v1.01.13
Changes: - (Bug) The game would crash when exiting to the Title Screen from the Pause Menu.


Changes: - (Bug) The game would crash when exiting to the Title Screen from the Pause Menu.

Changes: - (Bug) Fame Points were not written properly to the data array before the array was saved to the data file after the Fame Point Tally.

Changes: - (Bug) The Dragon's head would be destroyed if the Knave exploding barrel was onscreen when it roared. - Adjusted the collision on the Dragon's head during the fire rain startup. - (Bug) The Dragon's body collision was not hurting the player.

Sorry if there have been some hiccups with the leaderboards. This update fixes a bug where forcing a leaderboard sync (using the L key on the bootup screen) could cause an issue with character and global scores matching. If you are having problems, please try pressing L on the bo

Hi Everyone! This update has a fun new option for people with too many Fame Points burning a hole in their pockets: the Magic Anvil. You can buy character specific magic anvils for the Knight, Knave and Archer. It allows you to toggle alternate weapon skins for these characters i

- (Bug) Enemy spawning above level 80 was not properly setting spawn timers. This resulted in a lag between enemies waves every time the player levelled up.

- (Bug) Game crashes trying to parse a resend of a leaderboard score on the bootup screen.

- Updated the app icon.

- (Bug) Level Up Requirement was not being reset properly between game sessions. This could lead to a messed up requirement when starting a new game.

Fixed a bunch of bugs related to the Graveyard screen. - (Bug) When the player is not in the current leaderboard sort, the camera would focus on the spot to the left of the first grave. - (Bug) Graveyard now defaults to the Player sort category instead of Global. - (Bug) The grav

- Some debug variables were visible.

Lots of bug fixes, especially crashes and funkiness on the Graveyard leaderboard screen. Changes: - (Bug) References existed for a non-existent sound "snd_ui_select". These have been changed to "snd_ui_menu_select". - (Bug) Wizard Dancing Flame and Fire Shield were not being made

Whooops! Accidentally updated the game with a new build of a DIFFERENT GAME (Slayin2). All fixed now.

Sorry to everyone who booted the game up to a screen scaled way too big. This is now fixed. If you didn't manually change the scale in the Options menu already, the simplest way to correct the bug is to delete your local save data folder. This will force the game to make a new fo