm working on something, but Merry Christmas and Happy Holidays. -Chris Providence

  4. Developer post

    Quick Update to Co-Prosperity

    I made this update entirely because I refuse to have any AI-generated content in my games. -Chris Providence

  5. Developer post

    September 15 Icon Patch

    Hey, Chris here with a quick update. Just wanted to let you all know that the custom icons should look much better, now that they don't overlap. Yeah, that's about it. This game's pretty much done for now, but I'll update it if I run into any more glitches or bugs. Anyways, hope

  6. Developer post

    March 14 Hotfix (Bases and Demos)

    Hey, Chris here with a quick update to balance out Co-Prosperity, now that the Spring Sale is up.. Basically, I cut the default base amount in half to increase the tempo of the game. Oh, and there's a demo in the pipe, but Steam'll need a few days to approve it -Chris Web: Discor

  7. Developer post

    Text and Icon Alignment Hotfix

    Hey, Chris here with a quick announcement. This is basically an update to the text alignment and Custom Faction icons to make sure they're aligned correctly. That's basically it. It's been driving me nuts for the last day. -Chris Web: Discord: YouTube:

  8. Developer post

    Tyrannis: Co-Prosperity Spring Update: Sri Lanka

    Welcome! Anyways, a few graphical glitches have been fixed, and Tyrannis: Co-Prosperity now has a new map. Sri Lanka has 25 Regions and 167 Territories to liberate from the private security forces of the Kirihara Group and their allies. Also, my new job means I'll be a bit busier

  9. Developer post

    October 4 Hotfix (Tap Glitches and Old Code)

    Quick update with a few bug fixes here: The State tap glitch where you end up tapping on the wrong State has been fixed. Turns out the code was registering multiple tiles at once. AI should register the correct number of States when dispersing Units every 5 or 10 turns (with the

  10. Developer post

    August 7 Hotfix (Quality of Life)

    Alright, this is going to be a quick one, but this hotfix should make the menus more-accessible. It's little things, like reworking how the menu looks to show tabs, allowing you to shift between players by clicking on them on the right side of the menu, and color-coding things to

  11. Developer post

    August 6 Hotfix

    Hey, Chris here with a quick fix for the resolution in Tyrannis: Co-Prosperity. Resolution can now be selected in the Settings Menu. Just go to "Options," "Resolution," then "Preset" to change the screen resolution to any preset options. Anyways, that's about it. Time to get star

  12. Developer post

    Tyrannis: Co-Prosperity Reconstruct Dev Diary

    Hey, Chris here with the first Dev Diary for Update 1.1.0 "Reconstruct." And this time, it's a video. Anyways, that should do it for this update. See you guys around. -Chris Lawrence Solo Indie Dev (because the dog doesn't count, apparently) at cGh ONE Social Media: Twitter: @cGh

  13. Developer post

    Tyrannis: Co-Prosperity July 20 Hotfix

    Hey, another quick update. Originally, I was trying to see how to deal with island chains. One idea I had was to have them be separate, so combat would be isolated on the islands. The problem is that this can lead to Security players just camping out there like it's Australia in

  14. Developer post

    Tyrannis: Co-Prosperity July 19 Hotfix

    Hey, Chris here. There's been a few complaints about some Districts being out of play, so I took a look at it and tweaked a few of the directory scripts. Should be working now. Chris Lawrence Somehow My Own Boss Yet My Hours Suck at cGh ONE Social Media: Twitter: @cGh_ONE Instagr

  15. Developer post

    Tyrannis: Co-Prosperity July 17 Hotfix

    Okay, this will be a quick one: Basically, there was a syntax error with the looting system, and it should be fixed now. Social Media: Twitter: @cGh_ONE Instagram: @cghone Threads: @cghone YouTube: cGh ONE Web: cghone.com Email: [email protected]

  16. Developer post

    Tyrannis: Co-Prosperity July 16 Hotfix Notes

    Hey, Chris here. Noticed a few minor spelling errors for the game, and I figured I should tweak the Campaign gameplay's balance so you don't have to play out 100+ turns if you've already reached the victory objectives for the Operation. Anyways, that's it. -Chris Lawrence Sole Pr

  17. Developer post

    Tyrannis: Co-Prosperity July 14 Update

    Hey, Chris here with a quick update. As some of you have pointed out, there were several issues with Tyrannis: Co-Prosperity's save system, from loading the wrong data to saves being disabled in the Campaign mode. I've done a few tweaks to fix those glitches, and you should be ab

  18. Developer post

    Tyrannis: Co-Prosperity July 3 Hotfix

    Hey, Chris here with a quick hotfix: After listening to your feedback, I've added a few tweaks that should improve the Tyrannis: Co-Prosperity experience. Well, two big tweaks. Skipping Battles When you're fighting across an entire Area worth of territory, there will be a whole l