It's been a while since the last update!
We've added multilingual support and introduced the paid version layout to the free version!
We've added multilingual support and introduced the paid version layout to the free version!

We've added multilingual support and introduced the paid version layout to the free version!
We've added multilingual support and introduced the paid version layout to the free version!
Here's what I have implemented! Dash Timer setup (on the right side of the health gauge) Automatic attacks Boss enemies drop a forced 1up Display of operation method in text Main character movement animation Enemies slow down as they get closer to the player Persistent power-up e
Here's what I have implemented!
Dash
Timer setup (on the right side of the health gauge)
Automatic attacks
Boss enemies drop a forced 1up
Display of operation method in text
Main character movement animation
Enemies slow down as they get closer to the player
Persistent power-up elements
Increases in magic power (power), speed, and health
Upgrade enhancements
Increase in types (auto recovery, sacrificing speed for a significant increase in power)
Increase in attack power
Unlockable elements
Sword magic
Line magic
We have implemented some of the previously announced plans! Although not all of them, since it's Friday, we have made them available for you to play right away! Visual changes to elements Addition of boss enemies (only one...) Addition of cards to enhance the adhesion strength of
We have implemented some of the previously announced plans!
Although not all of them, since it's Friday, we have made them available for you to play right away!
Visual changes to elements
Addition of boss enemies (only one...)
Addition of cards to enhance the adhesion strength of elements
We have reduced the number of enemies and made them stronger in the later stages
Bug fix for health recovery
Sound upon getting hit
Sound effect when acquiring elements
Sound effect upon leveling up
Reduced the sound effect when casting spells (previously it was loud!)
Emergency Update: We have determined that there may be significant issues affecting gameplay and have made logic adjustments. Primarily, we have adjusted the screen resolution and the number of enemies.
Emergency Update:
We have determined that there may be significant issues affecting gameplay and have made logic adjustments. Primarily, we have adjusted the screen resolution and the number of enemies.
We plan to make the following updates during the second half of the year: ・Visual changes to elements ・Addition of boss enemies ・Addition of cards to enhance the adhesion strength of elements ・Flavor text will flow downwards over time ・We will reduce the number of enemies and mak
We plan to make the following updates during the second half of the year:
・Visual changes to elements
・Addition of boss enemies
・Addition of cards to enhance the adhesion strength of elements
・Flavor text will flow downwards over time
・We will reduce the number of enemies and make them stronger in the later stages
・Set up a timer
・Health recovery
・Sound upon getting hit
・Sound effect when acquiring elements
・Sound effect upon leveling up