Update 2025.0.1 (v3)
- Vehicles now de-ghost only when they do not overlap - Backend updates - Slightly reduced build size
- Vehicles now de-ghost only when they do not overlap
- Backend updates
- Slightly reduced build size

- Vehicles now de-ghost only when they do not overlap - Backend updates - Slightly reduced build size
- Vehicles now de-ghost only when they do not overlap
- Backend updates
- Slightly reduced build size
- Upgraded grass - Backend update
- Upgraded grass
- Backend update
- New camera - Backend updates
- New camera
- Backend updates
- Minor backend & stability fixes
- Minor backend & stability fixes
- Backend update, technical updates - Minot grass improvements - Removed COD
- Backend update, technical updates
- Minot grass improvements
- Removed COD
- Minor fixes for upcoming Steam events
- Minor fixes for upcoming Steam events
- Minor fixes for upcoming Steam events
- Minor fixes for upcoming Steam events
- Improved collision detection, players should be unable to crash somebody without crashing themselves - Minor optimalizations
- Improved collision detection, players should be unable to crash somebody without crashing themselves
- Minor optimalizations
- Reduced build size to 2,23 GB - Added ghosting when somebody tries to purposely crash somebody by not braking into corner
- Reduced build size to 2,23 GB
- Added ghosting when somebody tries to purposely crash somebody by not braking into corner
- Minor tweaking to shadows in spectator mode and on high quality settings - Reduced VRAM usage - Reduced build size to 2,73 GB - Minor quality improvement to recommended quality on high end NVidia cards
- Minor tweaking to shadows in spectator mode and on high quality settings
- Reduced VRAM usage
- Reduced build size to 2,73 GB
- Minor quality improvement to recommended quality on high end NVidia cards
MULTIPLAYER - Improved precision, minor jitter should be fixed - Reduced bandwidth usage GRAPHICS - Improved performance on all graphics settings, mainly on weaker hardware - Improved graphics on all quality settings - Added shadows and post-processing to "light" quality settings
MULTIPLAYER
- Improved precision, minor jitter should be fixed
- Reduced bandwidth usage
GRAPHICS
- Improved performance on all graphics settings, mainly on weaker hardware
- Improved graphics on all quality settings
- Added shadows and post-processing to "light" quality settings
- Improved vehicle PBR properties
- Reworked grass textures & wind, added tree wind
- Reworked trails behind vehicle when drifting (both visual and performance), added dirt trails
- Improved performance in menus
- Fixed trees in the desert biome
- Reduced build size to 2,79 GB
SOUNDS
- Readded effect of wind when passing by an object
- Readded fans cheer
- Added Doppler effect
- Reworked graphics - Performance improvements for "light" graphics settings - Reduced build size by 380 MB - Reduced RAM usage (about 200 MB (depending of graphics settings))
- Reworked graphics
- Performance improvements for "light" graphics settings
- Reduced build size by 380 MB
- Reduced RAM usage (about 200 MB (depending of graphics settings))
- Graphic bug hotfix
- Graphic bug hotfix
- Reworked graphics: asphalts, grass, materials and lighting - Improved performance on AMD cards and non-RTX cards - Reworked grass alignment - Minor changes to "Wooden hill" - There are more graphics improvements yet to come, but I need to release this patch because I need to up
- Reworked graphics: asphalts, grass, materials and lighting
- Improved performance on AMD cards and non-RTX cards
- Reworked grass alignment
- Minor changes to "Wooden hill"
- There are more graphics improvements yet to come, but I need to release this patch because I need to update the backend
- Improved lighting & reflections - Slightly reduced build size
- Improved lighting & reflections
- Slightly reduced build size
- Engine update: Unity 2022.3 -> Unity 6 - Significantly improved sharpness of the rendered image - Slightly improved performance on some setups, RAM usage - Reduced build size - Removed several tiny visual bugs - Marginally improved race starts precision - Retextured GEN 1 fo
- Engine update: Unity 2022.3 -> Unity 6
- Significantly improved sharpness of the rendered image
- Slightly improved performance on some setups, RAM usage
- Reduced build size
- Removed several tiny visual bugs
- Marginally improved race starts precision
- Retextured GEN 1 formula
- Fixed very rare issue when time cheat was falsely detected
- Engine update: Unity 2022.3 -> Unity 6 - Significantly improved sharpness of the rendered image - Slightly improved performance on some setups, RAM usage - Reduced build size - Removed several tiny visual bugs - Marginally improved race starts precision
- Engine update: Unity 2022.3 -> Unity 6
- Significantly improved sharpness of the rendered image
- Slightly improved performance on some setups, RAM usage
- Reduced build size
- Removed several tiny visual bugs
- Marginally improved race starts precision
- Improved multiplayer synchronization accuracy
- Improved multiplayer synchronization accuracy
- Resources balancing (Lower positions between 2nd and 15th get more resources) - Chat messages are now sent instantly - Improved backend stability - Reduced network bandwidth usage - Bug when game breaks when leaving and rejoining quickly should be fixed - Slightly reduced build
- Resources balancing (Lower positions between 2nd and 15th get more resources)
- Chat messages are now sent instantly
- Improved backend stability
- Reduced network bandwidth usage
- Bug when game breaks when leaving and rejoining quickly should be fixed
- Slightly reduced build size
- Slightly improved ideal line coloring + automatic braking
- Fixed collisions - Minor fixes
- Fixed collisions
- Minor fixes