Nuclear Throne

Vlambeer

Released
Dec 5, 2015
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    The Nuclear Gungeon bundle has arrived!

    For centuries philosophers have asked the big question: Nuclear Throne or Enter the Gungeon? Today, we finally have a definitive answer: BOTH. Announcing the Nuclear Gungeon bundle, adding an additional 15% off for whoever wants to complete their collection of these two classics!

  2. Developer post

    Update #100 - 10 year anniversary - December 5th, 2025

    Nuclear Throne launched 10 years ago, can you believe it? And today is the day we bring you Update 100! The gang got back together, with Jan Willem Nijman, Paul Veer, Jukio Kallio, Joonas Turner, and Justin Chan, as well as YellowAfterlife (and a secret little feature for Doseone

  3. Developer post

    Nuclear Throne update 100 launch date & a Y.V. plushie!

    Today is Vlambeer’s 15th birthday, how about we celebrate with some announcements? 🎉 Nuclear Throne update 100 Here’s the big one, Nuclear Throne Update 100 is launching for free on Steam on December 5th, bringing you: C-skins for all 13 characters, all with their own looks and

  4. Developer post

    Get Nuclear Throne as part of the Iconic Roguelites Bundle!

    Hey there, hope you’ve all been enjoying the buttery smooth 120fps beta we posted about last month! If you haven't yet, good news: you can now complete your collection of Spelunky , Isaac , FTL , Crypt of the NecroDancer , and Nuclear Throne with a permanent 15% discount in the I

  5. Developer post

    New Nuclear Throne beta build available now!

    Hey all, long time no see! Just wanted to let everybody know that there's a newly updated beta build for Nuclear Throne with many quality of life improvements like 60/120fps support, different aspect ratios, and a new controls menu! Oh, and a new Melting loading screen tip. 😎 To

  6. Developer post

    Update #99 - Update 99 - November 6th, 2017

    It's update 99. Features Area/weapon/mutation seeding is now far more consistent. There's now an option for borderless fullscreen on Windows (Alt+Shift+Enter / in options). There's now a confirmation dialog when exiting/restarting a run; R confirms in it. Safe spawns now work con

  7. Developer post

    Update #99 - Update 99 - November 6th, 2017

    It's update 99. Features Area/weapon/mutation seeding is now far more consistent. There's now an option for borderless fullscreen on Windows (Alt+Shift+Enter / in options). There's now a confirmation dialog when exiting/restarting a run; R confirms in it. Safe spawns now work con

  8. Developer post

    November 6th: AMA + Update 99 Release!

    Hi there! It's been a long time, and as you all probably noticed, Vlambeer has been in somewhat of a hybernation state. Nuclear Throne took a lot out of us, and when we finally released the current U98 over a year and a half ago, we were all entirely exhausted. Since then, we've

  9. Developer post

    November 6th: AMA + Update 99 Release!

    Hi there! It's been a long time, and as you all probably noticed, Vlambeer has been in somewhat of a hybernation state. Nuclear Throne took a lot out of us, and when we finally released the current U98 over a year and a half ago, we were all entirely exhausted. Since then, we've

  10. Developer post

    Update #98 - Thronebutt - February 21st, 2016

    It's been a while, but update 98 finally seems ready. While we've done lots of testing on this build over the last few weeks, do note that the changes to this build are 'deep' enough that we can't guarantee it's 100% stable. Over the next few weeks we'll work on update 99, which

  11. Developer post

    Update #98 - Thronebutt - February 21st, 2016

    It's been a while, but update 98 finally seems ready. While we've done lots of testing on this build over the last few weeks, do note that the changes to this build are 'deep' enough that we can't guarantee it's 100% stable. Over the next few weeks we'll work on update 99, which

  12. Developer post

    Update #97 - Clouds and Tweaks - December 15th, 2015

    First of all, thank you so, so much for your support during the launch of Nuclear Throne. We know things were unexpected, and we wish we would've been capable of communicating a bit more - but such is the nature of surprise announcements. While we're not allowed to go into specif

  13. Developer post

    Update #97 - Clouds and Tweaks - December 15th, 2015

    First of all, thank you so, so much for your support during the launch of Nuclear Throne. We know things were unexpected, and we wish we would've been capable of communicating a bit more - but such is the nature of surprise announcements. While we're not allowed to go into specif

  14. Developer post

    Update #96 - The Real Deal - December 5th, 2015

    This update was supposed to go out yesterday, before the PSX announcement, but due to exhaustion I couldn't muster the energy. We're really sorry about that, and we hope 96 fixes most of the major bugs many of you have been running into. Please note that this build was uploaded f

  15. Developer post

    Update #96 - The Real Deal - December 5th, 2015

    This update was supposed to go out yesterday, before the PSX announcement, but due to exhaustion I couldn't muster the energy. We're really sorry about that, and we hope 96 fixes most of the major bugs many of you have been running into. Please note that this build was uploaded f

  16. Developer post

    Nuclear Throne launch at PSX

    We're finally allowed to announce what we've all been so ridiculously busy with - we have just launched Nuclear Throne on PlayStation 4 and PlayStation Vita at the PlayStation Experience in San Francisco. The entire team is here, and we hope to be able to do a livestream somewher

  17. Developer post

    Nuclear Throne launch at PSX

    We're finally allowed to announce what we've all been so ridiculously busy with - we have just launched Nuclear Throne on PlayStation 4 and PlayStation Vita at the PlayStation Experience in San Francisco. The entire team is here, and we hope to be able to do a livestream somewher

  18. Developer post

    Update #95 - Shiny Throne - November 17th

    It's been a while, and we apologize for that. There was no way we were going to finish this update in a week, so instead we took our time and tackled some long-overdue isues. This update is going to be a rough one, so strap in. We're really getting close to wrapping up, and port

  19. Developer post

    Update #95 - Shiny Throne - November 17th

    It's been a while, and we apologize for that. There was no way we were going to finish this update in a week, so instead we took our time and tackled some long-overdue isues. This update is going to be a rough one, so strap in. We're really getting close to wrapping up, and port

  20. Developer post

    Note: Update 95 has been delayed

    As you all might've noticed, update 95 has been delayed. We apologize for that. We really tried, but at this point most of the team is tired from that enormous sprint we did from update 92-95, and needs a little bit of time in recovery mode. Normally, one of us would pick that up