🎄Friends, on behalf of the indie game teams Zero Orders Tactics , Broken Soul , Being The Game , Народного героя , Халвера And to our entire indie community, we wish you a Merry Christmas and a Happy New Year! We wish you to solve any puzzles quickly, always choose the right tac
We wish you to solve any puzzles quickly, always choose the right tactics, actively explore the world, never stop believing in fairy tales and make friends with your inner demons. May the coming year bring you exciting adventures and numerous victories not only in games, but also in real life!
We hope that the unique worlds we have created will give you many joyful moments during the holidays
A lot of mechanics and locations were not included in the demo so that the gameplay was uniform, so thank you for your support and faith in my efforts, I will definitely bring it to a decent result!!!
A lot of mechanics and locations were not included in the demo so that the gameplay was uniform, so thank you for your support and faith in my efforts, I will definitely bring it to a decent result!!!
Let's start with the wolf, it really looks interesting to make a big dog as an assistant for movement The camera is now very similar to Warcraft and a little interface
Let's start with the wolf, it really looks interesting to make a big dog as an assistant for movement
I finally made a voluminous grass with a beautiful wind continue to improve the squad system and their behavior tweaked the shaders and post processing the world has become more saturated , hasn 't it? I'm working on new effects for portals dungeons don't stay away
I finally made a voluminous grass with a beautiful wind
continue to improve the squad system and their behavior
Welcome to the world of Being The Game! This is my first project that I have been developing on the Unity engine for half a year. I have divided the project into several stages of development, and at the moment I have already completed the fifth phase and am actively testing the
Welcome to the world of Being The Game! This is my first project that I have been developing on the Unity engine for half a year. I have divided the project into several stages of development, and at the moment I have already completed the fifth phase and am actively testing the game. In addition, I began to engage in the media part of development, communicate with the audience, record videos, stream and talk about the development process and its successes. The first video with the tests of the project was recently released on my YouTube channel.
So, let's return to the question of the structure of the world in the game universe. This universe represents the ancient era by the standards of our reality, with all the charms and complexities of that time, but with one distinctive feature - all the peoples in the world of Being The Game are descendants of an ancient civilization consisting of many peoples and races. Over time, they lost most of the technological and cultural achievements of their common ancestor and followed completely different paths of development.
The main part of the human race, over time, united around a talented politician and speaker, who later became the head of all the western lands of the continent and created an Empire under his command. Living an incredibly long life among his subjects, he constantly sought to increase his skills and the power of his Empire. Proclaimed emperor and named defender of humanity, he became a living legend. They began to deify and perpetuate him during his lifetime, and it was for something — after living for the third hundred years among his entourage, among whom no one lived to be seventy, he was a real miracle.
The power of the Empire was largely created thanks to the legions, who became famous as a result of many wars and organized in a closed city on the territory of the Empire, about which there were rumors of terrible experiments on humans or even divine miracles. At that time there was no accurate information about the structure of those lands that were located beyond the pass in the Valley of the Empire's Beginnings, but it was known that the legions that came out of there no longer looked much like people who obeyed the Empire and were called up for military service from all districts. They, with a cold and ruthless gaze, unconditionally carried out the orders of their commanders and carrying the word and will of the Emperor, were located in the territories, formed a network of roads, residential complexes and fortifications, thus strengthening the influence of the Empire in the regions. In addition, they built fortifications for the arrival of expeditionary units with suspicious devices similar to huge blue crystals. Special units consisting of veteran legionnaires who reported personally to the Emperor sacrificed ten captive slaves and then activated a strange mechanism that created a sphere around the crystal. Then the whole squad disappeared inside the sphere.
The legionnaires who arrived at the place formed militia and work detachments from local residents who wanted to join the Empire. The remaining people were sent through a strange device, along with the incoming troops of the emperor. After these detachments took away new slaves, they immediately left the fortification and disappeared into the depths of the buzzing sphere.
Legionnaires who lived longer than ordinary people had enough skills and authority to establish settlements and train the mortal warriors of the Empire
They had less strength and experience, so they did most of the hard work in the Empire, relying on quantity. They were easy to recruit, but also easy to lose, because due to the high mortality rate, the turnover of this group was significant.
Some of the peoples who continued to wage war against the Emperor and his legions used their astral strongholds as fortifications and bases. However, most preferred to live in the relative safety of the astral, far from the troops controlled by the Emperor.
Over the centuries, the Empire gradually expanded, and the invasion of their fortified astral became more and more difficult and dangerous, while the legions took most of the astral known to them under their control, but these dimensions still became monstrously dangerous for all parties to the conflict. Some even said that the Thestrals had powers that the ordinary world did not have, and that powerful beings lived there that could destroy entire armies.
Thus, the astral became a kind of fortress for everyone who was against the Empire and who did not want to live under its rule. And although their inhabitants were different and often waged war among themselves, they had a common enemy - the Emperor and his legions, whom they gladly provoked and repulsed on their astral borders.
Nothing comes by itself. A couple of days ago, I published the first post on Steam, similar to an article, and began writing the first documentation for the game in the form of a guide to Imperial buildings. I thought that it would be interesting for me, as a player, to read some
Nothing comes by itself. A couple of days ago, I published the first post on Steam, similar to an article, and began writing the first documentation for the game in the form of a guide to Imperial buildings. I thought that it would be interesting for me, as a player, to read something about the game in the form of a squeeze with hints and interesting facts that reveal it. My introductory post has gained about 40 views and 0 comments or messages, and in general one could be upset. But I remembered that 4 weeks ago I didn't have a Steam page. Hundreds of people are currently playing in the wishlist.
3 months ago there was no community in VK, Reddit or Twitter, where hundreds of people are now. There was not a single released or sold key to the game. There were not a dozen successful and not very successful game scenes remade from scratch by sleepless nights, dozens of mechanics, most of which did not take root and were forgotten in test locations at the prototype stage.
Half a year ago there wasn't even a concept for the game, and a year ago I didn't even think it was possible to sit down and write at least something that would move and transmit any even the most insane or stupid of my thoughts directly to the screen.
There was nothing... nothing but the idea of making a game that I would like to play myself, with friends and acquaintances, passing my thoughts through a world that understands and accepts everyone who visits it and reciprocates his search.
Hence the idea that gave the name to the project was born, and a strong-willed decision was made - to be a game, live a game, share it and break down with it, each time gathering thoughts and remaking it, learning from your mistakes, becoming one with it in its difficulties, ups and downs.
Be a game. "Being The Game", the fifth phase of development. Welcome. It will be ready soon.
Hi, I'm Maxim, the developer of this project. This is my first game and I am very glad that you are here with me. I would like to express my gratitude to everyone who supports indie developers and helps me bring my bold and creative ideas to life. I am always ready to listen to y
Hi, I'm Maxim, the developer of this project. This is my first game and I am very glad that you are here with me. I would like to express my gratitude to everyone who supports indie developers and helps me bring my bold and creative ideas to life.
I am always ready to listen to your questions, answer them and discuss any ideas and advice you have. I want you to feel involved in the process of creating the game and help me make it better.
My game tells the story of a warrior who is stuck in a dark dimension. He must gather enough time to return to his time and home. In the game you will be able to explore new dimensions, pass the secret paths of the astral caravans of the empire and face dangers in the lands of orcs and ogres.
I have added many different features to the game, such as besieging fortresses, storming them, climbing over walls, breaking them, or even flying over them. You will also be able to assemble a squad from different races, cultures and species.
I believe that the game will be interesting and exciting, and I will be glad to hear your feedback and suggestions. Thank you for your support and let's create an amazing game together!