It's just like they say: Good things come in bundles! That's why you can now get Pixel Ripped 1978, 1989, and 1995 all together with a sweet 15% OFF on Steam! It's the perfect opportunity to give your Steam VR library that good old glow-up, don't you think?
It's just like they say: Good things come in bundles!
That's why you can now get Pixel Ripped 1978, 1989, and 1995 all together with a sweet 15% OFF on Steam! It's the perfect opportunity to give your Steam VR library that good old glow-up, don't you think?
It's time once again for Steam Awards nominations, and we would love your support for Pixel Ripped 1978! Your nomination for VR Game Of The Year would mean the world to everyone at Atari and ARVORE who put their all into creating Dot's latest adventure! Thank you for your support
It's time once again for Steam Awards nominations, and we would love your support for Pixel Ripped 1978!
Your nomination for VR Game Of The Year would mean the world to everyone at Atari and ARVORE who put their all into creating Dot's latest adventure!
A reimagining of the classic Atari adventure! Players take control of Lyn Graves, the precocious niece of legendary treasure hunter Zachary Graves. Lyn visits her uncle’s mansion with her closest compatriots, only to find the house overrun with ghouls and monsters who quickly gra
A reimagining of the classic Atari adventure! Players take control of Lyn Graves, the precocious niece of legendary treasure hunter Zachary Graves. Lyn visits her uncle’s mansion with her closest compatriots, only to find the house overrun with ghouls and monsters who quickly grab and spirit away her friends. In order to free her uncle and her friends, and capture all the supernatural foes, Lyn must find the shattered pieces of a magical urn and put them back together.
Through procedurally generated room layouts, shifting walls, unpredictable enemy placements, and unique ghostly encounters, Lyn must creep, sneak, and dash her way through hordes of ghouls and eerie ectoplasms in order to locate her friends and uncle. Each urn shard is fiercely guarded by a bone-chilling boss — with 3D isometric stealth gameplay, Lyn must think on her feet to conquer each challenge. When she gets knocked out by a shadowy specter, she winds up back at the Haunted House’s entrance and must face an entirely new floor layout and enemy placement, ensuring each run is unique.
Originally created in 2021 as a homebrew Atari 2600 game, Mr. Run and Jump is ready to leap onto the scene with precise gameplay and an addicting challenge through the Realms of Color. Can you run and jump your way through these worlds to defeat the Void and save Leap the Dog? Mr
Originally created in 2021 as a homebrew Atari 2600 game, Mr. Run and Jump is ready to leap onto the scene with precise gameplay and an addicting challenge through the Realms of Color. Can you run and jump your way through these worlds to defeat the Void and save Leap the Dog? Mr. Run and Jump from Atari and Graphite Lab is Out Now!
Hola, Salut, and こんにちは, dear players! Today we have yet another patch note for you all. This one is a short but highly anticipated one... yes, I'm talking about languages, baby! It has been a month since the game was released, and since day one people have been asking about local
Hola, Salut, and こんにちは, dear players!
Today we have yet another patch note for you all. This one is a short but highly anticipated one... yes, I'm talking about languages, baby!
It has been a month since the game was released, and since day one people have been asking about localization in their own languages. We know how important this is for the game to be experienced in the best way possible, so we had a team aimed at delivering this as soon as possible, and here we are at last!
So, what languages exactly do we have with the v1.1.0.377 update?
Welcome to another patch note, oh mighty bug killers! Different from the last patch, in which we had lots of bug fixing and balancing (if you didn’t catch that up, check here), today’s new bag of improvement tricks is shorter but yet as great! Now say, art thee a fanatic for ye o
Welcome to another patch note, oh mighty bug killers!
Different from the last patch, in which we had lots of bug fixing and balancing (if you didn’t catch that up, check here), today’s new bag of improvement tricks is shorter but yet as great!
Now say, art thee a fanatic for ye ole sword and sorcery adventure? If your answer is “aye” you will love today’s updates!
Bug Fixing
Far-of-a-Land Collisions
Fixed missing collision in part of Far-of-a-Land. So no more getting through stuff you were not meant to.
Polishing
Hand Interactions
Overhauled how Hands and grabbable objects work under the hood, in order to improve stability and smoothness.
And now the cool new update we’ve been hyping you on this whole patch note…
DEMEO CROSSOVER!
Demeo references are now scattered throughout the game! Are you shrewd enough to find them all, noble warrior? PROVE YOURSELF!
If you have any issue not listed in this patch note please feel free to join our discord server, where you can get in touch with the Pixel Ripped team and get help as fast as possible! And of course, keep an eye on new patch notes that could pop up in the future.
Hey there, heroes of the gaming world! It’s been a couple of weeks since we released our groovy game Pixel Ripped 1978! Things have been great, with new players coming in daily! But you know, our game is about getting bugs fixed so what’s better than us fixing some tiny stuff as
Hey there, heroes of the gaming world!
It’s been a couple of weeks since we released our groovy game Pixel Ripped 1978! Things have been great, with new players coming in daily! But you know, our game is about getting bugs fixed so what’s better than us fixing some tiny stuff as well?
On this first patch, we have not only bug fixes but also some balancing and things to get the Pixel ‘78 even more polished. Why not?
So, without further ado, on patch 1.1.0.375 we’ll get:
Balancing
Third Boss balancing
Made the third chapter boss a bit easier to avoid frustration. The main change was a 25% increase in barrier respawn time to give the player a bigger window to hit the boss.
Final Boss Meteor Delay
Increased last boss' meteor shot delay.
Removed slower movement speed
Well, that’s kinda self-explanatory.
Bug Fixing
Growing Trees
Fixed a bug that allowed players to walk through pixelable palm trees before the object was completed.
Farofa 83 Temples
Fixed Far-of-a-Land temple having no collider.
Teleport Progression
Fixed an issue that could halt Grave Yar progression when using the teleport movement.
Mission Object Release
Fixed an issue that could cause mission objects to be released when they shouldn’t.
Progression Inconsistencies
Fixed an issue where players needed to deliver a mission object again if they left the scene before grabbing the reward, among other inconsistencies when changing between worlds.
Grab pose on Dot's Toy
Tweaked the grab pose on Dot's Doll.
Grab Pose on Michelle's Distraction Stamp
Tweaked the grab pose on Michelle's Distraction Stamp.
Grab pose on Melee Weapons
Tweaked the grab pose on a few melee weapons.
Duplicated dog
Fixed an issue where after delivering the Code Stone, a duplicated dog appears inside a rock in Far-of-a-Land (we still love dogs tho. Dogs are never enough in real life!).
NPC blocking house
Fixed NPC not properly blocking the entrance to the house next to the Tavern in Far-of-a-Land.
Missing Subtitles
Fixed missing subtitles for some office voice lines.
Openings in Grave Yar
Blocked passages next to the collectable baseball bat and near the end of the level.
Silence at the end of voice cameo calls
Removed silence at the end of voice cameo calls affecting subtitle duration.
Openings in Bentley’s Quest
Fixed player being able to walk behind the Castle and fixed some overlapping objects.
Enemy moving through walls
Fixed Red Robot ignoring walls when returning to its original position.
Persistent Progress Bar in final scene
Fixed persistent player sync progress bar after defeating the boss.
Enemies Final Boss
Fixed enemies not resetting after player death in Final Boss.
Sound Pixel Stone Forged
Fixed sound of the Pixel Stone being forged occuring every time you return to Far-of-a-Land after the credits.
Dot puke
Added the sound of Dot puking after drinking beer.
Wrong SFX in Intro
Removed wrong SFX playing when Master arrives in the intro scene.
General code fixes
Code fixes to prevent errors.
Far-of-a-Land Music Area Bounds
Fixed triggers that changed music in Far-of-a-Land.
Frog Shadow
Fixed frog in Bentley’s Quest having a static shadow when moving.
Haptics speech box
Removed the haptic feedback that occurred when advancing a speech box while jump was unavailable.
Final Boss Meteor
Fixed the meteor being interrupted and falling elsewhere after canceling the Boss's special attack.
Wrong Cartridge in the final scene
Fixed the wrong cartridge art and title screen for Pixel Ripped in the final Basement scene.
Destruction Particles
Fixed missing VFX when destroying objects in the 3D world.
Stamp Release
Fixed hand glitching when the stamp object was disabled while being held.
Dot Frilly Thrills song
Fixed missing background music in Far-of-a-Land during the final mission.
Bentley Material
Fixed some z-order issues with Bentley.
Food Fight Timer
Fixed timer appearing on top of Dot's head right when the game starts.
Hand Prompt position
Fixed wrong Hand Prompt position for cartridges in the office.
Paper Ball Throw
Fixed paper balls being thrown with the right trigger even after being released.
Far-of-a-Land Signpost
House sign still had "..." on top, even after interacting with it.
Second Boss dragons
Fixed dragons straying too far from the player.
House sign
Fixed the house sign speech box color in Far-of-a-Land.
Chicken grab
Fixed an issue with grabbing the chicken when already too close to it in Far-of-a-Land.
Noah Dialogue
Fixed Noah not talking anymore after the initial interaction.
Telephone Audio End
Removed long delays before the end of most phone calls.
Repeating Distractions
Fixed repeating distractions in the office during the second and third missions.
Duplicated Chicken
Fixed an issue that caused two chickens to be briefly visible in Far-of-a-Land.
Polishing
Far-of-a-Land NPCs Dialogues
Tweaked NPCs dialogues in Far-of-a-Land to update along with the town and not before it.
Office NPC Mixing Changes
Lowered the volume of the voice-over and footsteps of NPCs in the office, and tweaked spatialization to a few phone calls.
Boss Music Volume
Fixed balance between boss’ music volumes.
Update Credits
Credits updated with testers' names.
Out-of-Bounds Check
Polished out-of-bounds check in the 3D world to be more consistent.
Object Throw SFX
Added missing SFX when throwing some objects in the office.
Bug Hunt SFX
Added SFX to real-world bugs during the Bug Hunts.
Intro 96 haptics
Removed jump haptic feedback from the 2D game in the first scene.
Paper drawings
Display a random selection of drawings in the notepad when grabbing a paper ball.
Head Collision
Added colliders to objects that didn't have them and polished darkening vision when putting your head inside objects or straying too far from the center.
Yar Wings Feedback Sound
Yar's wings had no audio feedback after being grabbed.
Delivering Objects
Fixed issues that could cause difficulty when delivering some objects to office characters when asked.
That was quite a list huh? If you have any issue not listed in this patch note please feel free to join our discord server, where you can get in touch with the Pixel Ripped team and get help as fast as possible! And of course, keep an eye on new patch notes that could pop up in the future.