Cthulhu's Reach: Devil Reef

The Fine Arc · First Break Labs

Released
Aug 14, 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch Update - 1.0.8 [Hotfix]

    Bugfixes Fixed a crash caused by Knockback Level items using an unsupported stat modification type, and added a safeguard so it can't happen again. Ritual Bone of Striking , Starstone of the Void , Testament of Burning Wrath , and Tresses of the Drowned Maiden were rebalanced alo

  2. Developer post

    Patch Update - 1.0.7

    Hey survivors, This patch turns down the camera queasiness for good, cleans up some overdue Sunken Field and item naming, and knocks out a good pile of multiplayer stability issues. Full rundown below. Gameplay & Balance Added Camera Comfort settings: a noise slider to tone d

  3. Developer post

    Patch Update - 1.0.6

    Hey survivors, Before we get to the fixes, a quick word on version numbers, because we know the last few updates looked odd. Our recent hotfixes were tagged 1.2 , 1.3 , 1.4 , and 1.5 . Those numbers were a mistake. They should have carried the same 1.0.x pattern as this release,

  4. Developer post

    Patch Update - 1.0.5 [Hotfix]

    Bugfixes Fixes KeyNotFoundException raised when returning to the beach after using the incantation book in the Hut. (Community Thanks: Xinister, GoodOlRusty, Joccish, MrWhitefolks) Fixes Alhazred's Challenge missing Fixes Slowed status effect lasting twice as long as intended aft

  5. Developer post
  6. Developer post

    Patch Update - 1.0.3 [Hotfix]

    Fixes null reference for debug button in release build causing intermittent soft-locks when player dies. Reverts debug value on Cinderbrand incantation (sorry for making you taste the power and then taking it away. Evil...)

  7. Developer post

    The Back to School Sale is On!

    It's that time of year again, as summer wanes and the call to scholastic excellence beckons. So why not savor the last days of summer freedom and dive into these refreshingly cool deals? Save even more with our incredible bundles! Happy gaming! ~The FBL Team

  8. Developer post

    CTHULHU'S REACH VERSION 1.0 OUT NOW!

    Cthulhu's Reach: Devil Reef version 1.0 is finally here! It has been a three-year journey, but now the hour of reckoning is nigh! Thank you so much to the community and players who helped shape Cthulhu's Reach. Please enjoy your descent into madness!

  9. Developer post

    Check out the launch trailer!

    Salutations, debtors! Ahead of our August 14th v1.0 launch, we've summoned our brand new launch trailer from the infinite void! Stare if you dare...

  10. Developer post

    LEAVING EARLY ACCESS!

    Greetings, debtors! The day of reckoning is nigh upon us! Cthulhu's Reach: Devil Reef will be crawling from the ichor of Early Access into the full light of version 1.0 this August 14th, 2026 ! The Fine Arc say, "It's been three years since the first line of code. Now we’re excit

  11. Developer post

    The Depths Have Changed Update

    Something has shifted in the tunnels beneath Devil Reef. The walls remember you now. When the horrors come, there is nowhere left to run. This is our most intense update yet, and the reef will not let you leave the way you found it. The Gates Have Closed The single biggest change

  12. Developer post

    Woo-hoo! The Summer Sale is here!

    Summer! Turns me upside down…with savings! It’s that time of year again, and you betcha, First Break Labs is there! Get up to 80% off these great First Break Labs indies! Save even more with our incredible bundles! Summer summer summer, it’s like a merry-go-round…

  13. Developer post

    Patch 0.9.27

    This update focuses on improving movement stability and polishing key interactions based on community feedback. Changes & Fixes: Introduced a new character controller to reduce out-of-bounds issues (thanks to community feedback from Good_Ol_Rusty) and improve movement consist

  14. Developer post

    Patch Update - 0.9.26

    Patch 0.9.26 A small but important patch addressing a few issues that crept in with the latest update. Bugfixes Fixed Mother Hydra's magma artillery projectiles failing to initialize correctly after recent pooling changes Fixed plasma bullets applying incorrect damage schools Fix

  15. Developer post

    New Unlockable Character: SILAS

    The Covenant Expands Hey investigators! Something has shifted in the deep. New pacts are being forged, and the ranks of those willing to descend into Devil Reef are no longer fixed. This update brings one of our most anticipated features: unlockable characters , a significantly r

  16. Developer post

    0.9.23 Hotfix Update

    We’ve rolled out a couple of additional hotfixes for the latest update: Fixed an issue where keys wouldn’t spawn in certain edge cases Fixed missing floor pieces that could cause players to fall through the map Thanks for your continued support! 🙂

  17. Developer post

    Update 09.22 patch notes

    In this patch: Fixed a crash in the daily challenge when the weapon Loadout is Axe-only. Fixed a hole in the Act 2 bridge section (thanks to community feedback from Good_Ol_Rusty) Fixed an issue with the map generator that could create unsolvable maps (thanks again to Good_Ol_Rus

  18. Developer post

    First Break Labs Steam Spring Sale!

    The Steam Spring Sale is here! Get up to 80% off First Break Labs indie titles! Bullet heavens, turn-based tactics, puzzle adventures... we've got you covered!

  19. Developer post

    Persistent Power Update Out Today!

    Our Lovecraftian action-roguelike co-op dungeon crawler continues to evolve! The latest update introduces a Meta Progression System , letting players spend Dagonite between runs on tiered, permanent upgrades that carry over into future dives. Early perks include "Deep Pockets", i

  20. Developer post

    Patch Update - Echoes of Hurt

    A small but felt patch — sharpening the senses, tightening the controls, and silencing a few lingering disturbances. Feel & Feedback Free look added to the Hut — you can now rotate your view freely while resting between runs. Bullet smoke and line-of-sight now resolve to the