🚨 Officers, It's a new month and the seasons will soon change again. We've recently had our midsummer blast when we celebrated our first EA launch anniversary , so now is a good moment to update you on the upcoming plans for SWAT Commander. No better way to do that than to prese
🚨 Officers,
It's a new month and the seasons will soon change again. We've recently had our midsummer blast when we celebrated our first EA launch anniversary, so now is a good moment to update you on the upcoming plans for SWAT Commander.
No better way to do that than to present you with a new version of our development roadmap. You'll find it included in this news post down below as well as the full app's Steam page. There are plenty of interesting things to read up on, so be advised and study this intel carefully.
We've got on the horizon new features such as a complete campaign system with challenges and mission progression for unlockable rewards and new format of stats tracking in a revised save file system (your previous stats will be preserved). We're planning new missions, extra voice lines, and a complex revamp of our guns' audio set.
All of the features you see presented in the roadmap are already being worked on to varying degrees of progress as we speak. These are not hypotheticals, we're talking real stuff that's coming your way.
Each update will be dropped with prior announcement, so continue to keep track of our game for more info. Always share your thoughts, since a lot of the development decisions you see come from your feedback.
🚨 Officers, The Early Access version of SWAT Commander has received a major update today, bringing a brand new mission to our EA players - The Elite Society! Check it out right here on Steam: View game page New Mission - The Elite Society Behind rusted gates and overgrown ground
🚨 Officers, The Early Access version of SWAT Commander has received a major update today, bringing a brand new mission to our EA players - The Elite Society! Check it out right here on Steam:
Behind rusted gates and overgrown grounds, a crumbling old residence has stood quiet for years, or so the neighborhood believed. The once-grand estate has been serving as the meeting place of a self-styled "elite society": a circle of privileged individuals convinced that wealth and connections place them above the law. Soon, a large-scale police investigation reveals that this group's gatherings serve as little more than a cover-up for their benefactors' crossing from private indulgence into serious criminal activity.
Tonight, their exclusive club receives its least welcome guests yet. Membership has its privileges, but immunity from a SWAT intervention isn't one of them. Expect individuals who believe consequences are for other people, protected by those paid handsomely to keep it that way.
The decaying mansion offers as many hazards as it does hiding places: [grand halls and salons stripped by time, a maze of upper-floor rooms, narrow service corridors, cellars, and the estate's overgrown exterior grounds. Failing lighting, blind corners, and the sheer scale of the property are bound to give the mission conditions an extra edge, so be sure to exercise extraordinary caution. [/p]
Watch our announcement trailer below to get a feel of what the mission is like:
🚨 One Year in Early Access - You Said It. We Built It. Officers, One year ago on July 31st, SWAT Commander deployed into Early Access. Our brief anniversary video tells the story of that year the only way it should be told - through you. We went back through twelve months of you
🚨 One Year in Early Access - You Said It. We Built It.
Officers,
One year ago on July 31st, SWAT Commander deployed into Early Access. Our brief anniversary video tells the story of that year the only way it should be told - through you.
We went back through twelve months of your reviews, forum threads, and feedback, then lined them up against every update we shipped. You said the AI needed work. You said finding a squad was the hardest mission. You said the Commander needed a new voice. One of you said, in all caps, that you NEEDED MORE AMMO. Message received, every time. Year one, by the numbers:
14 milestones: from the free Prologue (April 2025) and EA launch (July 31, 2025) through Headcams, Game Modes, Under the Hood, Mission Customization, Weapon Handling, Public Lobbies & AI, The Blue Holster, the new Commander voice by Brian Watts, subtitles in all 17 languages, Magazines, and Ragdolls
8 missions and counting, each with multiple game modes
17 fully subtitled languages
Countless bug reports, suggestions, and reviews from you. Read, logged, and shipped
And year two is already in motion: Highest Stakes, a campaign system, non-lethal equipment, and more missions on smaller maps. (Often requested. We noticed. 📋)
🎉 Anniversary Sale
To celebrate, SWAT Commander's EA version is 30% off for a limited time in the From Poland With Love event!
View game pageTo everyone who filed a bug report, wrote a review (yes, even the tough ones), suggested a feature, or cleared a room with us in co-op: this year happened because of you. Keep the feedback coming in our Discord and right here in the discussions.
Good hustle, everybody, but we're just getting started. We know your feedback goes further than all we've done so far and we'll be doing our best to cross off as many objectives as we can.
🚨 Officers, If Hot Reception left you wanting a longer shift, we've got an opening for you. SWAT Commander is taking part in the From Poland With Love sale , an event hosted by Untold Tales. It runs from today at 19:00 CEST (10 AM PT) until August 3rd , and for its whole duratio
🚨 Officers,
If Hot Reception left you wanting a longer shift, we've got an opening for you. SWAT Commander is taking part in the From Poland With Love sale, an event hosted by Untold Tales. It runs from today at 19:00 CEST (10 AM PT) until August 3rd, and for its whole duration the Early Access version of our game is available at a 30% discount! 💰
Fig. 1 - SWAT Commander's Early Access version participates in "From Poland With Love"
The prologue gives you one call-out at Bernard Tire & Auto Center. The full version hands you eight missions, singleplayer with an AI squad under your command, the full equipment locker, and every update we've shipped over a year of Early Access. This is a great opportunity to get on board and support our ongoing development — and there's more arriving before the sale is even over.
Anniversary Update — New Mission: "The Elite Society" 🎭
July 31st marks one year of SWAT Commander in Early Access, and we're marking the occasion with a major update headlined by a brand new mission — "The Elite Society."
From an auto shop to an old mansion, well past its better days, currently hosting a genuine masquerade. The high-ranking leadership of a dangerous sect has gathered there alongside its members and associates — every one of them of interest to the investigation, none of them expecting company. Your squad's orders are to breach that house, work its halls, and bring the leaders in.
Expect narrow corridors, bad sightlines, and a crowd that answers to someone other than the law. Study the briefing and mind your fire — in a gathering like this one, telling a devoted follower from a frightened guest isn't always an easy call.
Fig 2. - In "The Elite Society," the SWAT squad drops in unexpectedly in the middle of a very exclusive club meeting...
The update and its full patch notes land on July 31st, with the sale running until August 3rd. Plenty of time to get your squad ready.
🚨 Officers, Following up from our recent updates in Early Access, with today's update we're bringing some improvements to our free co-op prologue as well! You can once again see for yourself the progress we're making with the full version of the game! View game page It's also an
🚨 Officers,
Following up from our recent updates in Early Access, with today's update we're bringing some improvements to our free co-op prologue as well! You can once again see for yourself the progress we're making with the full version of the game!
It's also an ideal occasion to celebrate by having the full version of SWAT Commander participate in the Steam Summer Sale! Grab the game at a 25% discount if you'd like to support our further work and enjoy the game with more features, singleplayer mode, and 8 missions so far.
Either way, from now on you can determine the ratio of primary and secondary weapon ammo magazines your operatives will be bringing with them on a mission.
There are also the new death animations played when Suspects and Civilians are delivered lethal force and the adjustments to ragdoll behaviors, creating more realistic body movements for the game's characters.
🚨 Officers, We've got some updates for you on what's currently happening in Early Access. First, today, we're releasing an update there that allows you to customize the balance of primary and secondary magazines your squad brings on your missions in SWAT Commander's EA version.
🚨 Officers,
We've got some updates for you on what's currently happening in Early Access.
First, today, we're releasing an update there that allows you to customize the balance of primary and secondary magazines your squad brings on your missions in SWAT Commander's EA version. You can find the related report right here:
Next, SWAT Commander is available at a discount of 25% in a Weeklong Deal! A perfect opportunity to get on board with the Early Access version of our game for a good offer if you haven't yet!💰
Finally, speaking of ongoing updates, we've got lots of plans for the full version of the game, such as new mission called "Highest Stakes."
In the mission, you'll be required to carry out a raid at a shady gambling den. The discovery of such a highly illegal enterprise already warrants police intervention, but what makes this situation even juicier is that the big boss of the ring, together with his right-hand man, are scheduled to make a personal appearance on site, possibly to admire their latest "handiwork."
Fig. 1 - Bar area located within the premises of the illegal gambling establishment
According to ongoing investigation, all the extortion, money laundering, harassment, and intimidation tactics these bastards are alleged to be involved in makes their arrest the biggest winnings that the forces of justice can earn that evening. Be the ones to bring them in and make them know they've pushed their luck for long enough. Just don't underestimate these people - they've been dealing with danger for a good while now and while they may be vulnerable under those circumstances, they're never alone and they're never helpless.
Fig. 2 - Unlicensed slot machines reported to be operating at the same site
And that's not all! Work on SWAT Commander in Early Access continues, we're devising more features and fixes to introduce to the game (a lot of the ideas owing to your feedback, as usual). Our future updates will involve:
A campaign system with unlockable rewards
Trackable statistics of your gameplay performance in that campaign's save slot
New non-lethal equipment
More full-scale missions
More missions based on smaller-scale maps (often requested by players)
Improved death animations
More voice lines required to fully suit our remaining SWAT officer characters for co-op
🚨 Officers, As part of our ongoing efforts to share with you some of the progress that we're making on the Early Access version of our game, our last two prologue updates make our recent efforts available for everyone to preview in this free sample of our full game. So, just as
🚨 Officers,
As part of our ongoing efforts to share with you some of the progress that we're making on the Early Access version of our game, our last two prologue updates make our recent efforts available for everyone to preview in this free sample of our full game.
This particular feature has an additional gameplay layer to it aside from making SWAT Commander's localization more complete. Very often, knowing what a character is saying is the factor on which the end result of an entire situation rests - knowing that an individual is no longer hostile, hearing the callout of your fellow officer in co-op, and so on.
If you want to get more out of SWAT Commander and support our further development efforts, don't forget about our already available Early Access Version, where the game offers single player gameplay, many more missions, game modes, game customization, and where we're planning to includea progression system, further missions, and many more features and improvements!
AUDIO Replaced the squad leader’s voice. Added more variety to squad leader voice lines. Fixed an issue where team member voices wouldn’t play in co-op when issuing commands. BUG FIXES Fixed issues with scared animations not playing correctly in co-op. Fixed a stability issue whe
AUDIO
Replaced the squad leader’s voice.
Added more variety to squad leader voice lines.
Fixed an issue where team member voices wouldn’t play in co-op when issuing commands.
BUG FIXES
Fixed issues with scared animations not playing correctly in co-op.
Fixed a stability issue when using the Fall In command in co-op.
🚨 Officers, 📣 We proudly announce an upcoming update to our game that's going to feature a brand new voice for John, the titular SWAT Commander! And lending his talent to this effort is none other than the remarkably talented voice actor Brian Watts, who has prepared a short in
🚨 Officers,
📣 We proudly announce an upcoming update to our game that's going to feature a brand new voice for John, the titular SWAT Commander!
And lending his talent to this effort is none other than the remarkably talented voice actor Brian Watts, who has prepared a short introduction for us! 👇
With Brian's extensive experience in games and animation, there's no doubt in our minds that the role of SWAT Commander's team lead is in good hands. Stand by for the official game update!
🚨 Officers, The Early Access version of SWAT Commander has received a major update today, which has made a brand new mission available to our EA players — The Blue Holster! Check it out right here on Steam: View game page New Mission — The Blue Holster A den of ill repute by any
🚨 Officers,
The Early Access version of SWAT Commander has received a major update today, which has made a brand new mission available to our EA players — The Blue Holster! Check it out right here on Steam:
A den of ill repute by any measure, the downtown nightclub known as "The Blue Holster" has crossed the tenuous line that finally rendered it into a full-blown crime scene.
Rampant, violent drug trade is by all means unacceptable to law enforcement, so a serious incident taking place this fateful evening and involving the dubious establishment along with a local criminal underground demands for a SWAT intervention.
A two-storey dance floor area, balconies, facilities private rooms, as well as a number of storage and utility rooms will provide more than a sufficient challenge for the SWAT squad and their objective to bring in notorious drug dealers. Loud music, huge crowd, and colorful illumination are bound to give the mission conditions an extra edge, so be sure to exercise extraordinary caution.
Watch our announcement trailer below to get a feel of what the mission is like:
🚨 Officers, Our Public Lobby Test event has been concluded! Thank you all for participating! We hope the new lobby feature has brought some welcome new functionality to our cooperative mode. We've made use of the event to further refine it, as you may have seen from our hotfixes
🚨 Officers,
Our Public Lobby Test event has been concluded!
Thank you all for participating! We hope the new lobby feature has brought some welcome new functionality to our cooperative mode. We've made use of the event to further refine it, as you may have seen from our hotfixes thus far.
Now, it's time for the public lobby to migrate to our Early Access version as a permanent feature in an upcoming update, together with many other enhancements! Follow our main app for more news on the matter: 👇
User Interface — Fixed issue with equipment display in the Briefing. Clients will no longer see the host's weapons overlaying their equipment. Hosts will no longer experience an empty screen in weapon customization.
User Interface — Fixed issue with equipment display in the Briefing. Clients will no longer see the host's weapons overlaying their equipment. Hosts will no longer experience an empty screen in weapon customization.
🚨 Officers, 📢 The Public Lobby Test Event is on! We've updated the prologue version of the game to offer you all a week's opportunity to check out the upcoming public lobby feature for SWAT Commander's Early Access version! Apart from the test event that features the public lob
🚨 Officers,
📢 The Public Lobby Test Event is on!
We've updated the prologue version of the game to offer you all a week's opportunity to check out the upcoming public lobby feature for SWAT Commander's Early Access version! Apart from the test event that features the public lobby, we're also adding permanent updates to the game's AI and UI. Details in the patch notes below! 👇
Starting today, on February 11th, the event will last exactly one week and end on February 18th!
Please remember that the AI and UI parts of the update are permanent for the Prologue!
Once you're done checking out the public lobbies, you're welcome to share your feedback or report any issues you may have experienced using the form here: https://forms.gle/sJzGEDusXey69eoM8 👈
SWAT Commander Prologue v.0.7.9.0 — Public Lobbies & AI update
NETWORK
Public lobbies are now available, allowing players to host sessions open to everyone via the lobby browser — from now it can be anyone, not just Steam friends.
Voice chat has been added to lobbies, making communication possible directly from the menu before launching the mission.
Improved mission loading time.
Steam Overlay integration: players can now join lobbies and send invites directly through the Steam Overlay.
Civilian AI
Added the ability for civilians to take photos. A small memento of your traumatic experience.
Improved civilian complaining behavior for a more realistic depiction of getting people to cooperate in high-stress situation.
Improved civilian fear reactions and responses to danger for more realistic behavior in crisis situations.
Fixed glitches in civilian fear reactions.
Fixed issues with civilians fleeing from dangerous situations.
Suspect AI
Improved suspect combat reasoning and decision-making.
Suspects can now choose additional actions during combat.
Improved suspect cover usage. They're suspected criminals, not automated turrets.
Improved suspect hostage handling. Be particularly careful around those situations from now on.
Fixed suspect movement issues.
Fixed issues where suspects would stand up and re-engage in combat after losing line of sight while not restrained.
Fixed multiple issues related to suspect cover logic.
General AI
Fixed surrender behavior occurring too close to doorways for both suspects and civilians, improving positioning and safety during arrests.
User Interface
Added a Quick Restart option to the pause menu (Restart button), allowing mission to be restarted without returning to the lobby.
Mission restart has been changed now the mission can be quickly restarted without going to the briefing for much greater convenience.
🚨 Officers, We need you! 👮 Well, that isn't exactly news. We've always needed you, our loyal community, for your great feedback and support. This time, however, it's not a matter of flattery. We need you with a very specific objective in mind . You see, following up on all your
🚨 Officers,
We need you! 👮
Well, that isn't exactly news. We've always needed you, our loyal community, for your great feedback and support. This time, however, it's not a matter of flattery. We need you with a very specific objective in mind.
You see, following up on all your feedback that we just can't seem to praise enough, we've decided to roll out a public lobby feature in SWAT Commander. What does that mean for you? No longer will there be a dependency on your Steam Friends list for co-op but soon, there will also be an option to simply list or browse lobbies created by other players to get into that cooperative game faster.
Before we can do that, we'd like to test this feature thoroughly. Our solution? QA of course but then we also invite you all to a limited-time event where you'll get to basically playtest the feature in our free prologue version of the game if you choose to be so supportive.
We're letting you know about this event in advance in the hopes of assembling as many players as possible, which would help the project very much.
When? Starting on February 11th, the event will last exactly one week and end on February 18th.
Once you're done checking out the public lobbies, you're welcome to share your feedback or report any issues you may have experienced using the form here: https://forms.gle/sJzGEDusXey69eoM8
With our testing done and all necessary fixes in place, this feature will then become a permanent part of SWAT Commander's Early Access version with an official update. Thank you!
🚨 Officers, SWAT Commander receives a new regular update, bringing its current version to 0.7.8.4 . The update comes with a discount, giving you the temporary chance to snag our Early-Access version for a bargain with its additional missions and both single-player and co-op mode
🚨 Officers,
SWAT Commander receives a new regular update, bringingits current version to0.7.8.4. The update comes with a discount, giving you the temporary chance to snag our Early-Access version for a bargain with its additional missions and both single-player and co-op modes!
The changes in this patch tweak gameplay to make some tool use faster, give you the option to switch firing modes on handguns while using the Ballistic Shield, and let you adjust sights in headcam mode.
However, we're also updating our Early Access version to 0.7.8.4 and we're including a brand new command for single player mode there.
in an effort to reinforce our officers' tactical repertoire, the new command we're introducing there should make building entries easier by allowing you to issue a command to throw grenades through first-floor windows. This is configured for all of our current and future missions.
Remember to adjust your choice of grenade to how quickly you can make an entry and that tossing grenades through windows outside of commands is a viable approach in co-op and for yourself as the squad commander in single player, too.
Patch notes below.
Fig. 1 — Window grenade deployment in action in EA version of SWAT Commander
SWAT Commander Prologue v.0.7.8.4 - Patch Notes
GAMEPLAY
Reduced lock-picking time for player's multitool by 50%.
Updated the door ramming system: while hit location still matters, striking the door near the lock area with a battering ram now breaks doors much faster.
EQUIPMENT
Added the ability to switch pistol firing modes while using a shield, for pistols that support multiple firing modes.
UI
Added new virtual sight settings for Headcam mode, allowing the interaction sight and shooting sight to be toggled independently.
We're taking note of further suggestions you've been making about available commands as well as feedback related to other areas of the game, so as always, we appreciate them and we'll see what can be done about incorporating them into our update. More on those, including new missions, coming soon.
🚨 Officers, 2025 is steadily drawing to a close, so we'd like to take this opportunity to thank you for another year of SWAT Commander! Our work on the game continues thanks to your feedback and support of the Early Access version , so we're hoping to see more of you in 2026. Be
🚨 Officers,
2025 is steadily drawing to a close, so we'd like to take this opportunity to thank you for another year of SWAT Commander! Our work on the game continues thanks to your feedback and support of the Early Access version, so we're hoping to see more of you in 2026. Best wishes to you and your loved ones, many happy returns! 🎅
And now, on to business at the headquarters.
2025 Steam Winter Sale
If you'd like to support our work on the game, now is a great opportunity as the Early Access version of SWAT Commander is participating in the Steam Winter Sale right now! Secure the objective in many more missions with a 20% discount!
Weapon Handling Update — Available in the Prologue and EA Version!
What's new in the game this time? We're doing what we can to enhance your experience with SWAT Commander on various levels and now we've taken the core functioning of weapons in our sights. This means a, now available, modification of various mechanics that govern the firing and handling of guns.
A detailed list is available in the patch notes below, but to make a long report short, here's the rundown of what we've modified:
Canted Sight
In many circumstances, a greater versatility to aiming with your guns is very welcome, particularly when your weapon utilizes long-range sights that obstruct your view. A quick switch to an alternative form of aiming may just save your officer's life under this drawback while allowing him to maintain a focused ADS mode. We've introduced this mode of aiming to SWAT Commander in the form of canted sight for rifles and handguns. Use the related hotkey to switch your aim to a view on canted sight.
Try it out and remember to check the keybind for it in your settings.
Figs. 1–2 — Canted sight is now available in the game, check your keybind (default [M]).
Recoil Revamp
This one is rather self-explanatory. Enough said, we've adjusted the parameters of weapon recoil extensively with the goal of offering greater variety and realism in weapon behavior. As you may expect, this is going to be most tangible when using auto fire. Practice and adapt to make the best use of your weapons.
Figs. 3–5 — Weapon recoil behaves differently in the automatic fire of different weapons.
Bullet Ballistics
Thanks to a new bullet flight system based on muzzle raycast instead of view raycast, SWAT Commander wll become more closely engaged in realistic ballistics — the bullets will come flying out of the muzzle of your selected weapon, which will allow you to work with your positioning more instinctively as well as improve the general immersion of all gunfights.
Have a look at some comparisons of how bullet ballistics worked before vs. how they work now:
Figs. 6–9 — A comparison of different weapons performing under the old and new ballistics systems.
SWAT Commander: Prologue v.0.7.8.3 Patch Notes:
AI
Fixed an issue where suspects could hit the player before fully raising and aiming their weapon.
EQUIPMENT
Added canted sight view for primary and secondary weapons (toggle with the M key).
Added new high fire rate gun to the suspect weapon pool.
GAMEPLAY
Updated bullet ballistics so shots now originate from the weapon’s muzzle instead of the camera view, improving shot consistency.
Improved recoil calculation and bullet dispersion for more accurate shooting behavior.
Updated recoil parameters for all weapons.
Reduced shotgun buckshot spread.
ANIMATIONS
Updated idle animations for pistols.
Updated lowered weapon positions for all weapons.
Updated suspect animation of reaction to the darkness.
Check out a short video presentation of these changes down below! 👇
🚨 Officers, New reports are in, and the word is that the Single Player Event will only continue for two more days, until November 12, 10 AM PT (19:00 CET). So, take advantage of the opportunity to check out how the singleplayer mode works in SWAT Commander's Early Access version
🚨 Officers,
New reports are in, and the word is that the Single Player Event will only continue for two more days, until November 12, 10 AM PT (19:00 CET).
So, take advantage of the opportunity to check out how the singleplayer mode works in SWAT Commander's Early Access version while there's still time! If you'd like to check out the EA version, you can always find its page right here. 👇
Stand by for more news on the main game, too, as we're planning further updates there. Such as our latest one that allows you to modify your mission playthroughs extensively:
🚨 Officers, Our intel indicates that the Single Player event is going to continue for now. Stand by for further updates. In other news, we're updating the main Early Access version of the game V.0.7.8.0, featuring the brand new Customization Update, and to celebrate, we're makin
🚨 Officers,
Our intel indicates that the Single Player event is going to continue for now. Stand by for further updates.
In other news, we're updating the main Early Access version of the game V.0.7.8.0, featuring the brand new Customization Update, and to celebrate, we're making it available at a 20% discount! This is a great opportunity to support our ongoing Early Access development if you haven't yet, and it'll be worth it, as more updates are on their way!
For more information about the Customization Update and how now you can configure the missions you will be playing in Early Access more broadly, check out this news post we made about it here: View game page
You can also check it out in action in our new trailer here! 👇