March update
Some cards are rebalanced Some bug fixes Continuing with the multiplayer development. Stay connected.

Technical data

Some cards are rebalanced Some bug fixes Continuing with the multiplayer development. Stay connected.

Some fixes. Now hard mode is hard.

Solves a bug

A demo of the game is now available as a free version of the game. The only differences with the release are: There is a limitation of rounds per day in the solo play. It encourages to buy the game with a button in the main menu. The original plan for multiplayer was to allow pla

Some small fixes

Now players can train their skills with a random decks against the computer. Select a pre-made deck. Two random cards will be added and random opponent is selected. This decks are designed for multiplayer mode when it will be available.

Five starting decks with very different strategic approaches. At the start of the game the player receives 2 random cards. Now, each new game will be slightly different. Major changes in the cards for balance. It will be too long to enumerate. Multiplayer will take some time. Wor

A build for MAC is included. Support for control as the equivalent right button was already included in the previous version. A build for Linux is included. It is tested with Ubuntu. Now players can see the last movements of the opponent. Added a log that shows all events. It is

Seven new opponents are added. Added panic button. Press Q to quit the game. Don't let them catch you playing at work! Support for touch screens are added. Pressing more than 1 second shows the description of the card. Now control also works as secondary mouse button; preparing s

Corrected the text moral for morale in the english translation When the unit is knocked it now shows a icon to indicate its status The shield of Relentless Specter is dowgraded to 2 (from 3). The unit was too strong. :/ Added new power card Zap. Deals 1 damage to all units. Stop

Now the initial deck selection panel should be closed by pressing ESC