Death Must Die

Realm Archive

Released
Nov 14, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Act 4 News

    INTRO Hello everyone, it's been a long time since our last post. We're still working on the game and the overhauls we mentioned previously (you can find the previous post here: View game page ). TLDR : We are behind schedule but making progress and wanted to share how things are

  2. Developer post

    Snowswatch is here!

    The Snowsfather has returned once again to spread joy and laughter (and presents)! Enjoy the winter scenery and have a happy holiday season! P.S.: The Snowsfather also cut down some of the trees in the moor. Hotfix 0.8.7: Fixed Snowswatch items not spawning on some saves

  3. Developer post

    Roadmap News

    INTRO It's been a while since our last post, so we wanted to communicate what we've been working on and expand on the roadmap ahead. In short, we are making sweeping changes, increasing the scope of the game to create a bigger and more cohesive experience. ENVIRONMENT & ART T

  4. Developer post

    Patch 0.8.5

    TL;DR - This patch adresses some major bugs, fixes the exploding fungus behaviour, adds further improvements to the environment overall and quality of life features to the Armory. Armory QoL: • You can now move items from the Armory to your character Inventory • Improved sorting

  5. Developer post

    Patch 0.8.4

    Enemies: • Wraiths Dash-Attack cooldown scaling 100% > 50% • Wraith Dash now has a windup animation • Moss Guardians now can't spawn more than 2 in a wave • Fungi damage reduced by half • Frog King tongue skill damage scaling from darkness 100% > 33%; Base damage -30% Summo

  6. Developer post

    Patch 0.8.3

    TLDR: A lot of feedback has been about traversal and obstacles in the new act. To improve that, we have drastically reduced the obstacle colliders of the trees and the player collider, as well as improving light sources. An optional charm encounter has been added to 2 locations t

  7. Developer post

    Patch 0.8.2

    Enemies: • Frog King Breath attack preparation time 1.3s > 1.65s • Siren no longer charms summons • Lady of the Lake no longer charms summons • Scarecrow missiles made slower and lower range • Scarecrow attack area made smaller • Wraiths dash made slower • Exploding Fungi move

  8. PCGamesN

    Hades meets Vampire Survivors in a beloved roguelike that just got even better

    If you're as big a fan of Hades, Vampire Survivors, and Diablo as I am, you need to try Death Must Die . This Steam Early Access marvel expertly blends the best of all three games into something entirely new, and ties it all together with some of the best pixel art I've ever seen

  9. Developer post

    Act III Hotfix Patch

    We’re shipping a fast patch to address some issues that quickly became apparent, so let’s go over them: Difficulty: Firstly, elite minions weren’t properly tested. Elite minions and variations (lightning, rupture, freeze) were added very close to the release. The game was largely

  10. Developer post

    Act III - The Darkmoor is LIVE!

    Step into the water once more, heroes! The Darkmoor awaits…. Act III, with many new enemies, bosses and locations A New god, Aegir of the Seas A New hero, the Druid, which can shapeshift into different forms New summon system, with their own AI behaviours and taunt Tier 3 items a

  11. Developer post

    The Darkmoor Nears

    The Lady and The Tide The Lady then came, and with her, the tide, Transforming the desert where Death did reside. Marshlands blossomed and grasses grew tall, Her presence a gift, a green overhaul. ~ Lore of the Land, vol. 4 The Lady Once the keeper of sacred springs and silver la

  12. Developer post
  13. Developer post

    Snowswatch is here!

    The legendary Snowsfather has returned to spread joy, laughter, and plenty of presents to all who join in the festivities! Don't forget to check under the Snowswatch tree, enjoy the winter scenery and have a happy holiday season!

  14. Developer post

    Procedural Horde Patch is now LIVE!

    We are closing the beta branch today and releasing the new Procedural Horde Patch! 0.7.70 - Procedural Horde Patch! ENEMY SUBTYPES: Face off against new enemy subtypes, each with special powers for both minions and elites. WAVE VARIETY: Every run now features procedurally generat

  15. Developer post

    Balance Branch

    Hey everyone, We're opening the Balance branch that we talked about a few weeks ago. The idea of this branch is to get balance updates tested and ready for the main one and have that iterative process be open. For anyone interested in giving us live feedback as we work on it, ple

  16. Developer post

    Patch 0.7.57 - Quality of Life: Part II

    The Armory Browse item collection by type, preset and common affixes Mailbox Receive news about the game's development UI Can now switch between chests in stash panel Added visual indicators for full chests and tabs Improved visuals for multi-equip Added explanation texts to Trav

  17. Developer post
  18. Developer post

    LIVE Roadmap

    To keep you informed, we are introducing a new Roadmap. We’ll be updating it after each patch to track our progress and reflect the current short-to-medium plans.

  19. Developer post

    Patch 0.7.25

    Bugfixes Fixed several crash-causing bugs. Fixed summon count items not working. Fixed war chains being spawned with offset from player. Fixed Skadi applying random statuses via the 'Relentless' talent. Fixed leftover boss minimap marker after Temporal Lord time rewind. Fixed lef

  20. Developer post

    Patch 0.7.13

    First batch of bugfixes for the new content. We've also updated the in-game patch notes with most of the changes from Act II. Bugfixes Fixed shop not resetting. Fixed time field destroying missiles (and not slowing down others). Fixed game hanging after defeating beating Act I. F