0.5.0 out now!
📐 Size matters! Levels have been redesigned to take advantage of the new grid size. 🧐 UX improvements! Units with multi-target attacks now highlight all targets on hover. Enemy attacks now highlight on hover.
Technical data

📐 Size matters! Levels have been redesigned to take advantage of the new grid size. 🧐 UX improvements! Units with multi-target attacks now highlight all targets on hover. Enemy attacks now highlight on hover.

More panes, more problems! The base grid has been increased in size from 6x4 to 8x4. A bigger grid means more movement and attack options for both you and the devils! UX update Move and attack options now show on hover. This makes it easier to quickly explore your options. Ongoin

This patch includes the option to reduce game quality. This change was tested on a 10 year old Macbook Pro and significantly improves frame rate and responsiveness.

📡 Telegraphed attacks are here! Enemies now tell you where they're going to attack. This is a huge change which pushes Glass Tactics to play more like a puzzle game where the player has perfect information. Lots of balancing and playtesting was necessary to adjust player and ene

This release includes lighting improvements and a new enemy, the Devil's Advocate! The Devil's Advocate is Crooked, so he is advantaged when attacking diagonally. I'm also in the process of stylizing power ups. This release includes new art for Hindsight! Future releases will inc

I was really attached to the old name, but I think Glass Tactics is more search-friendly and more descriptive. I've done a pass at updating all content with the new name. PS: There should be some new content coming out next week!

This marks the initial release of the Glass Canon Demo! This release includes 3 playable characters, 4 enemy types, 16 rooms, and 4 power ups. This release is available for PC and Mac. I will continue to add content to this demo, so stay tuned! Join the Glass Canon mailing list a