ProtoZED

Coming soon

Scott H.F. Dunbar

Planned release
To be announced
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

19 posts
  1. Developer post

    The final days are upon us!

    Don't wait for the rapture. The #PostApocalypticFestival is happening in just a few days! And I'm stoked! #Protozed is going to be part of it. It's happening on Steam from April 27 – May 4. Big shout-out to Red Rover Interactive, the organizer and creator of #Enginefall I'll be p

  2. Developer post

    Dec 2024 Update - Happy Holidayz!!

    Happy holidays friends! I hope you all are having a family-filled, wholesome time at the end of 2024! We're getting closer to an alpha 1 release but still not quite there yet. Here are the highlights: The floor plan generation system is officially in beta. (IE: No active major bu

  3. Developer post

    October 2024 Update - Animations & Optimizations

    Hello there protozed fans & friends! Recently, I noticed some performance hiccups so the past couple of months have been lots of optimizations. I know I know, it's not terribly exciting but the good news is - were back up to 90+ fps. Anyways, here are the updates: Physics-bas

  4. Developer post

    craft & consume!!! - aug 2024 update

    Hello friends! I've been hard at work on Protozed. hope you all are doing well! Overall, my plan is to have an early alpha demo build by end of November. Won't be anything like the final product but I'm itching to make something i can share with my brother at least! :) Been worki

  5. Developer post

    Loot all the things! - July 2024 Update

    I'm about to head out for summer vacay with family so my post is coming a little early but here's what's up. "Identification" system is in place. I say "identification" because its more a "it takes time to discover ruffle through everything in the cabinet" system. This speed can

  6. Developer post

    June 2024 Update

    Hello Friends! Its been a busy month for me personally but I'll at least post what the perforce changelog looks like. New Features: Implemented ultra-dynamic weather system. Added real-time mesh pro and virtual texture functionality. Enhancements: Improved floor plan loot generat

  7. Developer post

    ProtoZED May 2024 DevLog Update

    Hey hey hey! It's been a busy month! Here's the squeeze. Terrain Generation is now dynamic and layer based. Similar to the step-based generation system in Rimworld, it has 5 generation steps ... for now. This will let anyone hook into the generation process and inject their own l

  8. Developer post

    Builders be building - April 2024 Update

    Hello friends! April was a busy month for me personally but i managed to get some good work done in the past couple of weeks. Below you can see a preview of the UI and building system for placing structures. Buildings can be loaded from custom XML, specifying the mesh and texture

  9. Developer post

    Dev Update - March 2024

    Hey! I've been working on NPC's and stores for the past couple weeks but I'm not ready to show anything just yet. Lots of code/background architecture stuff. Hopefully, i'll have something for show&tell next month though! I've put some more polish into the item inspection win

  10. Developer post

    Attachment System nearing 1.0 !!!

    Actually its nearing 2.0 for me because I had to rework/redesign the system right after I got it to 1.0 but REGARDLESS - it is almost done! This attachment system will allow nested items ( think tarkov attachment system ) While the example here is a gun, the system will work for

  11. Developer post

    Protozed January Dev Update

    Hello Friends! I’ve been hard at work on the inventory system as of late. I have an early preview of the inventory system style to show but keep in mind, it is early draft and subject to change. I’m using a customized version of ArcInventory, which provides a solid, modular frame

  12. Developer post

    Infinite Floor Plans!

    Hey there.... The Floorplan generator is essentially in a complete state. Or at least beta I would say. Content for the floor plan generator engine is really the only thing left. It can handle various sizes, multiple rooms with required props & decorations, and all done with

  13. Developer post

    Sept DevLog Update

    Hello fellow walkers...I bring you a voiceover-less video. Been hard at work but not much to say so i'll just show instead of tell. Vehicles Foley Footstep Sfx Vegetation System Floor Plan Generator Version 99999....only 9999 more to go

  14. Developer post

    July Dev Update | Utility AI / Motive AI

    Much progress has been made on Protozed's colonist/survivor AI implementation. They will be following the design paradigm of "Utility AI" or "Needs-based AI" Check out more details here:

  15. Developer post

    Protozed Changelog #300-319

    hello friends Here's some of my latest comments to my source control for any of you interested geeks/devs out there: updates: world grid item spawner working implemented simple interactions mass: mass-based montages working now modified mass navigation processors to handle path p

  16. Developer post

    DevStream - Simple Interactions System

    Hey guys, I upped the production quality on my dev streams (hopefully) - Let me know what you think. In this video, I talk and think through how interactions will work in ProtoZED from a user experience perspective. You'll see some of my thought process and what leads me to go th

  17. Developer post

    DEV Streams! (& Inventory UI Update)

    HEY HEY HEY! Here's the cool stuff: COOL GIF Tarkov style inventory. LETS GO!!!! I'm working on the save system for it now. ALSO : I've started doing Dev Streams on Twitch. I also post the streams on youtube if that's more you're style. HAVE A GREAT DAY~! or else...

  18. Developer post

    ProtoZED TinyDevLog #2

    Exclusive sneak-peak into construction and base building mechanics inspired by #projectzomboid #rimworld

  19. Developer post

    Protozed DevLog #2 coming soon

    Hey guys. more details to come but i've been hard at work creating, tweaking, adding new features. i've got a topdown system working for placing walls. soon it will require your survivors to come and build it, instead of it just appearing. more to come later! here is a full list