July 6 Hotfix
Tohoku was spelled incorrectly. Fixed it. -Chris Providence

Tohoku was spelled incorrectly. Fixed it. -Chris Providence

So if you noticed that there have been about half a dozen updates in the last 24 hours, that's because I've been working on three things. The first two are the bugged Sri Lanka map and a glitch where menus wouldn't reset after exiting a loaded Skirmish. Both have been fixed. But

Just needed to remove a video file that wasn't being used. Anyways, I'm working on something, but Merry Christmas and Happy Holidays. -Chris Providence

I made this update entirely because I refuse to have any AI-generated content in my games. -Chris Providence

Hey, Chris here with a quick update. Just wanted to let you all know that the custom icons should look much better, now that they don't overlap. Yeah, that's about it. This game's pretty much done for now, but I'll update it if I run into any more glitches or bugs. Anyways, hope

Hey, Chris here with a quick update to balance out Co-Prosperity, now that the Spring Sale is up.. Basically, I cut the default base amount in half to increase the tempo of the game. Oh, and there's a demo in the pipe, but Steam'll need a few days to approve it -Chris Web: Discor

Hey, Chris here with a quick announcement. This is basically an update to the text alignment and Custom Faction icons to make sure they're aligned correctly. That's basically it. It's been driving me nuts for the last day. -Chris Web: Discord: YouTube:

Welcome! Anyways, a few graphical glitches have been fixed, and Tyrannis: Co-Prosperity now has a new map. Sri Lanka has 25 Regions and 167 Territories to liberate from the private security forces of the Kirihara Group and their allies. Also, my new job means I'll be a bit busier

Quick update with a few bug fixes here: The State tap glitch where you end up tapping on the wrong State has been fixed. Turns out the code was registering multiple tiles at once. AI should register the correct number of States when dispersing Units every 5 or 10 turns (with the

Alright, this is going to be a quick one, but this hotfix should make the menus more-accessible. It's little things, like reworking how the menu looks to show tabs, allowing you to shift between players by clicking on them on the right side of the menu, and color-coding things to

Hey, Chris here with a quick fix for the resolution in Tyrannis: Co-Prosperity. Resolution can now be selected in the Settings Menu. Just go to "Options," "Resolution," then "Preset" to change the screen resolution to any preset options. Anyways, that's about it. Time to get star

Hey, Chris here with the first Dev Diary for Update 1.1.0 "Reconstruct." And this time, it's a video. Anyways, that should do it for this update. See you guys around. -Chris Lawrence Solo Indie Dev (because the dog doesn't count, apparently) at cGh ONE Social Media: Twitter: @cGh

Hey, another quick update. Originally, I was trying to see how to deal with island chains. One idea I had was to have them be separate, so combat would be isolated on the islands. The problem is that this can lead to Security players just camping out there like it's Australia in

Hey, Chris here. There's been a few complaints about some Districts being out of play, so I took a look at it and tweaked a few of the directory scripts. Should be working now. Chris Lawrence Somehow My Own Boss Yet My Hours Suck at cGh ONE Social Media: Twitter: @cGh_ONE Instagr

Okay, this will be a quick one: Basically, there was a syntax error with the looting system, and it should be fixed now. Social Media: Twitter: @cGh_ONE Instagram: @cghone Threads: @cghone YouTube: cGh ONE Web: cghone.com Email: [email protected]

Hey, Chris here. Noticed a few minor spelling errors for the game, and I figured I should tweak the Campaign gameplay's balance so you don't have to play out 100+ turns if you've already reached the victory objectives for the Operation. Anyways, that's it. -Chris Lawrence Sole Pr

Hey, Chris here with a quick update. As some of you have pointed out, there were several issues with Tyrannis: Co-Prosperity's save system, from loading the wrong data to saves being disabled in the Campaign mode. I've done a few tweaks to fix those glitches, and you should be ab

Hey, Chris here with a quick hotfix: After listening to your feedback, I've added a few tweaks that should improve the Tyrannis: Co-Prosperity experience. Well, two big tweaks. Skipping Battles When you're fighting across an entire Area worth of territory, there will be a whole l