Rogue Labyrinth: 30% Off in the Steam Summer Sale!
Rogue Labyrinth is 30% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection.

Tea Witch Games · indie.io

Rogue Labyrinth is 30% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection.

Rogue Labyrinth is included in this week's Bullet Fest on Steam. We're one of the many bullet hell/heaven titles being featured and can't wait! Check out our action-narrative roguelite and let us know what you think on social media and Discord.

Rogue Labyrinth’s 2nd major update is launching today as of February 20th - just in time for Steam’s Daily Deal . What's included in Patch 1.2 ? NEW Mimic room boss - Mimic King 👹 New Battle Rooms in acts 3 and 4 ⚔️ New Gambits and Artifacts 🧙♀️ Sprites in Encyclopedia 🌲 Pray

Rogue Labyrinth's first Major Update launches today! Bash n' battle your way through: 2 NEW Bosses 👹 3 NEW Enemies 👾 4 NEW Battle Rooms ⚔️ NEW Maps 🗺️ NEW Artifacts, Gambits, and Curses! 🧙♀️ Plus additional polishing like when you hit an enemy or object off of the screen, it

Post Launch Updates Since our September 1 launch, we’ve been working hard on bug fixes and chatting with the community on potential future game patch updates. Stay tuned for more news next month. We’re a small team with day jobs, so we appreciate the patience! We’re Back on Sale!

Rogue Labyrinth is a new action-narrative roguelite from Tea Witch Games that gives you the ability to turn everything on the map into a weapon. Read the full article here:

Rogue Labyrinth is officially Steam Deck Verified! There's strict requirements to get full Steam Deck verification, so this means we passed with flying colors. We worked hard to make sure we got approval during launch week. Playing on deck is a great on-the-go experience that's j

Rogue Labyrinth is officially out on Steam! Thank you so much for the support over the last 3 years while we worked on Rogue Labyrinth. We’re a small team of 2 with 2 additional contracted staff. We cannot express our gratitude enough to: you reading this, our community playteste

The Rogue Labyrinth devs and Indie.io team are going to be at Pax West 2025! Play our Demo and meet other awesome indie devs at the Indie.io Booth #1115. We'll be near Capcom and MSI USA. Capcom usually has a HUGE ceiling banner so it's a great landmark to find us :)

Play Rogue Labyrinth, an action-narrative roguelite, and other awesome games at Gamescom 2025 this week! Visit the Indie.Io booth at ➡️ Hall 10.2, Booth F-011! Not going to Gamescom? You can still play our demo at home on Steam! View game page

Great news! Rogue Labyrinth has been selected to be featured in "DEBUT FESTIVAL" put on by GameDev.Ist Debut Festival is a Steam Event focused on indie developers/companies launching their premiere game. We fit the criteria and are happy to be included alongside other awesome dev

Rogue Labyrinth is set to launch September 1! Everything is a Projectile! You can turn nearly anything into a weaponized projectile — rocks, debris, furniture, even unconscious contestants— transforming the entire arena into a playground of controlled chaos. Narrative Affects Sta

Greetings Leaflings! As we are in the final stages of development for Rogue Labyrinth, it seems about the right time to also give a final big update to the game's Demo! Rogue Labyrinth has had a lot of additions over the last many months. The demo is updated to reflect some of th

Rogue Labyrinth is partnering with indie.io! We’re excited to announce that Rogue Labyrinth is now teaming up with indie.io! With indie.io’s expertise in supporting indie developers, we’re confident this collaboration will help bring Rogue Labyrinth to even more roguelite fans! S

Demo V2.3: One of the fastest and biggest patches yet! We've been doing our best to bang this out as fast as possible. There's a lot of exciting changes and improvements to the game. Most notable is simply that the game is like 200% more fun to play. Blessing effects occur way mo

Demo 2.0 Update: There was a break on the game for about a month after the Demo was released, partially to gauge reactions and look at what was most important to change. Huge thanks to all those giving feedback the last couple months. Going through streams and videos is a treat,

Hello Leaflings! We are pleased to announce that our Rogue Labyrinth Demo has been successfully released! Thank you every tester and supporter who has been around these last months as we have slowly made our way to this point! We've been in all sorts of game events, like PAX West

We’re virtually showcasing Rogue Labyrinth at the Gayming Live Indie Festival! From Sept 30th - Oct 14th, we’ll be appearing alongside other LGBTQ+ Indies in a massive Steam Sale Event, and we'll also be at #GaymingLive23 from October 6- 8. Catch our stream running throughout the

Game Devs of Color Expo celebrates excellent games by inspiring creators. Including playable demos, game discounts, and upcoming projects. The mission of Game Devs of Color Expo is to amplify the creative power held by people of color in games. We do this by organizing revolution