Feb 27 Update
Small bug fix for nav mesh not generating in Ravenshore

Developer posts and news about this game.

Small bug fix for nav mesh not generating in Ravenshore

Just a small update to fix some issues reported when hitting the evac area in co-op games as well as further expansion of the maps as I build out the adventure mode further Also, an ENDLESS difficulty has been added for those seeking that class wave-based zombie smashing action

They Bite has officially turned one whole week old! To celebrate, im pushing the next update live which includes the following notables Added new setting to make all weapons free of change in Standard mode Added all new single player adventure mode A preview can be seen here Abou

Level/XP based stat boosts added. Now, as you level up your stats such as carry capacity, health etc are given boosts to help you slay the Zeds. Equipment area added to Lobby - You can now purchase temporary armor to help protect your avatar in the lobby which will be carried int

Thanks to user feedback - Fixed female avatar as well as added relevant sounds if in use Corrected logic on Zed ammo drops, now if killed by a melee weapon, the Zed will drop ammo applicable for whatever gun you might be carrying which DOES take ammo Adjusted ADS logic to return

Updated all maps, focussing on building out all areas of Ravenshore (the police station being top of my list) adding lighting, blockades and so on. Added more ammo stations and temp weapon pickups to all maps Adjusted weapon stats for better variety

They Bite has landed and is ready for you to play! We are still working on things under the hood, but why not jump in and take things for a spin in the meantime?