Fixed a bug where defeating enemies with bleed/burn while at the same time dying to bleed/burn sent the game into a broken state where you won and lost at the same time, making you retry at 0 HP.
Fixed a bug where defeating enemies with bleed/burn while at the same time dying to bleed/burn sent the game into a broken state where you won and lost at the same time, making you retry at 0 HP.
We are incredibly proud and happy to announce that Skogdal took home 3 of the awards last evening at the official Norwegian Game Awards, celebrating Norwegian games released last year. Skogdal was awarded: Best Game Design Best Art Direction Best Innovation We were nominated in 6
We are incredibly proud and happy to announce that Skogdal took home 3 of the awards last evening at the official Norwegian Game Awards, celebrating Norwegian games released last year.
Skogdal was awarded: Best Game Design Best Art Direction Best Innovation
We were nominated in 6 of the 9 categories, Game of the Year nominee, Best Music and Sound nominee and Most Fun for Everyone nominee.
We are part of the Tiny Roguelikes Steam event, celebrating small indie roguelike type games, and games by small developers. With Skogdal part of the Roguelike deckbuilder lineup! If you have played and enjoyed Skogdal already, I would really recommend you to check out the other
We are part of the Tiny Roguelikes Steam event, celebrating small indie roguelike type games, and games by small developers. With Skogdal part of the Roguelike deckbuilder lineup!
If you have played and enjoyed Skogdal already, I would really recommend you to check out the other games in the event here: Tiny Roguelikes Steam Event
We are celebrating with another 50% off sale, if you haven't gotten the game yet, or have friends you want to play the game, this is the perfect opportunity!
Thanks to Rogue Duck Interactive and Gamersky Games for organizing the event!
Hello everyone, it has been a while since we did our last update! We are happy to see that, while Skogdal is a fairly small and niche game in terms of player count, there is still a lot of player activity in the game, people keep playing it, and new players appear. The reviews we
Hello everyone, it has been a while since we did our last update!
We are happy to see that, while Skogdal is a fairly small and niche game in terms of player count, there is still a lot of player activity in the game, people keep playing it, and new players appear. The reviews we are getting is an amazing and heartwarming read to us, so me (Erlend) and Kay Arne just want to say thank you to everyone enjoying our game!
As we are now going into the Winter Holidays, where we both (with our families) will go back to the small western town of Norway that we are from (and which Skogdal may or may not be largely inspired by), we are also doing the biggest discount we have yet done for Skogdal, 50% off when Steam Winter Sale launches later today!
To celebrate this we have also made some updates:
Community Shop Items, Badges and Trading Cards added as Steam features: these are unlocked automatically as you play the game, and works retroactively, so you will unlock these due to past playtime if you simply booth up the game. If you collect these, you can unlock a set of awesome badges, in addition to a few steam backgrounds and emotes from the game. Trading Cards for a card game just makes so much sense.
Fixed some typos (mostly for Norwegian).
Added a new setting to toggle on "Always Show Tutorial", this is mostly meant for libraries and clubs that have purchased our game, to better accomodate for new players on the same device.
Unlockable Badges
We wish you all a very merry Christmas and a happy New Year! Happy Winter Sale hunting!
Fixed a bug where sometimes a character would not correctly unlock after completing some of the last runs (works retroactively, as long as you have the achievement to the run completed). Added a visual clue to the final run on the map.
Fixed a bug where sometimes a character would not correctly unlock after completing some of the last runs (works retroactively, as long as you have the achievement to the run completed).
Summer is here, and while we do recommend going outside and do fun stuff, like we did in the 90's, there will likely be a few rainy days, perfect for playing Skogdal! Thank you everyone who has played our game so far, all the amazing reviews, feedback and bug reports we have gott
Summer is here, and while we do recommend going outside and do fun stuff, like we did in the 90's, there will likely be a few rainy days, perfect for playing Skogdal!
Thank you everyone who has played our game so far, all the amazing reviews, feedback and bug reports we have gotten!
Updated skip (cinematics/credits) to be hold button instead of double click, as we saw several people skip by accident. Fixed more typos and text errors.
Updated skip (cinematics/credits) to be hold button instead of double click, as we saw several people skip by accident.
Fixed a bug where Choking Hazard was not added to card Gallery after getting Fishbone. Fixed a bug where the reference art for Rockman was wrong when selecting him for sacrifice.
Fixed a bug where Choking Hazard was not added to card Gallery after getting Fishbone.
Fixed a bug where the reference art for Rockman was wrong when selecting him for sacrifice.
Fixed bug where players would be sent back to main world map if they used continue/retry in a fight in the mountain or mall. Fixed lots of typos for Norsk.
Fixed bug where players would be sent back to main world map if they used continue/retry in a fight in the mountain or mall.
Fixed some typos: important updated heal upgrade now properly says heal 4 at the start of every fight. Fixed annoying issue with "..." appearing mid height of sentence, now properly placed at the bottom. *This fix had me touch the whole localization document, please let me know i
Fixed some typos: important updated heal upgrade now properly says heal 4 at the start of every fight.
Fixed annoying issue with "..." appearing mid height of sentence, now properly placed at the bottom.
*This fix had me touch the whole localization document, please let me know if some text strings have disappeared or similar!
Out first major update is finally live! For this update we have gone through all the feedback we have gotten. We hope the changes manages to fix issues you have had, and change the game for the better, also some new content! Game Difficulty: We have gotten a lot of feedback regar
Out first major update is finally live!
For this update we have gone through all the feedback we have gotten. We hope the changes manages to fix issues you have had, and change the game for the better, also some new content!
Game Difficulty: We have gotten a lot of feedback regarding the game's difficulty. Many players have reported the game being too difficult, and feeling frustration regarding playing the first runs over and over again as they are not able to progress the game. Our vision has always been for the game to be challenging, but not appear to be only for the most hardcore (card game) players out there! With this update, we have added a whole new feature to help address this, in addition to some minor balance tweaks.
Updates:
New Feature: Player lives, for any given run, you now have 3 lives - when you die, you can retry from the start of the last location you reached. Our goal with this feature is to give you multiple chances against the most difficult enemies, to help alleviate against the frustration of reaching the end of a long run, only to die against an enemy you have never faced and were unprepared against. We believe this also gives creates fun tension, with a few more shots at making it, and also more forgiving towards player's time. Still, if your deck is simply not good enough, you likely won't make it regardless.
New playable character/skin: Bat Man, unlocked by getting a couple of proper game overs, or alternatively reaching late game, has a powerful starting deck that should kickstart you into winning runs!
Buffed fuses Double Punch and Double Block, making you generally slightly stronger late in runs.
Buffed Punker follower, as it was maybe too niche, now he also gives block when sacrificed, to support more builds.
Buffed gain health upgrade every fight from 3 to 4, to make this a more attractive option.
New card fuse: Coffee with Milk.
New follower: Rockstar. Funny story, I did an error when I implemented the original release character, as me and my brother kept talking abouta follower we wanted to have: Rockman/Blockman, I thought we were talking about a big buff "The Rock character", while my brother was thinking Rockman -> Rockstar. Anyhow, now we have both!
Updated Crib starting drafts, after completing the first run, now you get to choose between 3 card bundles instead of 2, and after completing the second run, you get to choose between 4 followers for best friend. Making it more likely to get started with an interesting deck.
Added credits for localization team.
Added a missing transformation effect for a certain boss (HM).
Adjusted card unlocks, some cards appear earlier, and made final milestones much faster (the final ones were way too slow and grindy).
Made booster pack opening even more awesome (yes, we HAVE played Vampire Survivors)!
Improved tooltips for location clues (HM).
Improved visual effects for certain followers and cards, for example: Wrestler, Yuppie and Die Roll.
Fixed a few more typos.
Fixed mouse scroll for character grid.
Fixed a bug where players would wrongly unlock the secret character.
Fixed a bug with Prayer, where you sometimes couldn't revive, even if you should.
Fixed a bug with Card Sleeves and cards that returns cards from removed pile.
Let us know if this update has broken anything! Thank you everyone for the great feedback, and for playing the game. Rock on!
Skogdal released one week ago, what a week it has been for us! We have received tons of valuable feedback and bug reports. Thanks to everyone contributing, it has been extremely useful. We have already taken care of several bugs, and the game is running well! The game has been we
Skogdal released one week ago, what a week it has been for us!
We have received tons of valuable feedback and bug reports. Thanks to everyone contributing, it has been extremely useful. We have already taken care of several bugs, and the game is running well!
The game has been well received on Steam, with lots of love and positive reviews! Player engagement and activity is also doing well, it makes us very happy to see. Somehow you guys enjoy our weird messed up take on a Norway small town mystery and card play.
The game has done well in Norway, and we have gotten some seriously strong press reviews and coverage, we are infinitely grateful for that. When it comes to breaking through in the international markets, we still have work to do. If you got friends you think might enjoy the game, please do share!
We are planning another update with some minor content soon. After that we will most likely let Skogdal cook for a little while. I'm on dad leave, and really need a break from devving this summer. And it gives us time to plan what we will do with Skogdal in the future. We do have big hopes and dreams, and our idea box is full of frikkin awesome stuff for the game, but it depends if we can muster the budget for it, from Skogdal sales.
Below is a selecation of coverage we have gotten, thank you everyone for playing Skogdal!
Fixed a bug with Pocket Pet when activating while no cards in hand (the discarded card got stuck in hand) Fixed a bug with unlocking new cards (via Fuse event) on the mountain, the displayed unlocked card would not properly show. Updated settings to default to 240 FPS limit for n
Fixed a bug with Pocket Pet when activating while no cards in hand (the discarded card got stuck in hand)
Fixed a bug with unlocking new cards (via Fuse event) on the mountain, the displayed unlocked card would not properly show.
Updated settings to default to 240 FPS limit for new players (backup in case V-Sync is not working, and uncapped FPS crashes the computer)
Fixed bug where game froze at final boss (HM) Fixed typos Underscore Welder transform condition: different cards Visual fixes: wrong avatars set, improved animations and transitions Volume adjustments Fixed wrong victory sound on some bosses
Fixed bug where game froze at final boss (HM)
Fixed typos
Underscore Welder transform condition: different cards
Visual fixes: wrong avatars set, improved animations and transitions