Released
May 1, 2025
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    1.1.3 - Injury Discard bug fixed

    Fixed a bug where sometimes at 1 health discarded cards get erased from the deck, and confusion ensues. Hope you've been enjoying your Azoove journey! If you haven't joined the Discord already, that is the best place to report bugs, flex your win screens and engage with us the de

  2. Developer post

    1.1.2 - Trinket tooltip fix

    Fixed tooltip for Lodestone Charm that was change to give -1 Stress, but was not reflected in the description correctly.

  3. Developer post
  4. Developer post

    Major update 4: Localization and Alternate Hero Powers! (1.1.0)

    It has been a while since we had an update for you, but this one truly took a lot of effort to get done. Localization Firstly and most importantly, Azoove is translated to the following languages: Chinese (Simplified) (zh-Hans) French (fr) German (de) Spanish (Latam) (es-latam) P

  5. Developer post

    1.0.8 - Unity Security Patch

    A recently identified security vulnerability with Unity has been spotted. There is currently no evidence of impact on users, but we’re putting out this update to ensure you’re on the latest and safest version of the game engine. Please update your game as soon as possible to stay

  6. Developer post

    1.0.7 - More fixes

    Fixed a bug where reloading fails to start the soundtrack until the day ends Fixed a bug where going back to the main menu from a match breaks the invite friend button in the lobby Finally fixed a bug where sometimes, the continue button for Misfortunes doesn't show up on the 1st

  7. Developer post

    1.0.6 - Bug fixes

    Fixed bugs related to changing lobby configuration while reloading a save Fixed a bug preventing solo games from saving correctly Fixed a bug where sometimes UI elements linger when they should be disabled Fixed a bug where overblessing will prevent getting the Blessed achievemen

  8. Developer post

    1.0.5 - Polish

    Changes The intro now scrolls using on screen buttons instead of any key to avoid accidentally skipping the intro. You can now go back in the intro (remember you need to reactivate it in the lobby Text size increased for Stead Deck legibility in places where it was too small. Mov

  9. Developer post

    1.0.4 - Lobby polish

    Features: Lobby UI elements reordered for cleanliness and readability Added indication as to when allies are done choosing their actions (in addition to the existing indication only when they are thinking) Added button on Bot allies to cycle through heroes, choosing them. Bot all

  10. Developer post

    1.0.3 - Fixes and QoL

    Fixed a couple issues with random heroes causing various bugs Fixed a problem where after a game ended in a loss, if one player closes the game it causes other players to be forced out of the game and not see the end game screen. Now players leaving after game ended no longer aff

  11. Developer post

    1.0.2 - Bugfixes and a little change

    Feedback demanding rest days give inspiration to everyone in the party has been heard, and it is now the case! Bugs Fixed a bug where reaching the last day with exactly enough rations will lock the game. (Attempted to) fix a rare bug where network desync causes a card from a prev

  12. Developer post

    1.0.1 - Bugfixes

    You must fix a bug or two the day of launch, don't you? Fixed bug where non-host lobby participants could kick other participants (including the host) Fixed bug where a trinket text would wrap awkwardly Fixed bug where some audio layers would not play properly We're excited to he

  13. Developer post

    1.0 Release + Patch notes + Discount!

    At long last, we are delighted to welcome you to Azoove's final vision, realized. Thank you for sticking with us during Early Access! There will be more updates, bringing additional features we want to add in the future. 4 players And 3 as well Play with 3 or 4 people! Bring your

  14. Developer post

    Azoove on the Steam Deck

    This isn’t new, but we wanted to make it official, Azoove fully supports controllers and runs smoothly on the Steam Deck. This post is simply to confirm compatibility and will be linked on our store page. You can play either with: - Controller mode: Navigate with the D-Pad and us

  15. Developer post

    Azoove 1.0 releases May 1st!

    Azoove is about to be complete, and we are excited to unleash the chaos of 3 and 4 players. Follow the Discord for dev-updates and sneak peek at upcoming features! Stay Hydrated!

  16. Developer post

    Patch 0.11.7

    Change list Fixed Bugs Fixed a bug where the new Spite 9 effect would not be communicated visually despite working properly Fixed a bug where the loss animation would break in edge cases Fixed a bug where loaded games lobbies would still verify you don't want a trinket

  17. Developer post

    Patch 0.11.6

    Change list Spite Spite 7 is now Late Start (formerly Spite 9) Spite 9 is now Fiendish Sabotage (play to find out) Made Spite 0 (base difficulty) slightly less difficult Made all other Spite levels slightly more difficult Bugs Fixed a bug where transition barks (lore text on day

  18. Developer post

    Patch 0.11.5

    Change list Misfortunes You may or may not know that Misfortunes are divided to 3 difficulties: normal, hard and brutal. We've moved some Misfortunes between tiers and adjusted their effects to create a better experience for new players who could have been getting Misfortunes tha

  19. Developer post

    Patch 0.11.4

    Change list Improvements Lobby ID now hidden in the join menu (for streamers, mostly) with a toggle to make them visible. Let's be honest, you were just using the steam UI anyway You will no longer be warned about the host having no trinket when getting ready as a client Particle

  20. Developer post

    Hotfix 0.11.3

    Change list Fixed a bug where sounds were resetting to very low levels Fixed a rare bug where network issues causes the confirm button for Misfortunes to not appear