RuneLight

Elmok

Released
May 31, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post
  2. Developer post
  3. Developer post

    The death of Runelight

    This isn't a post I wanted to have to make. It's definitely not one I wanted to have to make this soon. But alas, it's time to face the truth and realize this is what needs to be done. I am taking RuneLight out of early access and putting a hold on all future updates. I've got th

  4. Developer post

    0.4.2.1 hotfix

    +hopefully fixed meta unlock ui sometimes disappearing

  5. Developer post

    0.4.2

    As I said in the patch notes for 0.4.1, I wanted to focus on filling out other areas of the game RuneLight is lacking in. so without further ado... Meta Progress Before, RuneLight was completely lacking in any meta progress. This update, I have added 18 new meta unlocks in the fo

  6. Developer post

    0.4.1.1 hotfix

    Just a few fixes from yesterday's release auto-moving items to the upgrade interface can no longer accidentally delete items when unequipping an equipment piece that has a weapon, any modifiers attached to that modifier are now automatically moved back to the inventory. no more l

  7. Developer post

    0.4.1 OUT NOW

    What's new Mechanics For 0.4.1, I reworked my approach to item pickups and the equipment centered around it. Because every effect modification was applied to the same pickup, in order to use one effect optimally you would have to use every other effect suboptimally. Instead, many

  8. Developer post

    RuneLight Joins Bullet Heaven Fest

    Today, I'm excited to announce that RuneLight will be joining this year's Bullet Heaven Fest! From December 4 to December 11, RuneLight will be 20% off. Additionally, alongside the discount, RuneLight is also getting update 0.4.1, featuring brand new equipment as well as a wave o

  9. Developer post

    RuneLight 0.4

    The modification update Weapon modifiers have been expanded. now EVERY weapon in the game can have stat modifiers attached, allowing you to greatly change your build's final results and power. This, however, required some major reworks to the weapon charms to compensate Weapons Y

  10. Developer post

    Upcoming Price Update

    Hello, Elmok here. While the next update for RuneLight isn't quite ready yet, I have an important announcement on the future. In (just under) 2 weeks, on October 18,2024, RuneLight will be going from 5 USD to 10 USD . This is to go along with major update 0.4, which will release

  11. Developer post

    Hotfix 0.3.3.1

    -Fixed a crash regarding some of the recently updated equipment -You can no longer view your inventory before choosing a starting weapon -Fixed a crash regarding a temple enemy

  12. Developer post

    RuneLight 0.3

    new mechanics I expanded on the set bonuses added in the last update by adding 9 brand new attacks, unlocked by getting 5 of their respectively tagged items. This allows more support oriented builds and equipment to keep pace with the enemy waves equipment Instead of adding new e

  13. Developer post

    RuneLight 0.3.2

    It took longer than I had hoped, but it's finally here, 0.3.2! new mechanics Added Set Bonuses. the tags I introduced in the last update have been turned into set bonuses, granting up to 10 of their respective stats. the goal is to reduce reliance on equipment charms to get build

  14. Developer post

    Runelight 0.3.1

    0.3.1 patchnotes new mechanics Added rarity to all items. there are a total of 5 rarities: common,uncommon,rare,epic, and legendary. As you level up, your chances of finding higher rarity items goes up. all equipment and equipment charms also now have tags and weight , so you are

  15. Developer post

    RuneLight Roadmap

    Excited for the future of RuneLight 0.4 and beyond, so I figured I would release some roadmaps If you want a more detailed breakdown and voiceover, you can watch my youtube video here: direct link:

  16. Developer post

    RuneLight 0.3

    The Archetypes The Archetypes are the main focus and goal of 0.3, aiming to add a lot more run variety and build diversity. There are currently 10 Archetypes in the game to build around, each with their own scalar stats and equipment. Some of the equipment features simple but uni

  17. Developer post

    Hotifx 0.2.1

    Bug Fixes -Trying to knock back the jumper (storm orbiters, storm blast) no longer crashes the game other Elmok here. I'm still hard at work on update 0.3. It's going to take a few more months, but it's going to be a banger.

  18. Developer post

    RuneLight 0.2

    New Content Weapons Rework weapon system split into 2 parts, the weapons and the elements 4 base weapons to choose from 4 element modifiers to add,mix, and match overall twice as many unique weapon experiences Enemy Rework reworked the forest map, adding 15 new enemies temporaril

  19. Developer post

    RuneLight Update Roadmap

    Hello everybody! Elmok here. Things have been a bit quiet, but I'm hard at work on the first major update for RuneLight. Unfortunately this update will probably take multiple weeks if not months to fully deliver on, so I created this visual roadmap to track my progress in the mea

  20. Developer post

    Hotfix 0.1.1.2

    RuneLight hotfix 0.1.1.2 +Temple no longer crashes after defeating 3rd Titan +Fusion box now has properly centered text again