Add scenario builder game mode
This game mode adds some custom competition scenarios. But more importantly, lets you build your own scenarios.

Developer posts and news about this game.

This game mode adds some custom competition scenarios. But more importantly, lets you build your own scenarios.

Add bug report to the main menu, better log when camera don't show up, allow proceeding even if all attached cameras have a low framerate.

Mouse emulator now supports lightguns, but only acts as a launcher in that case.

Add EULA

Add support for Delanclip, which is now the preferred device over Track IR

Mouse emulator: Fix problems with saving and loading presets Add 9 shootable buttons as a border around the screen, to allow simple mouse and keyboard presses without having to use voice commands To further improve the first person control mouse emulator mode I need custom hardwa

Added new mouse look method Outwards only, which feels much more natural and easy to control than the previous attempts

Better look and movement algorithms.

In mouse emulator mode I was previously using orthogonal projection and trying to compensate with an exponent. This math was wrong, I am now using the correct math for perspective projection. This also gets rid of the horizontal and vertical exponent sliders.

Silghtly better math for laser detection and brightness threshholds Significantly better movement handling in mouse emulator

Named pipes apparently don't work when using IL2CPP with Unity. This was causing the connection to the viGem server to fail. Switched to TCP/IP. Add "Other" option so you can elect NOT to use lean to move with Track IR. This is useful if you want a second player to totally contro

I believe I've fixed all the major issues with using the Mouse Emulator mode in games. In hindsight I listed the mode on my website a few weeks too early and this is the first version that is truly playable. It uses Track IR for both head rotation and movement. Track IR isn't ide

Integrated TrackIR directly into Interactive Gun Range, which does a better job than Free Pie of providing smooth mouse input It was too difficult to play first person shooters using a dancepad, so added the ability to control WADS and a virtual gamepad by physically stepping for

Add saveable and loadable presets to mouse emulator mode. Add mouse speed exponent property

Display is now brighter on average on PC. Improve friendliness of brightness calibration. Mouse emulator add game presets.

Make starting calibration even more friendly Have the user shoot a required 4 shots during sight offset calibration, and interpolate a quadilateral to use this data for greater accuracy.

Many small fixes, mostly for mobile but some improve the PC version Previously factory reset was not actually deleting everything. Now it does. You are now required to use compensated sights, this is to fix bad alignment from extreme camera angles Calibration flow for paper scale

Make calibration a little easier to understand for people who don't like to read. During camera selection, you can no longer pick unsuitable cameras. These are tested and hidden.

It is no longer necessary to open Logi Tune or even buy a Logitech camera, exposure calibration is done automatically. Added more settings to mouse emulator mode

You can now control how much time has to pass between shots in the options screen, allowing fast shooters to reach a higher par time. Shots are now much more accurate towards the edges of the screen Mouse emulator mode is now compatible with more games, and more games are present