Released
Apr 5, 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    [EA 0.8.311] Added Railroad Track System

    ● New feature — Railroad Track System (Mechanical Workbench). Players can lay their own tracks, build a train chassis on them and freely expand it. Track switching is supported, and tracks can even be laid as roller coaster tracks. The train's max speed is 100 km/h, much higher t

  2. Developer post

    [EA 0.8.310] Update Notes

    ● Fixed the continuous stuttering that occurred while the player was moving. This fix is significantly effective; now only occasional minor stutters occur. However, this change causes all model packages to change, so this update is still very large. We sincerely apologize for thi

  3. Developer post

    [EA 0.8.309] Added Bicycle, Merchant System Warm-up

    Note: This update adjusts certain data structures to support the upcoming merchant system, so the file size is very large (future content updates will not be this large). If you do not wish to update, you can right-click the game icon in your Steam library and switch to the "prio

  4. Developer post

    [EA 0.8.308] Update Notes

    ● Pressing R to pick up a death backpack now automatically equips the gear the character was wearing at death and restores items placed in the hotbar. Different death drop settings have been taken into account. ● When repairing equipment with the right mouse button, if a campfire

  5. Developer post

    [EA 0.8.307] Update Notes

    ● You can now right-click to "upgrade" armor, melee weapons, guns, and other items to higher quality. ● Fixed the bug where "Stone Skin" was ineffective. ● In first-person, holding the right mouse button now enters scope/iron sights mode. ● The default quantity for crafting items

  6. Developer post

    [EA 0.8.305] Update Notes

    Note: This update involves changes to many systems (various models reference these systems), so the update size is huge. If you do not wish to update, you can right-click the game icon in your Steam library, and switch to the "prior_working_version" branch (this version will be l

  7. Developer post

    [EA 0.8.304] Hotfix

    ● Fixed a bug where nearby chunks would not load after dragging the map. ● Fixed a bug where closing the map caused strange post-processing effects and screen scaling issues. ● Fixed a bug where right-clicking on the map could not place flag markers.

  8. Developer post

    [EA 0.8.303] Update Notes

    ● Fixed a bug where splitting items and then placing them into the hotbar to merge with existing items would prevent entering build mode. ● Fixed a bug where the vehicle F2 window could not be closed. ● Fixed a bug where the Architect perk could infinitely duplicate torches. ● Fi

  9. Developer post

    [EA 0.8.301] Update Notes

    ● The game will now automatically detect whether Steam's incremental update system has corrupted game files. When detected, a prompt will appear informing players how to fix the issue. ● Biomes farther from the world center now have higher quality caps for items found in loot cra

  10. Developer post

    [EA 0.8.300] Update Notes

    ● Fixed a bug that caused the game's framerate to suddenly drop below 10 FPS (multiple VRAM leaks). ● Fixed a bug where the pickaxe occasionally failed to mine a targeted block. ● Modified the ore generation algorithm; it is now more random and no longer appears in predictable pa

  11. Developer post

    [EA 0.8.299] Update Notes

    ● Fixed a bug caused by the previous update patch – backpacks dropped upon death contained no items. Items lost due to this bug will reappear after this update. ● Fixed a bug where zombies could not be hit. This bug is relatively complex, so if it occurs again in the future, plea

  12. Developer post

    [EA 0.8.297] Patch Notes

    ● Fixed a bug where the pickaxe occasionally hit the rock above it instead of the target; now the pickaxe will 100% perfectly hit where you aim. ● Fixed a bug where items from the old workbench appeared in the new workbench. ● Fixed a bug where dragging and closing the map repeat

  13. Developer post

    [EA 0.8.294] Patch Notes

    ● Added to the error log: error code line numbers, auto‑hide of the upper‑left notification when the error window is closed, and duplicate errors will now only be shown once. ● Removed the character limit for custom storage box labels; you can now freely use colored tags. For det

  14. Developer post

    [EA 0.8.293] Patch Notes

    ● Added an automatic error reporting log system. If any error occurs in the game, a prompt will appear in the upper‑left corner of the screen. Press F8 to open the error log interface, where you can copy the log text and send it to us for analysis. This system can be configured t

  15. Developer post

    [EA 0.8.292] Patch Notes

    ● Fixed a bug where occasionally neither the player could hit zombies nor zombies could hit the player (due to difficulty in reproducing, the fix was made solely through code analysis; actual player testing is still needed for verification). ● Fixed a bug where aiming down sights

  16. Developer post

    [EA 0.8.290] Fixed many serious bugs.

    ● Fixed a critical bug – there was an edge case in the system that was not considered, which could rarely cause the save data of buildings constructed by players on a certain plot to be deleted incorrectly, resulting in the base disappearing when players returned to base or loade

  17. Developer post

    [EA 0.8.289] Fixed the bug where the backpack disappeared after death.

    ● Fixed the bug where, after character death, if the respawn point was very far away, the dropped backpack would fail to load correctly. ● Fixed the bug where players returning to base from another biome would find that underground caves they had dug were covered by terrain. ● Ad

  18. Developer post

    [EA 0.8.288] Fixed various issues with character animations.

    ● Significantly improved the hit accuracy of attacks using stone axes, stone pickaxes, and iron pickaxes. Now the crosshair points exactly to the hit location, and attacks will no longer hit rocks, buildings, or other objects behind you. ● Fixed the issue where mining and choppin

  19. Developer post

    Fixed 2 serious bugs.

    ● Fixed a bug where vehicles would appear several kilometers away after loading a save. (Vehicles that have already appeared far away can only be driven back; we are very sorry.) ● Fixed a bug where a vehicle was right in front of you but failed to load. (After the update, vehicl

  20. Developer post

    Some small fixes.

    ● Rewrote the rain particle system; now using a custom particle collision detection system, which improves performance during rain. ● Fixed the bug where rain particles would appear deep underground. ● You can now turn off the "Screen Raindrops" effect in "Game Settings". ● Fixed