Hotfix v1.03
Shield enemies can no longer spawn inside Abyssal Rifts.
Technical data

Shield enemies can no longer spawn inside Abyssal Rifts.

Fixes: Added save game backup system. Fixed an issue where the final boss would get out of bounds.

Fixes: Enemies Abyssal Rift in Caves (6th area in the campaign) will no longer get stuck in their spawn zone. Gauntled modifiers no longer apply in The Hideout. Changes: Turning off Head Bobbing in settings will also disable camera sway motion on strafing left and right.

We're thrilled to hit this incredible milestone, an achievement made possible by our players. Your invaluable feedback has been essential in helping Darkblade Ascent reach its full potential. This launch comes with our BIGGEST UPDATE yet full of changes and additional content. Ne

Darkblade Ascent is finally leaving Early Access and launching into 1.0 on October 23rd! We're thrilled to hit this incredible milestone, an achievement made possible by our players. Your invaluable feedback has been essential in helping Darkblade Ascent reach its full potential.

With this update we are revamping the existing weapon abilities and we are adding enhanced versions of each ability that's unlockable in the passive tree. Weapon abilities are a core part of Darkblade Ascent's dynamic combat and keeping them locked behind a keystone in the passiv

The Soulweaver has arrived, the ultimate test at the end of the campaign. We’ve poured everything into making this finale as epic and unforgettable as possible. The Soulweaver embodies the peak of Darkblade’s ascension and the reckoning for his sins. We can’t wait to see you clai

Exiting the campaign mid-run will allow players to continue from the start of the map they exited instead of the current stage. Highlighted the filter buttons in inventory UI. Lowered the default music volume in The Hideout. Keybind indicators on screen will now correctly refresh

Adjusted enemy spawn locations in The Undead Prison arena where they would sometimes get stuck.

Fixed an issue with a button not being selectable on controllers Fixed the "Seal of Trust" achievement not triggering when having maximum reputation with the Trader in Hideout. Pre-loading of assets are now done in the Main Menu instead of on game-start. Reduced number of ranged

We are very excited to announce that our biggest update yet , The Hideout , is NOW AVAILABLE! We are always trying to push the boundaries of what Darkblade Ascent offers. Being a small team of 2 developers we have the freedom to explore not-so-conventional ideas and implement pla

We're thrilled to announce that our biggest update yet is coming on June 20! Check out this explainer video on what to expect when the update goes live. For more details you can read our previous news post: View game page See you in The Hideout on June 20!

We are making a lot of progress towards the next major update and today we want to give you a preview of what’s to come. With each update we are trying to push the boundaries of what Darkblade Ascent offers. Being a small team of 2 developers we have the freedom to explore not-so

Hey everyone, Since the launch of Darkblade Ascent, we’ve been blown away by the support, feedback, and excitement from all of you. Thank you for helping us shape the game into something fun, polished and full of content. After listening to the community and reviewing how players

Watch developers play Darkblade Ascent with the new WEAPON INSCRIPTIONS update.

Since our launch last month, we've received a ton of valuable feedback from the community. Thank you! Your input plays a big role in helping us make the game better and more fun for everyone. Among the all the great feedback two things stood out the most: Leaving weapons behind d

- Increased text legibility in several UI components. - Repositioned notifications on the right side of the screen to be less intrusive.

Changes: Added text in stats screen to show the max values of Attack Speed and Run Speed. These are just visual indicators. The caps have always been in place just not indicated visually. Increased Attack Speed cap to 180%. Increased text legibility in several UI components. Fixe

Changes: Keybinds are no longer reset between sessions. Keybinds now automatically unbind when trying to set an already set key. Added Brightness slider in Settings > Video Increased text legibility in many different places in UI. Changed VFX when picking up crystals after fin

Performance optimizations in several maps.