Fix.
Fix bug.
Technical data

Fix bug.

Hello everyone! I’m happy to present the game update to version 0.0.31. List of changes in the game: Added a new look for the character. The protagonist is now dressed in a cyber suit. Added a new look for the weapon with animation. Added a reset game progress button. It's availa

Hello everyone. The development of my game project 'Number 8' is moving forward. Due to various factors, the release of the update is being postponed to September. I'm pleased to share the progress of the update preparation. I've created a new 3D model of a blaster for the player

Hello everyone, I'm pleased to announce that an update to version 0.0.31 is planned for August. A new character suit will be added. Currently, the 3D model of the suit has been tested for correct UV map and skinning functionality. Work is ongoing on texturing and adding details.

Hey, everyone! I am glad to present to you the new update to version 0.0.3 List of changes in the game: Levels Added a new level - Laboratories. Save points have been added to the level. You no longer have to start from the beginning of the level after death. Redesigned the desig

The release of the update to version 0.0.3 is postponed by one day, to March 21, 2024.

Hello everyone, The new update to version 0.0.3 is already prepared and undergoing final testing. The release date is scheduled for March 20, 2024. Main changes: Created a new fourth level, Laboratories. Completely refreshed and expanded the initial level. Partially redesigned th

A major update to version 0.0.25 is in progress. A new level, enemies with different behavioral models, environmental details, and much more will be added.

Significantly improved lighting. (Lightmaps added) Now enemy targets are more visible. Performance has been enhanced. Added sound for block breaking.

Improved interface and its functionality. Added game top scores. Added new sounds.

First-person shooting has been fixed. Now the point of impact always aligns with the center of the target. Hit sound has been added. Shot sound has been modified. Improved target texture quality. Enhanced textures of the impact point.

Third-person shooting has been fixed. The point of impact no longer shifts and always aligns with the target's center. Player hit traces have been added.

Added a flashlight on the first level. Improved flashlight lighting. Now it shines less brightly up close but twice as far. Fixed loading after player's death. Now it shows an image of the loading level. Added an alternative ending on the third level. Added manually operated door

Added a time indicator spent on the level. Added a level completion results table. Improved turrets (animation, sound effects, added a new type). Fixed headshots on humanoids. (Previously, it didn't always register). Fixed enemy kills counting. (Previously, duplicate results occu

Added a new game level. Added new gameplay objects. Added water with physical properties. You can safely jump if it's deep enough. Added Ukrainian and Russian language localizations. Added new environmental elements. Added new ambient sounds. Improved interface and menus. Changed

Key remapping has been added. The bindings for the "use" key and the "super jump" have been swapped.

Added game difficulty level “Hard”. To activate, go to the game settings. Improved Bullet time. When activated, the movement speed increases. Mouse sensitivity now does not change. Activation changed to Left CTRL key Reduced power consumption on sprint. Fixed mines. No longer dea

Expanded training on the first level. The color code of the corridor lighting has been corrected to simplify the search for keys. The design of the hall on the second level has been changed. A new element has been added.

Fixed bug of key.