Released
May 25, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Devlog 29

    # ------ Announcements ## Sprint 2nd sprint, of the 4th cycle. Chapter 01/Pass 03. Play-tests are always welcome open. If you want to help me with your feedback, please contact me :) Enjoy. **Explanation and showcase** # ------ Game ## General NEW: Improve: * Using camera rotatio

  2. Developer post

    Devlog 28

    # ------ Announcements ## Sprint 1st sprint, of the 4th cycle. Chapter 00/Pass 03. New cycle! Play-tests are always welcome open. If you want to help me with your feedback, please contact me :) Note: I've messed the version numbers from 0.5.1 onwards. They should roughly indicate

  3. Developer post

    Devlog 27

    # ------ Announcements ## Sprint 5th sprint, of the 3rd cycle. Chapter 04/Pass 02. (The last chapter). All chapters are at the same pass, Next sprint is a new cycle! Play-tests are always welcome open. If you want to help me with your feedback, please contact me :) **Explanation

  4. Developer post

    Devlog 26

    # ------ Announcements ## Sprint 4rd sprint, of the 3rd cycle. Chapter 03/Pass 02. Less challenging than previous sprint, still quite difficult. Play-tests are always welcome open. If you want to help me with your feedback, please contact me :) **Explanation and showcase** # ----

  5. Developer post

    Devlog 25

    # ------ Announcements ## Sprint 3rd sprint, of the 3rd cycle. Chapter 02/Pass 02. This sprint was even more challenging. My aim was to do more on narrative, and i did manage to do some. I also made a ton of refactors, which were difficult, but also important. I haven't detailed

  6. Developer post

    Devlog 24

    # ------ Announcements ## Sprint 2nd sprint, of the 3rd cycle. Chapter 01/Pass 02. This sprint was challenging too. My aim was to do more on narrative, and i did manage to do some. I also made a ton of refactors, which were difficult, but also important. ## Moving to Steam Huge n

  7. Developer post

    Devlog 23

    # ------ Announcements This sprint i've focused again on a chapter. Like usual. This is the 1st sprint after the first alpha. The previous cycle was composed of 2 passes on each chapter. So it could be considered 2 horizontal slices (and 2 cycles in one). That was a super importa

  8. Developer post

    Devlog 22

    > This is the time between time. This sprint i focused on polish while i was doing other stuff, like waiting for feedback, and other real life things that required my attention. I tried to work a bit on marketing, narrative, and design, but without much progress (though trying

  9. Developer post

    Devlog 21

    > This is the time between time. This sprint was done while i was preparing other things. I've been organizing a couple of playtests, and gathering feedback. I'm also preparing to tackle the next cycle of the game (a whole horizontal slice that could last another year and a ha

  10. Developer post

    Devlog 20

    > This is the 2nd pass of the chapter 04. This is a HUGE milestone. Now all chapters contains 2 passes. This can be considered a release point. The Alpha version. It contains some new content, and also quite a few improvements all around, and a TON of fixes. This sprint was st

  11. Developer post

    Devlog 19

    > This is the 2nd pass of the chapter 03. It does not contain a lot of new content, but it does contain a good amount. Also, it contains a lot of improvement all around, including stability and performance. This was the 1st sprint after my forced pause, it was very challenging

  12. Developer post

    Devlog 18

    > This is some work after 0.4.0 . Life got busy and stuff happened. And it made sense to publish a new DevLog with the bits and pieces i've collected. Before starting the new sprint. There were tons of things going on outside this project. Which made it really hard to make pro

  13. Developer post

    Devlog 17

    New build is available! New chapter is available! > This is the 1st pass of the 5th chapter (#04). It's quite stub. Sprint log: **Explanation and demo** ------ Game > This was a very challenging sprint for external and internal reasons. Since this is the "last" chapter of t

  14. Developer post

    Devlog 16

    New build is available! New chapter is available! > This is the 1st pass of the 4rd chapter (#03). It's quite stub. Sprint log: **Explanation and demo** ------ Game > This was a challenging sprint for external reasons. So i got less than the previous sprint. Also most of th

  15. Developer post

    Devlog 15

    New build is available! > This is the 2nd pass of the 3rd chapter (#02). It's a bit stub. Explanation and demo ------- Game General * New: * * New feature toggles (environ, music, noises, global illumination, strobes). * * Change features during gameplay. * * Added a bunch of

  16. Developer post

    Devlog 14

    New build is available! New chapter available! This is the 1st pass of the 3rd chapter (#02). It's a bit stub. Sprint log: Explanation and demo Game General * New: Started using the .ini config files more heavily. New LifeDev.ini file. * New: Started working on the save-game. Bas

  17. Developer post

    Devlog 13

    New build is available! There were a few factors that resulted in having less content than i expected (i.e. it's pretty stub). But there's a ton of under-the-hood work :). Still this is the 2nd pass, so the focus was on adding content rather than features. Sprint log: Explanation

  18. Developer post

    Devlog 12

    *New build is available!* *New chapter available!* > Note, there were a few factors that resulted in having less content than i expected (i.e. it's pretty stub). But there's a ton of under-the-hood work :) And the next sprint will be the 2nd pass for this same chapter. Sprint

  19. Developer post

    Devlog 11

    New devlog! A month passed since the 1st release, i've re-scheduled the scope and all. I've made a lots of changes and a new build is ready. The goal of this "sprint" was to do a 2nd pass of the Chapter 01 (Whatever works). Mainly focused on quality rather than adding more conten

  20. Developer post

    Devlog 10

    LifeDev 10th week's DevLog * Completed the chapter ending sequence. * Lots of improvements. * Packaging working well and getting ready to share a build ** maybe on itch.io itchio * Steam page! (wishlist 🙏) steam