MOONCHILD DEMO- PATCH 1.003
-Fixed a bug with Analysis that caused it to freeze enemies and thus be able to cheese battles. (Hopefully it works!)

Technical data

-Fixed a bug with Analysis that caused it to freeze enemies and thus be able to cheese battles. (Hopefully it works!)

It's been a while, hasn't it? Sorry about that. Full transparency- after the ACT 1 Demo in November, I kind of crashed hard out of sheer burnout. But I've been slowly getting back to the grindstone- I want to finish this game, damnit! Learned quite a bit from last time, too. Hone

Patch Notes: -Fixed two doors in Quadrocity so that they actually respond properly to player input. They did work before but only if you walked onto them from below. -Fixed the Lunar Pie item getting stuck in an infinite loop. -Couple of text lines going past the box. -Fixed a ty

I know, it's been a long while, I'm so sorry for the wait. The MOONCHILD ACT 1 DEMO is finally coming out, this Sunday!! Here's a trailer to spread around if you wish (ignore the August date, that ended up being incorrect.) This demo contains 1/3rd of the full game, providing app

MOONCHILD DEVLOG 3- DREAM SEQUENCES On this month's devlog, I'm covering a large part of the game- the dream sequences! The Dream Sequences occur after every major dungeon- There are 12 in total, with 4 being in the upcoming Act 1 Demo. They're quite a departure from the rest of

Today, I have a major milestone to report- every single enemy and boss that will be in the demo has their graphics done! Both the enemies themselves and the animated battle backgrounds associated with them are all done!! This is a big milestone that I was busy working at, and I'm

If you're here from the Mother Direct or have been following since the beginning, I have a major announcement! That's right, there'll be a demo for Moonchild coming to Steam! I can't give a release estimate, but here's some important details: (Yes, there was a demo previously, bu