Small bugfix patch: Fixed an issue where the quit button would stop working after the credits played Fixed an issue that could prevent the boss from spawning in 'Normal' mode
Small bugfix patch:
Fixed an issue where the quit button would stop working after the credits played
Fixed an issue that could prevent the boss from spawning in 'Normal' mode
We've been working on this in secrecy for a while but we're pumped to blow the lid off it and start sharing info. Check out the trailer below and then give it a wishlist if this is your kinda shit View game page
We've been working on this in secrecy for a while but we're pumped to blow the lid off it and start sharing info. Check out the trailer below and then give it a wishlist if this is your kinda shit
We never thought someone would earn over $2.5 Billion in a run, but someone went and did it. We made some changes to our backend so that we can handle scores up to somewhere around $9 Quintillion. Try and break it. We dare you. Because of the way Steam's leaderboard backend works
We never thought someone would earn over $2.5 Billion in a run, but someone went and did it. We made some changes to our backend so that we can handle scores up to somewhere around $9 Quintillion. Try and break it. We dare you.
Because of the way Steam's leaderboard backend works we can't upload scores higher than ~$250 Billion. If you score higher than that in a run it will display correctly in-game and you'll earn that much toward the lobby, but it will upload as the maximum possible score of around $250 Billion
We also added some sensible limits so boss spawns will cap out at 10/second and there can never be more than 300 bosses simultaneously living
If you encounter any issues let us know in our Support channel: https://discordapp.com/channels/1044320702028857405/1125415745958969374
It has been 1 year since we released the BD99 1.0 update. In celebration we are dropping a small update with 4 new cosmetic items. They should appear in the vending machine automatically after you update. Additionally, we are releasing a small DLC that includes 6 additional cosme
It has been 1 year since we released the BD99 1.0 update. In celebration we are dropping a small update with 4 new cosmetic items. They should appear in the vending machine automatically after you update. Additionally, we are releasing a small DLC that includes 6 additional cosmetics for $1 (prices vary by region). It's nothing huge but if you like what we're doing and want a few goofy hats check it out
Between our games and our Youtube and Twitch content we've started to develop a nice community and we'd love to have you there.
And finally: keep your ears open and your eyes perked because we are going to be announcing some big news about a few unannounced non-BloodDome projects (soon)
Updated to a new version of Unity to fix a recently discovered vulnerability issue. If you encounter any new issues on this build please let us know at
Updated to a new version of Unity to fix a recently discovered vulnerability issue. If you encounter any new issues on this build please let us know at https://discord.gg/MCbpwWdjrU
Fixed some issues where blood decals wouldn't always respect the blood opacity setting Enemies buffed by banner guys now have a max size so they don't get huge and crash the game More robust checking for corrupt save files
Fixed some issues where blood decals wouldn't always respect the blood opacity setting
Enemies buffed by banner guys now have a max size so they don't get huge and crash the game
Hey all, we just pushed the newest update for BD99: Update 1.1. The main focus for this update was reworking 'endless' mode to make it more challenging and engaging. In addition we also added a few new weapons, perks, and quality of life improvements. Much of this work was done b
Hey all, we just pushed the newest update for BD99: Update 1.1. The main focus for this update was reworking 'endless' mode to make it more challenging and engaging. In addition we also added a few new weapons, perks, and quality of life improvements. Much of this work was done by our new intern Javier. He's a great designer and developer and we look forward to working with him more in the future. You can check out some of his solo work on Itch:
https://trivitown.itch.io/
Endless mode
After ~20 minutes enemies will gradually get tougher
Bosses now drop extra large EXP orbs
Changes to enemy spawn-rates late-game
All previous endless mode scores have been cleared and the scoreboards are empty. Endless mode is much more difficult now and you will not be able to achieve the same scores that were previously possible
Autoaim
Although we still recommend playing mostly with autoaim off we have made some changes to make the option appear earlier and more obviously
Advanced Targeting unlocks sooner
Advanced Targeting is less expensive
Added lobby 'tooltips' to call attention to newly unlocked lobby settings
Weapons and Perks
New Weapon: Money Gun
New Perks: Tractor Beam, Radar, Vortex Grenade
'Dog' reworked: The perk is less expensive and the dog starts off fairly slow/weak but gets faster and stronger over time
'ROI' is more expensive
Flak Gun upgrade 'Passive Flak' behavior changed: it now shoots a blast of flak every second instead of continuously firing individual pieces
Billiards Gun has bigger balls
Other changes
Added more announcer lines
Added/fixed tooltips when you mouse over them in the pause screen. This was in an early version of the game but was (accidentally) disabled at some point during EA
New cosmetics
Some changes to screenshake
Fixes
Added more robust handling of save files. This should lessen or completely prevent the 'corrupted save file' issue reported by a few players. In the rare case of a corrupted save file there are now clear error messages and options to try to repair or delete the corrupted save
Fixed an issue where the perk list could overlap the menu buttons in the pause screen, on ultrawide monitors
Fixed an issue where dps would sometimes display negative numbers
Fixed an issue where enemies would sometimes moonwalk away
Fixed an issue with slaughterhouse scores not saving/showing correctly
Fixed an issue where page up/down would sometimes be disabled when viewing scoreboards
Fixed an issue that sometimes prevented achieving 'singular focus'
We're honored to be featured in the Bullet Heaven Festival. Check out their full lineup for a lot of cool games and great deals:
We're honored to be featured in the Bullet Heaven Festival. Check out their full lineup for a lot of cool games and great deals: https://store.steampowered.com/sale/BulletHeaven2
Hey folks, thanks for staying with us! The wait is finally over and 1.0 is now officially released! Check out the patch notes below, and if you have any issues please let us know in the Steam forums or on our Discord: Content 2 New Arenas Savage Street Choppy’s Slaughterhouse 2 N
Hey folks, thanks for staying with us! The wait is finally over and 1.0 is now officially released! Check out the patch notes below, and if you have any issues please let us know in the Steam forums or on our Discord: https://discord.gg/MCbpwWdjrU
Content
2 New Arenas
Savage Street
Choppy’s Slaughterhouse
2 New Bosses
Doktor Skul
Choppy
14 New Weapons
Akimbo
Baseball Bat
Cutter Drone
Giant Space Laser
Hand Cannon
Laser Welder
Lawnmower Gun
Mining Gun
Mouse Master
Musket
Spiral Gun
Radiant Sun
Riot Shotgun
6 New Perks
Continuing Education
Dog
Momentum
Reverse Split
ROI
Wide Barrel
2 New Difficulty modifiers
Random Perks
Random Weapons
New Gamemode: Endless New Enemies New Weapon Upgrades New Music New Cosmetics New Achievements New Lobby Objects
Quality of Life
Dash charges 4x faster in the lobby
Toggleable subtitles
Improvements to leaderboard viewer
Toggle chromatic aberration on/off
Cooldown indicator for weapons with low RPM
Removed the score penalty for using auto aim
Pause becomes scrollable if you have 40+ perks (instead of overflowing)
Important items are more likely to show up in the vending machine
Perk compendium: It's more clear when perks are disabled
BloodDome99 will be leaving Early Access with a 1.0 update this Friday, November 15. All of the existing Early Access leaderboards will be archived with the release of 1.0, so you have 2 days to get the best scores you can and be immortalized forever. When the 1.0 launches all th
BloodDome99 will be leaving Early Access with a 1.0 update this Friday, November 15. All of the existing Early Access leaderboards will be archived with the release of 1.0, so you have 2 days to get the best scores you can and be immortalized forever. When the 1.0 launches all the leaderboards will start as blank slates.
If you want an advanced preview of the 1.0 update you can find instructions on accessing the update early on our discord: https://discord.gg/MCbpwWdjrU
Hi. As you've probably noticed September has come and gone and we didn't launch the 1.0 update. Unfortunately, between personal factors and misjudging the amount of work left to do, we didn't end up hitting our September target. We are still hard at work on the update and it's co
Hi. As you've probably noticed September has come and gone and we didn't launch the 1.0 update. Unfortunately, between personal factors and misjudging the amount of work left to do, we didn't end up hitting our September target. We are still hard at work on the update and it's coming along pretty nicely.
In fact, we are currently doing playtests for the update. If you'd like to get advance access to 1.0, get your name in the credits, and help us launch the best update possible let us know on Discord and we can talk more about playtesting.
We are hoping to get the update out in November, but I don't want to say anything concrete until we're confident we can deliver. That being said, we're really happy with how the update is coming along and we're optimistic you're going to love it.
We're really honored to be part of the Tiny Teams 2024 official selection! You can check out the full event at BloodDome99 will also be on a featured stream between 3 and 6PM EST on Monday August 12th. You'll be able to see the stream live on the official Yogscast Twitch channel
We're really honored to be part of the Tiny Teams 2024 official selection! You can check out the full event at https://store.steampowered.com/sale/TinyTeams2024
BloodDome99 will also be on a featured stream between 3 and 6PM EST on Monday August 12th. You'll be able to see the stream live on the official Yogscast Twitch channel or the Yogscast Youtube Livestream. Look forward to seeing you there!
Hey all. I wanted to give you advanced notice that on August 1 the price of BloodDome99 will rise from $2.99 to $4.99 in the US, and other regions/currencies will see a similar raise as well. BloodDome99 is still on sale for the rest of this week and it will continue to be availa
Hey all. I wanted to give you advanced notice that on August 1 the price of BloodDome99 will rise from $2.99 to $4.99 in the US, and other regions/currencies will see a similar raise as well. BloodDome99 is still on sale for the rest of this week and it will continue to be available at the current 2.99 price for the remainder of July.
This price raise is to reflect the additional content that will be included in the 1.0 update this September when we leave Early Access. If you already own the game (or if you purchase it before August) you will get all of the new content for free and will not have to pay anything extra. Thank you so much for supporting us through Early Access.
We just added three new games to the bundle: Be My Horde Choo Choo Survivor Pesticide Not Required We made sure to make it a 'complete the set' bundle, which means if you already own some of the games (or if you already purchased the bundle) purchasing it again will ONLY charge y
We just added three new games to the bundle:
Be My Horde
Choo Choo Survivor
Pesticide Not Required
We made sure to make it a 'complete the set' bundle, which means if you already own some of the games (or if you already purchased the bundle) purchasing it again will ONLY charge you for the games you don't own, and you'll still get the full bundle discount.
Hey all. We teamed up with the devs behind some of the best reviewed Bullet Heavens to put together a Steam bundle called 'Self-Published Survivors' featuring 9 great survivors games you might have missed. The bundle contains 9 of the highest rated bullet heavens from small teams
Hey all. We teamed up with the devs behind some of the best reviewed Bullet Heavens to put together a Steam bundle called 'Self-Published Survivors' featuring 9 great survivors games you might have missed. The bundle contains 9 of the highest rated bullet heavens from small teams and solo devs. It's a 'complete the set' bundle, so if you already own some of the games you won't have to pay for those again. Check out the promo below and check out the bundle here: https://store.steampowered.com/bundle/42351/SelfPublished_Survivors/
More performance improvements. This update includes pretty significant code rewrites, so please reach out if you have any issues If an error occurs you will see an exclamation mark (!) in the upper right corner. Hit tilde (~) to open the console and see the error message (it'd be
More performance improvements. This update includes pretty significant code rewrites, so please reach out if you have any issues
If an error occurs you will see an exclamation mark (!) in the upper right corner. Hit tilde (~) to open the console and see the error message (it'd be great if you could share it with us). Opening and closing the console will clear the exclamation mark
We made some changes to the physics and pathing for enemies which should pretty substantially improve performance when there are large crowds of enemies The guitar playing enemies now have a sound effect and their projectiles look like little music notes Running enemies' max spee
We made some changes to the physics and pathing for enemies which should pretty substantially improve performance when there are large crowds of enemies
The guitar playing enemies now have a sound effect and their projectiles look like little music notes
Running enemies' max speed has been lowered
Fixed an issue where 'disable all' wouldn't always disable all difficulty modifiers
Thank you so much for being patient with us while we worked on our first content update! We're really excited to share this update and of course if you have any issues please reach out to us on the Steam discussions or on our Discord (which we check a bit more frequently). Anyway
Thank you so much for being patient with us while we worked on our first content update! We're really excited to share this update and of course if you have any issues please reach out to us on the Steam discussions or on our Discord (which we check a bit more frequently). Anyway, here's some patch notes:
Weight Training
Use weight training to mix and match difficulty modifiers and raise your 'weight.' Winning with added weight will earn you more money, unlocks, and get you on separate VIP leaderboards.
Start the round with any previously used weapon. The cost of the weapon will be deducted at the beginning of the round (you will start in debt)
Twitch Integration
The Twitch integration has been fully reworked. The new Twitch integration only requires a channel name and it should be significantly more stable. Viewers can vote on perks/weapons using the commands !a, !b, !c, !pass, !reroll
New Content
New weapons: Burst Rifle, Flak Gun, Elephant Gun, Billiards Gun, Bow and Arrow, Fireworks Gun
New perks: Quick Cash, Sharpshooter, Airmail, Flashbang, Snowstorm, Frozen Assets
New songs: 6 new songs by Karl Casey of White Bat Audio and 1 new original track
35+ new cosmetics: Unlock them by using difficulty modifiers, completing the game with different weapons, and more
Quality of Life
The intensity of the menu glow can now be adjusted
Leaderboards can be viewed at any time from the lobby (the second lobby room must be unlocked first)
Other fixes/changes
Tweaks to various SFX
Auto aim penalty only applies if auto aim is actually used (not just equipped)
Attack drone fires faster and does more damage
The 'Credit' perk has been completely reworked. It now only appears when you are low/negative on money and can be stacked
New announcer lines
Tweaks to the way projectiles bounce off enemies and walls